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Jognt

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Everything posted by Jognt

  1. I just reinstalled BTW, went in and created a PhysWarp setting, exited the game, and restarted it. The setting was gone. Screenshots:
  2. My comment on the previous page. I uninstalled, removed the folder and reinstalled BTW and profiles still disappear upon restarting the game.
  3. Yeah, I was just about to comment that I've experienced it still even after temporarily removing BTW. I'm glad it's not BTW though. It's been a pain doing surveys and nuclear burns without BTW even for the short time I didn't have it installed! I'd still like it more if it remembered the profiles though. Regardless, thank you for your efforts in maintaining/creating awesome mods!
  4. I had this issue as well, after much testing it turned out to be the BTW (better time warp) experimental "lossless physiscs" option. Disabling that again fixed it for me.
  5. Oh yeah I can help you out a bit with that: using lossless physics indeed causes nodes to increase in dV without any input or change in the situation. I guess it doesn't have the big red "experimental" behind it for nothing :p. AFAIK it only happens after you've used physwarp at least once. Then only a game restart fixes it. The node moving on the navball has the same culprit: lossless physics. Overshooting nodes seems to happen to me if I use the KAC "jump to x" feature while still in some form of warp. edit: the lossless physics dV issue has been there for quite some time now, so the cause for that is not a recent change like the removing of warp-configs is. edit2: I've now also experienced overshooting nodes even with just the regular click "move to node" while moving at 1x speed.
  6. Hi there, First: Thank you for this awesome mod. It's much easier to do long burns and do survey missions if you can just phys-warp through them! Now for the main reason I comment: After one of the recent updates BTW no longer remembers my warp profiles. After restarting the game they will be gone. I've tried uninstalling BTW via CKAN and removing the folder in GameData before reinstalling it, but the problem persisted. I'm using v2.3.7.3. Also, I've seen some textureglitching occur on planets that I haven't seen before (low-res, flickering, on a part of the planet). I doubt these are BTW related, but I figured I'd mention it since they have started happening since recently too.
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