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Everything posted by Jognt
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Sometimes a good culling is all that is needed to make a good mod into a great mod! Makes you think about what parts really deserve to be in there. In the meantime I'll be waiting with my proverbial napkin on my shirt and cutlery in hand.
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- contract configurator
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This pack appears relevant to my interests.. Lurking to find out if it's "go" for 1.4.1! Also, 10/10 sense of humor in the OP enjoyable to read and certainly motivates to give it a try!
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Jognt replied to politas's topic in KSP1 Mod Releases
It appears to happen quite reliably when selecting a new mod + a mod to update. I've had this error happen three times so far. Each time I had selected a new mod and one or more mods to update. After restarting CKAN it shows the updated mods as being done updating, and only selecting the new mod then works fine. -
[1.9.x] RCS Build Aid Continued - New Dependencies
Jognt replied to linuxgurugamer's topic in KSP1 Mod Releases
Seeing some strange behavior in 1.4.1 on a new save. Every time I enter the VAB or SPH I get an additional icon for RCS Build Aid. See the below image for 15+ RCS Build Aid icons. Anyone else seeing this behavior? https://imgur.com/a/wJ2Rh https://www.dropbox.com/s/ry99qcc1r71xycx/output_log.zip?dl=0 -
[1.2.x/1.3] MemGraph 1.1.0.3 - with Stutter Reduction
Jognt replied to Padishar's topic in KSP1 Mod Releases
Does Memgraph require a rebuild for 1.4.1? I'd love to try but I don't want to screw up my save or something D: -
This is another one of those "I didn't know I needed it until I could get it" mods! Is CKAN possible/planned for Early Bird?
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Just read the last two pages to get an idea of 1.4.1 compatibility/current issues and I have to say: I expected a lot more... snarky replies to people asking questions (see what I did there?). How dare you be kind and considerate! Thanks for being awesome and making/maintaining this can't-play-without mod.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Jognt replied to politas's topic in KSP1 Mod Releases
Just a heads-up: Running CKAN 1.24.0 with KSP 1.4.1.2089, I started CKAN to do my daily mod checkup, it refreshed the list and I selected to update a mod and download a new one. During the installation it threw this error: Mod installation failed, but succeeded after restarting CKAN after it crashed. Also, dialog box button placement is kinda wonky, at least here on Win7 as you can see in the screenshot below: -
[ALL] Grindy Science and Less Grindy Science
Jognt replied to ValynEritai's topic in KSP1 Mod Releases
"This thread is quite old. Please consider starting a new thread rather than reviving this one." - Sentiment has been noted. Does this mod mean that an experiment yields less total science or does it mean the total remains the same but you simply have to repeat it more often? -
Hiya! Absolutely love this mod as it adds more depth to builds and gives me a use for RCS. One thing I've been wondering about after perfecting every build's RCS to be perfectly balanced: Is it possible to add code that auto-balances RCS output? Kinda like RCSBuildAid, but on the fly?
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Jognt replied to politas's topic in KSP1 Mod Releases
Ah. My bad! I'm not quite sure what you mean by adding a fake authentication token, so as long as the current version won't blow up my house I think I'll just live with it. Thank you for the quick response and suggestion! -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Jognt replied to politas's topic in KSP1 Mod Releases
Currently getting an error message whenever I try going to Settings > CKAN Settings on v1.24.0.2077 with KSP 1.4.0. I've tried removing the CKAN.exe and the CKAN folder in the KSP folder, but that had no effect. Clicking "continue" will allow me to see an options window, but I thought I'd mention it nonetheless. Error content: (not sure which part is important, so here's the whole wall) -
[Discontinued][1.1.x to 1.9.x] How to improve Performance
Jognt replied to xXKSP_playerXx's topic in KSP1 Tutorials
Check out Memgraph, it's a nice mod that visualizes the garbage being created per frame and the interval since the last garbage collection cycle. Helped me a LOT in determining what mods were causing stuttering (GC issues) and to improve overall game responsiveness. (though it's defo not a install&done thing, I read the whole thread to get a semi-basic understanding of it)- 79 replies
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Make your first stage way smaller, make your second stage bigger, maybe add a seperate transfer stage. If you're concerned about reusability, try FMRS. OR: Add MOAR boosters...that point retrograde. That'll make sure it won't reach orbit on its first stage edit: Watching the SpaceX launches amazed me in terms of how quickly they stage to the second stage compared to my 'first stages' that make orbit on their own.. Maybe check their casts on youtube for inspiration? (bonus points for landing your boosters on a droneship on the coast)
