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Everything posted by MythicalHeFF
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I sent a probe to Keelon from Kerbol Origins. Even using more delta v than I needed to escape the entire solar system, it still took 18 years to reach it.. I also shot a probe out of the solar system and it only took 100 days or so to pass Jool's orbit. I think it's at several thousand Gm from Kerbol now
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Okay so i was messing with Hyperedit, but when I set everything back to their defaults, I was surprised to find that when I did a mission to Moho, I couldn't enter its sphere of influence! So the games says I'm getting an encounter, and I reach the patched conic, and it just sat there saying "Moho Encounter, T -" However, when I went from Kerbin to the Mun, everything worked just fine. This bug wasn't unique to Moho though. I did a test going to Duna, and the sane thing happened. However, I did enter its SOI, but as soon as I did, I was teleported to the other side of it and exited again. Even after uninstalling Hyperedit, uninstalling and reinstalling KSP, this still happens and is very frustrating.
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Do you often reuse(recover) your spaceship?
MythicalHeFF replied to Reusables's topic in KSP1 Discussion
Even in career, I tend to use disposables much more frequently. Mostly because I'm too lazy to de orbit spent boosters or land first stages, and it's why I have a lot of Kessler syndrome around Kerbin. Not exactly a good habit, but it feels more "NASA-esqe" to not re use rockets. Often, I'll feel dumb trying to land a whole spaceship on Kerbin, and instead recover nothing but the capsule and the kerbals. -
Going to Moho on a direct Hohmann transfer, having a periapsis way too low and getting an insane insertion delta v.
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The "You know you're playing a lot of KSP when..." thread
MythicalHeFF replied to Phenom Anon X's topic in KSP1 Discussion
When you wonder why we don't have SSTOs in real life. *Matt Lowne should give NASA an SSTO tutorial.*.. oh.. I see they haven't unlocked Rapier engines yet. -
Does anybody else think Jeb and Val should hook up?
MythicalHeFF replied to imkrazy's topic in KSP1 Discussion
Maybe kerbals are like ants or termites, there's a Kerbal queen and that's why all kerbals have the last name Kerman?.. Next question: do kerbals eat wood? -
I love how in 1.2 the parachutes spread out more, so they don't overlap. That used to bug the heck out of me.
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The Retro Solar Rescue
MythicalHeFF replied to Human Person's topic in KSP1 Challenges & Mission ideas
I'll go out on a limb here and say that ion engines will be 100% required...- 214 replies
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- its possible
- hard
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(and 1 more)
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Your Most Rediculous Rescue Mission!
MythicalHeFF replied to Crillion's topic in KSP1 Mission Reports
My most ridiculous rescue mission was after my first manned mission to the Jool system. First of all, I didn't know how to use gravity assists at the time, so I did a powered insertion around Jool. Then after deciding that Bop would be the "best" one to visit (despite its high inclination) I made a maneuver mode and got a Bop encounter. Now, because I didn't bother to correct my inclination and because my orbit was so eccentric, my relative velocity was like 1500m/s, and I was on a collision course with Bop. I didn't have a lander, so the whole ship had to land on Bop. I landed on a steep slope, and was sliding along at almost a meter a second. I had drills, and if I had landed in a better location, I would have been able to get home, but the ore concentration was below 2.5%, so I couldn't drill. I also didn't have enough fuel to land again without jettisoning my side tanks with the drills, so I just left after plabeting the flag and getting loads of science. During my ejection from Jool, I again didn't use gravity assists from Tylo or Laythe, so leaving Jool took almost 1000m/s. I then left Jool's SOI, and plotted a course for Kerbin. Unsurprisingly I ran out of fuel about 600m/s short of getting home.And then came the stupid rescue mission. I launched the rescue ship with no crew aboard (it had a probe core) and was identical except that it didn't have or need drills. After about 20 minutes of messing about with a maneuver that would get me a rendezvous with the dead ship, I timewarped ahead 4 years or so to the rendezvous. It went smoothly, and Ted,Bob, and some Kerbal whose name I don't remember were ecstatic to be returning. I then left the vessel and got a Kerbin encounter, which was ANOTHER 4 years ahead. In order to get home as soon as possible, my Pe was at Moho orbit. When I entered Kerbin's SOI, I found that my relative velocity was around 9.3km/s. Thinking that I would certainly die on reentry, I used the remaining fuel to slow down, but my re-entry velocity was not any slower due to acceleration. Coming in at 9.5 kilometers a second, I simply thought there was no way the head shield could endure the inferno. To my surprise, it barely managed to scrape by, and Gee force reached at least 30 G. I then got captured and slowed down to deploy the parachutes and splashed safely in the ocean. To this day, I haven't been able to re create this ridiculously fast re-entry without the head shield failing. I think the mission was in 1.0.4 or 1.0.5 Poor Ted,Bob and the Kerbal whose name I can't remember officially retired after that 12 year train wreck. -
I used it once for a tiny science probe to reenter safely from Moho. Also tried using it with an EVA kerbal in a seat from orbit, but even if I was facing perfectly retrograde he would still die at something like 60,000m.
