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Everything posted by A_beholder
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Is there any chance of getting this glorious mod on CKAN? I feel like it would attract a lot more people to the mod, which in turn would allow more people to enjoy it, and possibly even make this the go-to planet pack for anyone who feels limited by the small size of the stock system.- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Oh dear god this is beutiful... your mod outclasses OPM my SO MUCH.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Solar panels are jacked up now, what happens in the new update?- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Thanks! It makes me happy to know that the best planet pack and best gameplay mods will work together in the future!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Out of curiosity, is this Comunity Recorce compliant? (I wanna install my old mod pack)I want to be able to get my I-E and MKS crap off your planets.- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
For me the glitch happened about a week ago, but all was well on doing the work-around.- 4,170 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Will never die unlike a certain ape... Same thing happened to me, but it was en route to minmus and decided to go full reverse. Just do the work-around on the front page and it will be fine/hyperedit back to were you were.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
IRL that would generate more drag than thrust.- 4,170 replies
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
A_beholder replied to blowfish's topic in KSP1 Mod Releases
Thanks!- 641 replies
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- spaceplane
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
A_beholder replied to blowfish's topic in KSP1 Mod Releases
Can I get an example mks/HX ship? I have no clue as to how to build these.- 641 replies
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- spaceplane
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Pro tip to all who wish to do anything with the outer planets, if you slap a base on Minmus (provided you have EL) you can colonize the outer planets baisicly for free. also, power cell-convert o tron is recommended because minmus gets too far from the sun for anything to function, and I doubt you want to micro a reactor for 80+ years until you are close enough to kerbin for a shipment of fuel.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Mmmm atmospheres and realism... Edit: highest level graphine radiators will be able to barely pull through if I have enough of them, as the antimatter stuff gets to about 1 million kelvin.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Again, Graphine Radiators are your friend. I once did a sundive in stock solar system and got out with 2178 science.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
You hit the nail right on the head. Also with IE, you can stack on graphine radiators and do the mission easily. EDIT: I know this because the antimatter stuff makes more heat than the sun does ASL. DOUBLE EDIT: My friend, you misread this. It is FOR ABOVE the listed heights. Reread that.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Aright. Attempting now...- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
I tried upon seeing this, but it refused to paste at about halfway through. Does the forum have some sort of limit on this?- 4,170 replies
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
A_beholder replied to RoverDude's topic in KSP1 Mod Releases
All I needed to know, thanks! -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
A_beholder replied to RoverDude's topic in KSP1 Mod Releases
Can you make more nukes with MKS, and if so, how? -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
On the voting, pls do the bug squashing! ( I think I speak for many others who are sick of their ships teleporting around and sometimes exploding whenever they go out of flight and back.)- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
HAHAHA thats cute. My mod list is 987 strong.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
A_beholder replied to StarCrusher96's topic in KSP1 Mod Releases
Thanks for letting the mod fans vote, that puts you ahead of many other creators!- 4,170 replies
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