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
Jognt replied to xXKSP_playerXx's topic in KSP1 Tutorials
- AFAIK the game creates garbage per frame. Meaning that you're better off capping it at 60fps unless you don't mind the game stuttering twice as often due to garbage collection running. - Triple Buffering in the nVidia Control Panel is for OpenGL programs, though they might have changed it recently as the reference to this is now gone from the CP. (Went from stating it's for OpenGL to not stating what it's for) - Fast sync is nice and all, if it works properly. It's finicky in when it works though and it's pretty counterproductive when you first set a fps cap in the first place. Especially if you're on a 120hz/144hz monitor this will do absolutely nothing except introduce nVidias patented driver finicky-ness. (If you remove the FPS cap, you'd get mileage out of fast sync, but only if you can run more than 120 fps in which case you'll get a LOT of garbage collection runs. if you're on a 60hz monitor you can try fast sync if you want FPS like responsiveness but tbh I'd let the driver let KSP decide on vSync.) No idea on the rest, that's more of a YMMV thing, but the above things I thought were useful to note.- 79 replies
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I'm no expert on memgraph (only read most pages this week) but that looks to me like you're running a mod (probably) that's creating substantial amounts of garbage once in a while. I suggest you post in the memgraph thread so the fine folk over there can help you pinpoint the evildoer. All I can say is: remove mods one at a time to see which one causes this.
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[1.10.1+] Contract Pack: Field Research [v1.2.2] [2020-09-20]
Jognt replied to nightingale's topic in KSP1 Mod Releases
@nightingale Uhm, I seem to have found two annoying bugs: 1. I keep getting a mission to get sysmic (the shaky earth thing) data while landed in the waters of kerbin. Meaning, bottom of the ocean. Not quite feasible at the point of my career game. 2. When I decline this mission (regardless of whether I've accepted it, happened twice now, once after accepting, and once before accepting) I lose 100% of my funds. Literally all of it goes *poof*. Is this a known bug for this contract pack? Is it a conflict with another mod? How would I go about to find out? Here's my mod list if it helps:- 469 replies
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I also recommend you try out John007qwe's tweaked .dll file. It fixed the stutter for me. Though for me it was a slight stutter, not an outright freeze. While you're at it, check out MemGraph and give that RAM of yours something to do to vastly reduce the amount of garbage collection cycles per minute.
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I actually had the same problem the other day. I thought it was due to Strategia trying to filter mods for a certain body, so I ended up removing SCANsat. I'd love to get this one figured out as it's really a pain to play without SCANsat. I also noticed that MemGraph reported 10-20 megabytes of garbage being generated every frame when looking at the Mission board while it was going crazy. Not good
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After checking out [x] Science! Today I uninstalled it after noticing incredibly annoying stutters. I figured I'd check here to see if anyone else reported it and I found your comment. I've now re-installed it and added your DLL, thanks a bunch! The number one thing I watch out for with KSP mods nowadays is performance. So many mods out there that kill game performance Maybe there should be a "Performance stamp of approval" by the best modders out there so that people know whether a mod is actually written in a decent way edit: Just wanted to note that I'm not meaning to rain on modders' parades. I've dabbled in programming ever since I was 12 and played with Basic and if there's one thing I know, it's that I don't trust myself to write secure/fast code. It's a tricky thing, the kind where you only realize how obvious something was *after* you figure out how it worked. All modders out there, I appreciate the effort. The best modders out there, I appreciate the dedication.
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Same here, not using GPP though. Something else that cropped up in my sessions is that the Pilot III focus seems to be flaky on whether or not it actually works. I keep having to EVA and re-board my vessel to get my pilot to have access to the +2 levels again after time-warping/staging. This too edit: When activating the Mun strategy (I tried the manned one) Mission Control will go crazy and have the SCANsat missions for scanning them blinking in and out at a fast pace. MemGraph also shows that when the missions at mission control go crazy, around 10-15 megabytes of garbage is created every frame (60fps).