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PrathamK started following linuxgurugamer
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$14.99 it's around ₹1043 INR, I got the game at a cheaper price of ₹800.
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[1.12.x] RetractableLiftingSurface Module released
PrathamK replied to linuxgurugamer's topic in KSP1 Mod Releases
So does it add any new part or modify old one to be Retractable? Awesome Concept @linuxgurugamer Thanks, -
I want some tanks like soviet soyuz-alike booster tanks, can someone help me, I dont want a load of parts just those tanks, or textures and mesh I may handle the later. My apologises, some of request. 1) 2.5 M bottom node (long) 2) 2.5 M to 0.825M node (long, same as 1) 3) 2.5 M to 1.25 M node (small) Thanks for Viewing,
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1.3 "away with words" update
PrathamK replied to Scriptroberto79's topic in KSP1 Suggestions & Development Discussion
That why I stopped Playing KSP for a time, they say a major update, but Its Just Localization and Asteroid Day mod Integration, plz help I need more info. -
Did you expanded the Network from Kerbin-System to Kerbol-System?
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Actually, Viking Engines are derived from Vikas Engines, Vikas Engines sent Francs, for New Technological Upgrades, these Engines came to known as Vikings so Upgrded Vikas and Viking are the Same, Only a change is its Origin (Vikas) and Derived (Viking).
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I had lots of time with Demo 1.0 before Full Version, Its very hard to get in Kerbin Orbit, Mun is quite easy. In tutorials, Launching, is a Rocket with 6 tank core with 2 tank upper stage, with 2 stages of Radial Solid Boosters, build the same rocket shown in Demo, but you will be required to launch a probe only, pack plenty of EC with panels and RW. Get in (with smooth hands) to Kerbin Orbit its hardiest in all the way up, Get the core (Once I did so) into Orbit or Upper one. Place a maneuver and execute it, set limiter to 10 or even 2 for finest burns. My many tries to Mun failed as I didn't knew anything about Maneuvers. My first probe accidentally crashed the mun, so check and wrap, 2nd probe, with fine burns, reached 500×500, later 100×100 and last 50×50 KM orbit later I got it in a Polar Orbit. 3rd probe, I Forgot to deploy Panels and lost control, had a Flyby. 4th, 5th, 6th probe failed while launching, it was wobbling Violently. 7th, no I got the Full Version, and had Demo Deleted, Only 1 impacted (better, reached surface) 1orbited.
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Sry I Surrender, I Said Possibilities, with Future Tech not just Current, because Infinite Money also means faster and better research. If this would had happened, now, today, we might be texting on Planet, Orbiting A Red Dwarf, that too revolves 2 stars. And 80,000×78900 M orbit is still a NEAR Circular Orbit. No Budget constraints means much faster, better, larger research, and even the result.
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Hey, I'm saying possibilities, you do maths and other things, but if possible we can launch crewed missions to Habitable Exo-Solar System. Much easier, Faster, conditions if we aren't faced Money, Fuel, Competition, Work Force and Health Effects. I'm talking about 1st stage which is 16 radial SLS cores, and other stages like N-1 and Saturn, will exceed Velocity, and its first design, larger and complex designs will led to near Light Speed.
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Rockets heighted 10KM (1KM at least). Take N1core with 3-stages only and put a Saturn-V above it And but A Vulcan ( 2nd gen Energia, only Launcher on 3rd stage. With a Shuttle with features of Airavat, Buran, Hermes, CNSA and JAXA shuttle and US Shuttle (whatsoever its name is) boosted by 16 SLS core, radially. 1st stage, Boosters (16 SLS Core) will excced speed 10× Sun's Escape Velocity and will allow us achieve Near Light Speed and we will reach Best Habitable Planets.