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MythicalHeFF

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Everything posted by MythicalHeFF

  1. Thum (noun) 1. a clubbed thumb. 2. a floating terrain scatter, usually a boulder.
  2. Banned because what does that even mean?
  3. Banned for repeating an existing ban message.
  4. Made a 4-second clip about when my boat decided it wanted to be a plane.
  5. Just did a Kerbin sea circumnavigation in a rather disappointing 6h 7m. Although I still managed to improve upon @Pouicpouic's previous record by about 45 minutes, what I was really aiming for was to finish in less than 6 hours. I'm almost sure that this was due to my route not being 100% optimal, with me having just followed the same route I took when I did my first Kerbin circumnavigation a few months ago (without cutting across the peninsula east of the KSC this time). Ah well, guess I'll have to try again. Average speed: 170.8 m/s I present to you the KELP-182 "Lightning", called this because its top speed in testing was about 182 m/s. I finally decided to just do away with solar panels entirely, as I realized that they simply weren't going to cut it for power generation at higher latitudes. Instead, I've crammed about 28 RTGs into the back service bay behind Jeb's seat. Screenshots: The disappointment in Jeb's face is unreal. Edit: I'm planning on making a YouTube video about this adventure and its hopefully more successful successor, as well as the development and design process of the vehicle and the sort of "competition" that's been going on here lately.
  6. Just managed to ever-so-slightly exceed @Pouicpouic's top speed of 169 m/s with a design that can reliably operate at 170-171. Still not the 175-180 that I need for a circumnavigation in under 6 hours, but it's getting there. I went for a design similar to @18Watt's previous design with Mk1 pontoons spaced out over great distance, but with the Kerbal inside a service bay to reduce drag and using grip strips instead of girder segments to reduce mass. Overall this is my 11th iteration of the KELP Lightning. Previous iterations were capable of anything from 75 to 157 m/s. The boat is powered by four standard rotors, each of which have 24 blades on them. Instead of using RTGs, I decided to go for an entirely solar-powered build, seeing as solar panels are considerably lighter and, in addition, if I'm already moving near to Kerbin's rotation speed, I should be able to make the whole journey during the day, so long as I start by going west instead of east from the KSC. Another thing I did is I used the 1.25m Tail Connector nose cones instead of standard nosecones, as these produced significantly less drag. You can actually get pretty much any symmetry you want by multiplying symmetries together- this video explains it better than I could without screenshots.
  7. I’ve gotten my craft to go over 250 m/s on land so far, but I still need to optimize the CoM so that the extremely powerful blades don’t touch the water or just send the nose straight into the ocean. So far all I’ve been able to do successfully is test the durability of the runway lights.
  8. Pulled a classic rookie mistake and crashed into the runway light at over 250 m/s while messing with ways to make the fastest boat using propellers.
  9. So essentially what you’re saying is that I could replace the structural fuselage pontoons on the KELP with an empty Kickback SRB and it would go faster? I always just kind of assumed it was the surface area in contact with the water than determined drag- I’ll have to try that out. I’m also wondering whether or not the fairing drag exploit also applies to water- given that fairings remove the buoyancy of the parts they contain, I think it might work for drag too. According to some math, I’ll need to go at least 175m/s on average to have a chance of making it around Kerbin in under 6 hours. So yeah, I’ll definitely have to remove everything draggy, which I have on what I’m calling the “K.E.L.P Lightning”.
  10. Ah, I completely forgot that I even did that. I guess that's the excuse I've been looking for to try and set my own speed record. Maybe I can use some sort of hydrofoil setup to get the time under the 1-day mark.
  11. I was actually able to use vertical ion engines to great success during my Gilly run- in fact, I completed the entire thing in about half an hour. Even after breaking a wheel somehow, I was still able to drive semi-decently. Personally, I thought Gilly was by far the easiest CB to circumnavigate, especially given its tiny circumference. In retrospect, I probably should have done the same thing on other low-G worlds such as Pol and Bop. Also on an unrelated side note, I just noticed that I wasn’t ever added to the Master Mariners list. @18Wattdo you mind taking the time to fix that?
  12. Sus Island- The Sequel: Voyage to Amorgos
  13. For a second I read the title of this thread as “Gemini Spacecraft in GTA V”.
  14. I can’t see the image for some reason, but I’m assuming what happened is that after you disabled parallax, the structural spawned right on top of/right next to you? Are you planning on doing a polar circumnavigation of Vall? If you are, given that you’re starting at vallhenge, I think you’ll be taking pretty much the exact same route I did. Beware the poles is all I’ll say.
  15. Back in my day, we locked the door when leaving the house instead of erecting a forcefield around it to keep people out.
  16. Climbed Mount Nehelennia on OPM Slate with a rover, and the views did not disappoint. The eastern summit that I climbed rose to an elevation of 7,804 meters, considerably higher than any mountain on Kerbin. Unfortunately I could not plant a flag up there, as I'd already used one to mark the location of the entrance to the Mount Nehelennia biome, and the other one was used when I first landed the base itself. View into the crater. I'd be willing to bet that the summit on the left easily rises to over 8,500 meters.
  17. I suddenly remembered why I love the Outer Planets mod so much. This has got to be the greatest scenery I've ever landed a base in, by far. Suddenly, Slate is my new favorite place to visit. I sent three small bases there in total as part of my ongoing colonization of the Sarnus system, codenamed "Operation Hula Hoop". This was the third and final base I landed, called "Boreal Station" because it is located at around 65 degrees north latitude on Slate. The other bases are called Nehelennia Station (near Mt.Nehelennia) and Robau Station (in Robau Basin). Robau Station rover test. You may notice the number "2" on the side of the base, and that's because I decided to number them 1 to 3 using custom flags to add a bit more character to each base. Nehelennia is number 1 and Boreal is number 3. Nehelennia Station Driving towards the foothills of Mt.Nehelennia I also built a space station in a high Slate orbit, which will serve as a central hub for ships that may want to move from the outer moons of Tekto and Irving (a custom Iapetus analogue I made) towards the inner moons, as Slate has a nice central location within the Sarnus system.
  18. Accidentally blew up an entire base in-flight because I forgot that part clipping is bad when you want to decouple stuff. Totally managed to separate the engine stage and land with no cheating whatsoever...
  19. The new Mainsail model is what single-handedly made it my favorite engine in the entire game.
  20. @Pouicpouic Congratulations on finishing the challenge! I see my status as the newest Elcano Grandmaster was pretty short-lived. I certainly wouldn’t have thought it was possible to drive around every planet with a single rover, especially given that mine literally broke down on Eeloo. About the fireworks, I’ve got some left over from the 4th of July, want to borrow some?
  21. I messed around with overclocking and used cheats to crash a giant ship into an asteroid.
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