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Noud

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Everything posted by Noud

  1. i think it is some kind of bug... all my planes rovers or anything moving over ground turns slightly to the right.. tried everything but nothing worked i could not even get the most simple rover to drive in a strait line on a lv3 runway, or grass near ksc
  2. well i'm not updating to 1.3 anytime soon... [edit] let the mod hunt begin
  3. hi all, i just have a question if Mod bundles exist? and if so where to find them? with mod bundle i mean one click mod pack that contains everything that fits together and don't require you to download a lot of mod individually? i like to upgrade my KSP to 1.3 and i like to start a whole new career with mods that make it feel like a new game. but i don't like going trough all the mods again and mix and match until i'm happy. sometimes it feels like i spend more time looking for mods than actually playing the game.
  4. well the adapter is not the fuel tank, the problem you have is with the fuel tank. it is made like that so is does not look like it is hovering under the part it is attached to... very good example of the same effect is the mystery goo. those feet are clipping into everything you attach it to. so it actually looks attached.
  5. try to use that engine on the fuel tank you did before.. pretty sure it has the same 'problem'
  6. so you mean the tank and the engine are clipping together? because that is done on purpose to make it look smooth
  7. i don't think this will affect game play at all... (maybe on RSS)
  8. i dont like tweak scale at all specially for the 0.625. if you scale down engines the either become extremely OP or look really ugly (probably most important)
  9. well wouldn't it be more realistic that every part has some kind of ablative values? you can sometimes better use a engine as heat shield that an actual heat shield... as a few passes trough the atmosphere can completely wear down your heat shield... you don't have that problem with engines always thought it was bit strange.
  10. i would like to see a 0.625 R.A.P.I.E.R. kind of strange thing i never found one in all the mods i have used, he cause the normal one is basically 4 0.625 stitched together
  11. i was just wondering what the community loves most. is does not matter how modded your game is as mods can make the difference between playing the one or the other.
  12. what i'm going to do is finish my current career and hope by that time most mods are updated to 1.3
  13. YES!! we need this probably a mod already.. but if not someone will make one
  14. as i do think a set story line is a but strange in a sandbox, i do think finding anomalies like monoliths and crashed UFOs should give some advantage. so that looking for them has actually more purpose that a little message saying you found a rock on what ever planet. i have suggested this once but think of things like: - finding monolith on duna unlocks the nuclear engine( + normal science and funds) - finding monolith on mun unlocks a branch on the tech tree - you need 3 monoliths to upgrade your tracking station but adding a story line in KSP would also mean that you need and end game and end games usually require a boss or final challenge to conquer, and that is a little but hard in the current format of the career mode.
  15. how cool multiplayer would be... the only problem i have is how do you deal with time warp?
  16. more like there are mods that bring almost everything that he wants... but still i agree a lot of these things should be added to the stock game for balancing purposes. (that is the problem i have with most mods, they usually have parts that are completely OP compared to stock)
  17. i know some of this contract look very easy but sometimes you have a speed requirement that can make these contract a real pain you only need meet the requirements. if you are between 30-36,000m and 'run test' option when right click on the part does not fulfil the contract you might have a speed requirement you missed. in that case you have to go a certain speed between that altitude, and then click: run test
  18. Does this work with the latest version? l like tiny stuff and these parts look great
  19. I think its safe to say that everybody who plays career likes the early game, as after you unlocked the tech tree its the same as sandbox anyway it is a shame the unlocking the tech tree does not take you out of the kerbin system if you play efficient, what probably all of the more experienced players will do. for me after the early game of getting to orbit, most of the fun comes from multiple missions at the same time, it can we a bit of a laughter when you find a abandoned escape pod who totally missed its window to get the your station after you forgot to set a maneuver node alarm.
  20. Noud

    KSP Making History

    does anyone know when we are going to get a sneak peak? i would like to see a vid of some of the new parts in action, all we have seen is pictures so far..
  21. Don't drink and fly I repeat Don't drink and fly!!!! *this will often result in doing the same easy mission over and over until you fall into a limbo
  22. upgrade astronaut complex for space walks... if you are new to the game watch scott manleys tutorial for beginners on you tube( helped me a lot)
  23. i disagree on the: ''Adding mods like MechJeb, InfernalRobotics and even KER would be an extremely confusing and un-enjoyable experience for new players'' part. adding parts from KER and InfernalRobotics would make the learning curve of just a bit longer. i can understand that a new player has no idea what some of the values(KER) mean but after a while they will find out and realise how useful they are. if you would split the information you get from KER in different technodes, you can steer them in the right direction and make the game a more enjoyable experience. (think of giving burn time in early career and Dv in the later stages of your career) and how many things were you building a base and thought: '' it would be really nice if i had some moving joints''. and as with KER if you start with the more simple stuff it will only add to the learning curve.
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