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MythicalHeFF

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Everything posted by MythicalHeFF

  1. Returning from Eve after literally a thousand failed landings and two failed ascents. It was the last place (besides Jool or Kerbol obviously) that I returned from in the stock system. The feeling of accomplishment was unbelievable.
  2. Just today I got Kraken'd when my chutes opened for an Eve landing. The entire lander exploded, and the capsule was shot out of the universe at NaN m/s. When I tried to go EVA, the game crashed. My fastest legit velocity was probably during a mission to get a Komet from the Kerbal Komets mod that had a periapsis of less than 1 million km around Kerbol. During the Kerbol flyby I reached something like 25-30 km/s My fastest reentry was a rescue mission after my first manned mission to the Jool system, in which I landed on Bop... from a retrograde orbit around Jool. I rescued the Kerbals from a ridiculous orbit around Kerbol and the reentry speed was something like 9500 m/s and to this day I haven't been able to replicate it without the heat shield failing. I think the mission was in 1.0.4
  3. I would like to see a 1.25m engine with a thrust that is intermediate between the Reliant and Vector, because even though you can reduce the thrust, the Vector still costs the same amount of money. Like many people have said also, an art pass would be great as well.
  4. Unfortunately, if you're farther than that, then you have to switch via the Tracking Station.
  5. Lost a Tylo base due to save file issues.. that thing took ages to make Ended up starting a new career in a new Hyperedited solar system, and whenever I left Kerbin's SOI I was teleported to low Jool orbit for some reason.
  6. A Kerbal can survive 25 G for a full minute, but back in 1.1 they would die from touching a landing leg, which would also explode. Logic.
  7. Didn't complete because when I undocked the Tylo/Vall/Bop/Pol lander the front of my ship came off and flew away. I sent a newly designed ship with a new lander up to Tylo and rescued the two stranded Kerbals. Everything else went smoothly, but I never landed a lander on Laythe with the new ship, so I didn't complete the challenge.
  8. By "clamping pods/ship parts, do you mean attaching them from separate vessels to that ship? Do your vessels have docking ports? If not, that's your problem right there. Remember that docking ports can only attach to one another if they are aligned. There's also a "claw" that can attach anywhere, but is mainly intended for catching asteroids. One last thing- when docking, RCS will make your life a thousand times easier.
  9. Go to Eve's North Pole, you'll find something.... interesting. Not to mention it also looks really creepy with Scatterer installed...
  10. I recently completed the Jool 5 Challenge yesterday... with some hiccups. Fail Count: 1:In testing, my lander had too low of a TWR to get into orbit around Laythe, so I sent up a separate lander to dock with the ship in LKO. After that was done, it was off to Jool! My Laythe gravity assist to insert into Jool orbit and Laythe landing went flawlessly and I had arrived just in time for an eclipse. After contemplating the beauty of the cosmos just like the Cupola's description, it was time to leave Laythe. 2:On my first attempt at ascent, I flipped over and lost all my velocity when I separated the Whiplash engines. On the next attempt, things went smoothly, and I rendezvoused with my mothership. Next, I went to Pol to refuel the ship, and there inlied the first of several design flaws. 3:The ship could only land vertically, so finding a flat surface to land on Pol was a nightmare. 4,5,and 6:Tipped over and blew up a few times. After finally refueling, I headed for Tylo, where I originally intended to land first. 7:When I detached the lander from the ship, something unexpected happened... the front of the ship came off and flew away by phantom forces. *Goes to tracking station *Loads ship *Kraken calms down. It turns out I could bring Jeb home with the broken ship, so I left Bill and Bob in Tylo orbit. So, I now had to solve this problem and redesign my ship. I made it so it could land horizontally, and fixed the docking port issue. I now send Valentina by herself to Jool. 2 years later, I arrive at Tylo and rescue Bill and Bob. Meanwhile, Jeb is just now arriving back at Kerbin, and I use the "lander" to insert into Kerbin orbit and land safely on the surface and recover Jeb. Now, I attempt to land on Tylo 8: Crashes once before landing successfully. 9: Can't get back into orbit, reloads and lowers ship's orbit. I then landed successfully and the rest of the mission went according to plan, except for 10: Didn't bother to wait for a Kerbin transfer window, and so I had to lower my periapsis to near-Moho orbit. 11:Explodes once re-entering because I had forgotten to stage somehow. *Reloads* Succesful re-entry at 6 kilometers a second and 18 G, Kerbals go unconscious, wake back up and successfully splash down into the ocean. One thing I must note however is that I didn't send another lander to land on Laythe again, so I didn't technically complete the challenge. Fun times. And fail number 12: I don't have any pictures
  11. I don't think adding planet packs to saves breaks anything unless you have spacecraft orbiting bodies that have been moved around. Everywhere except for Eeloo should be unchanged and even then, if they were outside Eeloo's new SOI would just be captured by Sarnus, probably, or at least that's all that happened in my experience.
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