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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Nathanson replied to Thomas P.'s topic in KSP1 Mod Releases
I tried KSP 1.5.1 with Rescale 6.4x mod and Sigma Dimensions 0.9.8, and it works almost fine but for some reason FPS drops to unplayable level on the surface of the Mun near small base. Any chance this is Kopernicus' problem? FPS drops only with Rescale+Kopernicus mods, stock size version without Kopernicus works ok. -
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
Nathanson replied to Galileo's topic in KSP1 Mod Releases
So 6.4x version works almost fine with KSP 1.5.1 and Kopernicus-1.5.1-1 but for some reason FPS drops to unplayable level ON THE SURFACE of Mun. Does anyone have the same problem? Any solutions?- 310 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Nathanson replied to Nertea's topic in KSP1 Mod Releases
Emm... how can I transfer kerbals FROM this part? "Transfer" button just disappeared in 1.0.6 version. Also, same thing with centrifuges and other parts. Screenshot: -
[1.12.x] Near Future Technologies (September 6)
Nathanson replied to Nertea's topic in KSP1 Mod Releases
I can't find Near Future Aeronautics in CKAN. Is it normal? All other Near Future mods are available. -
[Old Thread] KRE - Kerbal Reusability Expansion
Nathanson replied to EmbersArc's topic in KSP1 Mod Releases
Yes, I can scale mount to 5m now. Thank you very much! -
[Old Thread] KRE - Kerbal Reusability Expansion
Nathanson replied to EmbersArc's topic in KSP1 Mod Releases
Why did you remove option to scale New Glenn Leg Mount? My 5-meter rockets are broken now. New Glenn is 7 meters in diameter in reality, not 3.7 m. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Nathanson replied to Nertea's topic in KSP1 Mod Releases
Bad decision, so I won't be able to use it at all. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Nathanson replied to Nertea's topic in KSP1 Mod Releases
Why is that impossible to refuel Emancipator with Enriched Uranium? Seems strange, engine is expendable. -
I would really want to have opportunity to rescale all these parts, I want to make more realistic Falcon 9 with 3.75m diameter and BFR with at least 7.5m diameter. That would be really cool, because TweakScale doesn't work with this mod.
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Thank you! Now kerbals can return to the Dragon.
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It's a HUUUGE bummer that kerbals can't enter the pod again. This Dragon V2 is so perfect for my Mun landings and delivering kerbals to Mun Base but there's no way to return them back.