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Noud
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Everything posted by Noud
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well i'm not updating to 1.3 anytime soon... [edit] let the mod hunt begin
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hi all, i just have a question if Mod bundles exist? and if so where to find them? with mod bundle i mean one click mod pack that contains everything that fits together and don't require you to download a lot of mod individually? i like to upgrade my KSP to 1.3 and i like to start a whole new career with mods that make it feel like a new game. but i don't like going trough all the mods again and mix and match until i'm happy. sometimes it feels like i spend more time looking for mods than actually playing the game.
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Terrier's topnode to low!?
Noud replied to Speadge's topic in KSP1 Suggestions & Development Discussion
well the adapter is not the fuel tank, the problem you have is with the fuel tank. it is made like that so is does not look like it is hovering under the part it is attached to... very good example of the same effect is the mystery goo. those feet are clipping into everything you attach it to. so it actually looks attached. -
Terrier's topnode to low!?
Noud replied to Speadge's topic in KSP1 Suggestions & Development Discussion
try to use that engine on the fuel tank you did before.. pretty sure it has the same 'problem' -
Terrier's topnode to low!?
Noud replied to Speadge's topic in KSP1 Suggestions & Development Discussion
so you mean the tank and the engine are clipping together? because that is done on purpose to make it look smooth -
Terrier's topnode to low!?
Noud replied to Speadge's topic in KSP1 Suggestions & Development Discussion
i dont see the problem -
Forgive my ignorance (Weather)
Noud replied to RatchetinSpace's topic in KSP1 Suggestions & Development Discussion
i don't think this will affect game play at all... (maybe on RSS) -
Mid-Thrust 0.625m Jet Engine
Noud replied to JMBuilder's topic in KSP1 Suggestions & Development Discussion
i dont like tweak scale at all specially for the 0.625. if you scale down engines the either become extremely OP or look really ugly (probably most important) -
Radial heatshield tiles?
Noud replied to telomce's topic in KSP1 Suggestions & Development Discussion
well wouldn't it be more realistic that every part has some kind of ablative values? you can sometimes better use a engine as heat shield that an actual heat shield... as a few passes trough the atmosphere can completely wear down your heat shield... you don't have that problem with engines always thought it was bit strange. -
Mid-Thrust 0.625m Jet Engine
Noud replied to JMBuilder's topic in KSP1 Suggestions & Development Discussion
i would like to see a 0.625 R.A.P.I.E.R. kind of strange thing i never found one in all the mods i have used, he cause the normal one is basically 4 0.625 stitched together -
i was just wondering what the community loves most. is does not matter how modded your game is as mods can make the difference between playing the one or the other.
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what i'm going to do is finish my current career and hope by that time most mods are updated to 1.3
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Radial heatshield tiles?
Noud replied to telomce's topic in KSP1 Suggestions & Development Discussion
YES!! we need this probably a mod already.. but if not someone will make one -
An oddysey into the stars
Noud replied to Kyle Worden's topic in KSP1 Suggestions & Development Discussion
as i do think a set story line is a but strange in a sandbox, i do think finding anomalies like monoliths and crashed UFOs should give some advantage. so that looking for them has actually more purpose that a little message saying you found a rock on what ever planet. i have suggested this once but think of things like: - finding monolith on duna unlocks the nuclear engine( + normal science and funds) - finding monolith on mun unlocks a branch on the tech tree - you need 3 monoliths to upgrade your tracking station but adding a story line in KSP would also mean that you need and end game and end games usually require a boss or final challenge to conquer, and that is a little but hard in the current format of the career mode.- 4 replies
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- quest
- easter egg
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(and 1 more)
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My complete master wishlist
Noud replied to ReconXPanzer's topic in KSP1 Suggestions & Development Discussion
more like there are mods that bring almost everything that he wants... but still i agree a lot of these things should be added to the stock game for balancing purposes. (that is the problem i have with most mods, they usually have parts that are completely OP compared to stock) -
i know some of this contract look very easy but sometimes you have a speed requirement that can make these contract a real pain you only need meet the requirements. if you are between 30-36,000m and 'run test' option when right click on the part does not fulfil the contract you might have a speed requirement you missed. in that case you have to go a certain speed between that altitude, and then click: run test
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Does this work with the latest version? l like tiny stuff and these parts look great
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Which Period Of A Career Game To You Enjoy The Most?
Noud replied to The Flying Kerbal's topic in KSP1 Discussion
I think its safe to say that everybody who plays career likes the early game, as after you unlocked the tech tree its the same as sandbox anyway it is a shame the unlocking the tech tree does not take you out of the kerbin system if you play efficient, what probably all of the more experienced players will do. for me after the early game of getting to orbit, most of the fun comes from multiple missions at the same time, it can we a bit of a laughter when you find a abandoned escape pod who totally missed its window to get the your station after you forgot to set a maneuver node alarm. -
does anyone know when we are going to get a sneak peak? i would like to see a vid of some of the new parts in action, all we have seen is pictures so far..
- 1,169 replies
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- expansion
- kerbal space program
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Mods in Stock
Noud replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
i disagree on the: ''Adding mods like MechJeb, InfernalRobotics and even KER would be an extremely confusing and un-enjoyable experience for new players'' part. adding parts from KER and InfernalRobotics would make the learning curve of just a bit longer. i can understand that a new player has no idea what some of the values(KER) mean but after a while they will find out and realise how useful they are. if you would split the information you get from KER in different technodes, you can steer them in the right direction and make the game a more enjoyable experience. (think of giving burn time in early career and Dv in the later stages of your career) and how many things were you building a base and thought: '' it would be really nice if i had some moving joints''. and as with KER if you start with the more simple stuff it will only add to the learning curve.