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KSP2 Release Notes
Everything posted by DunaManiac
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I would like just flat kopernicus rings, but maybe with a couple of small asteroids sprinkled in it.
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By General relativity, do you mean N-body physics?
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KSP 2 Multiplayer Discussion Thread
DunaManiac replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Personally, I am not enthralled with multiplayer but here is what I think multiplayer should be like. 1. The ability to choose a single player world 2. Measures to prevent griefing or accidental destruction of ships 3. Some Servers should have requirements about mods, because what if someone has a part mod installed that nobody else has, there ship would not be loaded at all, so there should be a notice saying stock only, or these mods only. 4. Maybe some kind of chat so that players can communicate without having to own a microphone or use social media.- 1,629 replies
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I agree.
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I actually like starting from the beginning because I don't want to be able to build a rocket that can get to the Mun on the the first launch.
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I believe that KSP2 could evolve into 2 kinds of games 1: A glorified version of KSP 2: An entirely new game similar to KSP I don't want KSP2 to just be a glorified version of KSP1 because what is the point in buying it? What I would like in KSP2 is something that retains the same spirit of KSP1, but is different enough so that is worth buying (But still can't wait until KSP2 launches!)
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Kerbin is flat! Wake up sheebals! The NKO is coming! How do I know this? I know this because if kerbin was round, kerbals would sleep like arches Explain that!
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What I like about KSP1 is that how it's simple and easy to play. Although I am excited for new flashy graphics, colonies, and other features KSP2 will add, and I know that other people are excited for multiplayer, I would like for KSP2 to retain that spirit.
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I kind of hope the multiplayer is an option because I like the way KSP1 the way it is, but I am still excited for KSP2.
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Hi, I've been working on a mod that adds a another star system, there are no in depth up to date tutorials on how to make one. Please help.
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Banned for banning someone who just blew up a spaceplane
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
DunaManiac replied to JPLRepo's topic in KSP1 Mod Releases
I encountered the same problem. -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
DunaManiac replied to Dunbaratu's topic in KSP1 Mod Releases
Thank you. I just realised I wasn't putting .txt as well as filename.ks.- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
DunaManiac replied to Dunbaratu's topic in KSP1 Mod Releases
which means?- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
DunaManiac replied to Dunbaratu's topic in KSP1 Mod Releases
Okay. Is this the right place?- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
DunaManiac replied to Dunbaratu's topic in KSP1 Mod Releases
I've just started playing, and I have no idea how to save my programs. I've tried making a file, giving it .ks, and putting in the right place, and I still cannot find it. If I try to load it it says "moonlanding.ks" not found. Help!- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
DunaManiac replied to Dunbaratu's topic in KSP1 Mod Releases
Will there be a 1.5 version?- 1,364 replies
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Game Breaking Bugs/glitches For Xbox One
DunaManiac replied to JoeKerbalGuy's topic in KSP1 Technical Support (Console)
Sometimes I have a glitch where I load a rocket, but when I try to place the parts, it dosen't connect. Have to restart KSP -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I would kind of like that as well, but I really wish if rovers were extremely slow, it could be turned off in the settings. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
That's just what I'm saying! The problem with that is that is that most rovers can't drive on slopes like that. Believe me, I've sen't rovers to the mun and even there the gravity is punishing. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I suppose I can agree with you there. But in order for this to happen is for us to get a new surface sampler, like a drill that gives you science. Because having all the expirements apply for micro biomes on duna is just too much coding everywhere. -
Time for KSP 2.0
DunaManiac replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
well, aesthetics and fun. Their for those who want to create realistically looking curiosity/opportunity/ Apollo Rover missions and drive them around. For those who want to land rovers on duna or mun or minmus before they've unlocked the ruggedized wheel. A small rover for their mun base. You can create infinite different rovers for asthetics and fun, and realism.