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Rings For Laythe
MythicalHeFF replied to DiamondGamerBR's topic in KSP1 Suggestions & Development Discussion
I'd love to see a new tiny moon orbiting Jool in a very tight orbit (maybe 7000km or so) that has an oblate shape from the insane tides. Or maybe it would just be a lumpy potato. Well, I can always use Hyperedit! GILLY, COME HERE!! The continents don't even have names anyway. -
Passenger Spaceplane Challenge
MythicalHeFF replied to Nickmarcus's topic in KSP1 Challenges & Mission ideas
I agree. Although it's possible to go long range with an SSTO without LV-Ns, it's still insanely difficult to go anywhere other than Minmus without them on an SSTO. Maybe you can use nukes, but there should be a limit to how many you can use, so you can't rely on them for slowing down to land. -
Mine too! But I didn't exactly nail it.... well I landed, went to take a screenshot which is the same button as throttling up... I came down too hard and my engine exploded.. Those were the days!
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This only started happening to me recently, and it involves undocking or going EVA in space. Basically, when I undock a lander from a ship, it will fly away, accelerating, despite the engines being turned off. I can't focus a different vessel either, since you can't switch while under acceleration. Because of this, I now almost always quicksave before undocking. When I forget and this happens, I feel like ripping my hair out. It also happened once when I went EVA. Has this happened to anyone, and how did you fix it?
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Alright, it was more like 10-15 attempts.
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You Will Not Go To Space Today - Post your fails here!
MythicalHeFF replied to Mastodon's topic in KSP1 Discussion
I killed Jeb testing a booster for a contract, forgot that clicking "Run Test" activates it... it was one of 4 radial boosters, so the craft spun out of control and exploded. This is the most embarrassing way I've killed Jeb, except for that time where I killed him with a parachute..... don't ask. -
Right, because they didn't make a gigantic fourth seat for a human. If they went to plant a flag in my yard, I'd turn my yard into a mini golf course. The KSP flag would be the 18th hole. I have two acres, I can chop down some trees, they'll all be knocked down when they blast off anyway!
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Failing an Eve landing about 500 times. I had to deploy the chutes at 5000m or else they would rip my lander apart. Every time I opened a chute too late or accidentally physwarped, the lander would explode. Quick loading after parachute deployment doesn't help either, since they will decelerate too fast after physics easing and shoot you out of the universe. Each attempt took something like 20 minutes.
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Discussion on bunking of video from Hazard-ish
MythicalHeFF replied to qzgy's topic in KSP1 Discussion
A game only needs anti-cheats if it has multiplayer. That's where cheating is actually a problem. Not being able to access game files would be pointless. I find cheating in KSP perfectly fine, as long as you tell people that you cheated in your video. -
Discussion on bunking of video from Hazard-ish
MythicalHeFF replied to qzgy's topic in KSP1 Discussion
Personally, don't really either, but it could be misleading to new players coming in and thinking that the Tylo and tilt wing videos are actually possible to recreate. Letting people know you're not cheating with KE readouts visible makes newer players feel more comfortable in that it can be done. Although, when I first saw the Tylo video when I was relatively new, it already seemed that going there and back on one fuel tank just couldn't be done.