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Everything posted by DunaManiac
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Building the Future, logical next DLC?
DunaManiac replied to NSEP's topic in KSP1 Suggestions & Development Discussion
That's only an excuse not to work on the console version. Besides for many people the console version dosen't even work for them. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I never said Why do we have slow rovers. I said why do you want slow rovers. Besides, those rover wheels do have a purpose for small rovers that don't fit the ruggedized wheel. That's my point. If you want to drive like real life rovers you can. But, it actually being part of the gameplay is not likely. -
Building the Future, logical next DLC?
DunaManiac replied to NSEP's topic in KSP1 Suggestions & Development Discussion
I think Before we go into the PC DLC thing we should have a DLC for console players. Make it worthy of the name KSP "Enhanced edition" -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
Why do you want slow rovers? I appreciate your need for realism but having rovers that drive around in one place and really slowly would make rovers completely unnecessary plus being extremely tedious. I like speedy rovers. Because driving like real life rovers isn't very fun unless you seriously want a curiousity replica mission. (this is only my opinion others may differ) I would like little craters but i'm not sure about different science data. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I started with the .18 demo. I actually didn't know about the turtorials back then. I had the demo for 2 years, but never reached the mun until I got the full version. I agree. all I really want is a bit smoother ground ( I agree with sharpy about that ) and a few clouds on kerbin and eve and laythe. Not really super duper HD graphics. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I disagree. Many people can't even get into orbit. And don't get me wrong I have been playing this since I was 11 but for 2 years I didn't know how to rendezvous. I spent half of that time learning to travel to other planets. It took me 2 years to get to minmus and get back. It took me 3 years to do a round trip from duna and back. Ksp's learning curve was already hard enough for me. Although there are features I would really like to see in the console version, the things your describing are just not going to happen. I've seen people quit the game in pursuit of call of duty or whatnot. Sometimes the game is too hard as it is. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
Even If the developers would do this. You probably won't be seeing this level of graphics for a long time because this would require a complete rewrite of the terrain generator and textures. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
A I actually like that terrain overhaull mod. Because if we take the mars texture and add it to duna, we'll have just a bunch of flat rocks. Then we'll be saying that it needs to be 3d. After that they'll need to be solid. As this was said before, newbies will find this to hard to play. Already KSP with graphics mods will not run on some computers (like my old one). Adding this to the game is only going to bar many people from this game. Besides, people would actually buy KSP2 for it's graphics, not really the game play. Once they realize it's to hard for them, they won't play it unless they bought it for the gameplay. I think that high end graphics is only for easier games. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
You realize that most of these are available from mods, except the story mode idea. But I fail to see why all this would be upgraded to a Ksp 2 if it's either already available or unessesary. Besides, video games that have sequels usually already have a me kind of storyline to continue. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
First We console players need a DLC. I feel like this is a development race and we are falling further and further behind -
Floor 4919 is so high up that it has reached near space. Someone has stupidly left the window open and you are sucked out into the cold depths of space.
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But by the time you do that, the universe has already undergone it's heat death, causing your hill to be nonexistent.
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KSP Enhanced Edition 2nd patch is live!
DunaManiac replied to UomoCapra's topic in KSP1 Technical Support (Console)
Oddly enough, no. But the crashes don't happen a lot for me, so this information is probably not valid. -
Offset meaning. I'm new to ksp.
DunaManiac replied to Quantum_domain9702's topic in KSP1 Technical Support (Console)
offset mode is a tool in the vab used to move parts up and down and side to side without changing it's attach point. It looks like a pro-grade vector in the vab. Hope this helps! -
Jet engines wont start with X button.
DunaManiac replied to Quantum_domain9702's topic in KSP1 Technical Support (Console)
Me too. I haven's seen anything like that before. Which preset do you have. Which preset do you have? Did you accidentally reset your your presets? When you fly are the controls different? -
KSP Enhanced Edition 2nd patch is live!
DunaManiac replied to UomoCapra's topic in KSP1 Technical Support (Console)
That's weird. I have been playing for the past week on this patch, and encountered no serious bugs. The only bug i found is that when you have a high flexibility interplanetary spacecraft joined by docking ports, and you time warp while it wobbles, bits disconnect randomly, but i can live with that. I have so far found only 1 bug, on the ps4 while in cursor mode. -
KSP Enhanced Edition 2nd patch is live!
DunaManiac replied to UomoCapra's topic in KSP1 Technical Support (Console)
What Gives for you? I don't seem to get any bugs other than the console crash. I'm on PS4, so maybe you are different. -
Yes i do, and I use cursor. But it still happening.
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Nuclear engine to orbit
DunaManiac replied to Flying dutchman's topic in KSP1 The Spacecraft Exchange
I noticed it was a helicopter. Nice. I never seen anything like it. -
I played this game since a long time ago. Back then, I never knew how to dock. The first mission I had to another planet was jool, which was completely on Accident. I was trying to escape from the sun. I had an old account, called KerbalXer, but I forgot the password, so I now have DunaManiac.
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I have encountered a very annoying but not game breaking bug. If I try to Eva and use the jet pack to move around, it actually causes my kerbal to spin. And if I time accelerate or look at the map, It causes the kerbal to freeze in place, unable to move himself, and yet the spinning problem persists! Please help. This is on PS4 with the cursor preset ( because I didin't bother to relearn the controls for radial)