Jump to content

SupperRobin6394

Members
  • Posts

    159
  • Joined

  • Last visited

Everything posted by SupperRobin6394

  1. It means the client can not establish contact with a DMP server.
  2. Update 0.1.13 Luna MultiPlayer 0.1.13 has been released! Build version 0.1.13.592 Changelog Third BETA version of LMP - Reduced the number of position messages when no players are around (should improve server performance) - Fixed the server freezing by disabling quick edit of the console on windows platform - Fixed several NRE when receiving messages of deleted vessels - Now positions are applied in the UPDATE instead of FIXED UPDATE as this reduces the amount of errors - Parts are first decoupled instead of making them explode when staging - Reduced the interval of flight state messages Spectating is still unstable and may cause bugs Full changelog is available at our website: http://lunamultiplayer.com/changelog Download The latest version is available for download at our website http://lunamultiplayer.com/download EDIT: Along with the update, the Master Server is working again. With that the LMP serverlist on the website has been fixed. http://lunamultiplayer.com/servers
  3. Try LMP instead for better sync (and some more bugs). The DMP dev himself is also supporting LMP. Actual answer to your question: download the DMP source code and recompile it with the tickrate changed.
  4. "Have you ever built a craft, and then asked yourself why you ever built it?" Pretty much half of my creations.
  5. Update 0.1.11 Luna MultiPlayer 0.1.11 has been released! Build version 0.1.11.559 This is the first BETA version of LMP! Changelog - Better memory management - 3 modes of positioning (by default the positioning is mixed) - Tons of small fixes - Vessels correctly sync with the server, even the debris and the fairings - First working version (still needs improvement) of the interpolation system - Better locking system - Several new debug screens and advanced systems for the debug version Spectating is still unstable and may cause bugs Full changelog is available at our website: http://lunamultiplayer.com/changelog Download The latest version is available for download at our website http://lunamultiplayer.com/download
  6. I already threw away the photoshop files so please don't complain if it doesn't look perfect. Kindly let me know if there are some missing, I got 14 in total. These are basically all loading screens the game currently has (1.3.1). Imgur Album: https://imgur.com/a/3ZKZr All images in the spoiler:
  7. Holy excrements this topic is on fire at the moment.
  8. Rip the center core, I guess? Outside of whatever happened to the core, the launch was awesome.
  9. You forgot to install the DMP mod if you did follow these steps. Also; the image isn't available.
  10. Update 0.0.10 Luna MultiPlayer 0.0.10 has been released! Build version 0.0.10.428 Changelog Sixth (and hopefully last) alpha version of LMP. - Better memory management - New serialization system - 3 modes of positioning (still have to decide the one to keep) - Tons of small fixes - There's still an issue with the sync between vessels in the server and the clients. This will be the first thing in the list to solve Full changelog is available at our website: http://lunamultiplayer.com/changelog Download The latest version is available for download at our website http://lunamultiplayer.com/download
  11. I didn't see the duplicate issue in LMP so far, not in a 'recent' alpha at least. As for the random explosions, no clue. I'm about to run a couple of tests, I'll edit my post if there's anything worth mentioning
  12. You can give it a try, there's a guide available at the LMP wiki. I can't guarantee success, though. http://lunamultiplayer.com/wiki/compiling
  13. *Takes deep breath* Don't go and land at 300m/s if you're 150 meters above the ground because you totally didn't pay attention in your rescue mission to Minmus to rescue what's left of your lander which crashed because of the exact situation but slower. Not that this ever happened to me, why asking?
  14. MechJeb and any other mod worked in DMP for me, so yes it is possible.
  15. It's our mod, have fun playing in one of the open public servers, Comadre! Cheers! The Luna MultiPlayer website now has a video page along with a fresh new trailer made by @Toonu and The Hellbox (whom doesn't have a forum account I think?) http://lunamultiplayer.com/videos
  16. I use (space)planes the majority of the time, here's my list: 1. toggle engine modes (when available, otherwise same as 2) 2. Toggle engine on/off 3. Air brakes (top only) 4. Gear brakes. 5. All air brakes (top and bottom) 6. Cargo ramp (if available, else empty) 7. Cargo bays (if available, else empty) 8. Nothing by default 9. Nothing by default ABORT: deactivate engines, open all air brakes, deploy gear and emergency chutes 0: Opposite of above; activate engines, retract air brakes and cut emergency chutes (gear stays down) EDIT: I have a really bad memory when it comes to these things so it's nice for me to have a standard, otherwise I'll forget even if I just set it all.
  17. I didn't encounter this one myself in neither LMP or DMP, but since LMP's sync system works differently I'm assuming this shouldn't happen.
  18. Can you please give us more information on the environment? Things like your KSP version and mod version. aso send a screenshot of your GameData folder
  19. Update 0.0.9 Luna MultiPlayer 0.0.9 has been released! Build version 0.0.9.299 Changelog - Made vessel proto messages unreliable and reliable - Added interpolation for vessel states - Fixed time sync - Fixed display of windows - Allow master servers to host standard servers - Fixed phantom forces with grounded and packed vessels - Made master server registration multi threaded - Fixed nuke command to not remove controlled vessels - Made kerbal system more stronger - Fixed statistics Full changelog is available at our website: http://lunamultiplayer.com/changelog Download The latest version is available for download at our website http://lunamultiplayer.com/download
  20. Hey lads, Does someone have a nice overview with the BBCode that's available on this forum and some usage examples? I'm not too much a fan of the WYSIWYG editor or any WYSIWYG editor at all. Cheers!
  21. Update 0.0.8 Luna MultiPlayer 0.0.8 has been released! Build version 0.0.8.281 Changelog - Added a system to sync facilities state between clients (if a player destroy/upgrade/repair a building the other players will get that event aswell) - Removed the vessel reload when spectating and vessel changes situation - Removed TPL library for better linux support and changed by a custom TPL implementation - Fixed rotation bug - Fixed master server auto-updater - Added webpage example to display servers with JS - Added several interpolation fixes (still not 100% functional) - Fixed dependencies - Fixed debug release so it has the .pdb and .mdb files - Fixed compatibility with linux Full changelog is available at our website: http://lunamultiplayer.com/changelog Download The latest version is available for download at our website http://lunamultiplayer.com/download
  22. Did you try re-downloading and reinstalling the game as I advised?
×
×
  • Create New...