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KSP2 Release Notes
Everything posted by Mrcarrot
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What does StockalikeSolarSystem.dll do?
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Is there any way I can keep stock Kerbal names?
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Floor 1823: You find yourself in a cool discontinued car traveling back in time to Version 0.25 and find that the next 10 floors will also be in 0.25.
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Floor 1820: You find out that if no floors had been skipped and each post were a floor like it's supposed to be, this should be floor 1612.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Mrcarrot replied to Thomas P.'s topic in KSP1 Mod Releases
I am having issues with a planet. I tried fixing it, but it didn't work. Here's my config. (I am using 1.2.2-5) (I have word wrap on) -
This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Ever get bored with the stock system and wish someone would just move things around to make it (slightly) more interesting? That has become a reality with MoonReorganizer. A small Kopernicus config compatible with 1.3.x (at least) moves Minmus to Duna and renames it. It also puts Gilly in Jool orbit. Eve and Laythe swap, and Eeloo is moved to a binary relationship with Dres. Pol becomes a tiny moon to the Mun. All visual mods working with stock KSP should work with this- they are still the same planets, just moved. Please note that I am unsure whether this will work with saves where your ships are landed on Minmus. If you do not want to risk it, make a new save. One more thing- I have the bad habit of not testing mods before I release them. As such, this mod may have unknown bugs(of which, as far as I know, there aren't any), so be cautious and back up your saves. Seriously, a parts pack deleted my career save once. I was mad. And now, the moment you've all (or at least those of you who chose to stick around) been waiting for: Screenshots Album On Imgur (sorry, I tried to embed the entire album, it didn't work, and I'm too lazy to redo it now) Download@Curse: Download Link Dowload@GitHub: Download Link Download@SpaceDock: Download Link Also available on CKAN Recommended Mod: SigmaBinary SigmaBinary is made by @Sigma88 and will allow the binary relationship between Dres and Eeloo. Legal Information License: MIT This mod bundles Kopernicus, the mod required to modify the planetary system. Kopernicus is not licensed as MIT, and its license can be found here. Hope you like it! For Support: Either post in this thread or email me at [email protected]. Include the following: What version of MoonReorganizer you're running What other mods you're running and what versions Which version of Kopernicus you're running which version of KSP you're running
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Mrcarrot replied to Thomas P.'s topic in KSP1 Mod Releases
Will 1.2.2-5 compatible configs work with newer kopernicus? -
Thanks!
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I have made a Kopernicus Plugin, and I know that all mods released have to include their source code. I was wondering, HOW ON EARTH (or Kerbin) CAN I MAKE A SOURCE CODE DOWNLOAD IF ALL I DID WAS TYPE PLANETARY INFORMTION INTO NOTEPAD++?
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Floor 1779: You are in a large room with many windows and a sign that says, "Closeup of Mun: 5."
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Does anyone have PartTools for KSP 1.2.2?
Mrcarrot replied to Mrcarrot's topic in KSP1 Mods Discussions
Thanks! -
Tweakscale KW Rocketry B9 Aerospace (Back when that was a thing)
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So, I was working on a mod, and I was wondering, DOES ANYONE HAVE PARTTOOLS I CAN USE? I cannot find it anywhere, at least not working, so, I was wondering, does anybody in the community have PartTools? And maybe, could you put it somewhere so I can download it? Thanks!
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Floor 1676: You learn that we skipped ten floors.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Mrcarrot replied to RoverDude's topic in KSP1 Mod Releases
I know. That's what I did. I just wish it worked with the "gears" one. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Mrcarrot replied to RoverDude's topic in KSP1 Mod Releases
Okay. I have to say, I was building a ship with a USI Warp Drive and a Rockomax "Mainsail" was the descent engine, so I used girders to attach 4 legs with 4 Kolonization System landing gear on each, and it works well! The only problem is that the "gears" action group doesn't work with the legs. -
Floor 1656: keosyncronous orbit
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Mrcarrot replied to RoverDude's topic in KSP1 Mod Releases
Is this the same as the USI Kolonization System? -
Floor 1650: an SSTO crashes through the windows, taking you to floor 1651.
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The WORST Bugs and glitches
Mrcarrot replied to Chel's topic in KSP1 Technical Support (PC, unmodded installs)
I have a cockpit interior model in several scenarios, such as the vehicle editors and credits. Good old 0.25, Windows XP, 2004 Gateway laptop. Also, I can't stage with space sometimes. I have to start up each engine manually, which is not good for ships with more than one engine in a stage. -
Game doesn't Start
Mrcarrot replied to Donchielo's topic in KSP1 Technical Support (PC, unmodded installs)
You could try going directly to ksp.exe/KSP and opening that. (I always do that anyway.) Actually, Windows 8 could probably support KSPx64. -
I've been playing 1.2.2 for some time now and I'd just like to say it's great! Before this, I had actually been playing 0.90 while all the rest of you were playing 1.0 and later and there is a lot to get excited about!