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  1. I'm just read "Training drill" as "Training excersise", but not "Training boer" or somesing. Now i see, thanks. IMHO, little correction of contract description does not hurt.
  2. Hi @severedsolo Many thanks for your work. In contract "Kerbal Academy: Boot Camp", which for Scientists, found small misprint. Objectives says: "If your new recruit is not an Engineer, ignore training drill". Must be something like that? notes = If your new recruit is not @/roleString == "Scientists." ? "a Scientist" : "an Engineer", please ignore the Training Drill. And one more thing.. in my case for Scientist Bootcamp contract with magnetometer scan, useless drilling machine with no magnetometers was placed on crawleway.
  3. This happening often. Cured by using "Update" button before "Execute node" in Maneuver Node Editor.
  4. Little MM-patch to marry GAP contracts with AA @CONTRACT_TYPE[Wright-FirstFlight]:FINAL { @REQUIREMENT,0 { REQUIREMENT { name = PartModuleUnlocked type = PartModuleUnlocked partModule = SyncModuleControlSurface } } } @CONTRACT_TYPE[Wright-Glider]:FINAL { @REQUIREMENT,1 { REQUIREMENT { name = PartModuleUnlocked type = PartModuleUnlocked partModule = SyncModuleControlSurface } } }
  5. BTW, in /saves/_savename_/_mysave_.sfs check string "TechTreeUrl =" (value must be "GameData/ETT/EngTechTree.cfg")
  6. Mods overlapping? Remove any other tech tree mods (like CTT). Also, try search file \GameData\ModuleManager.TechTree for string "probeStackLarge" (must be 1 found) and look up for RDNode followed title = NameOfNodeWithMyDamnCore
  7. Anyway, you can try also uncheck Hide unpurchased parts checkbox in Difficulty settings / Editor settings (ingame) check file \GameData\Squad\Parts\Command\probeStackLarge\probeStackLarge.cfg for corruption exit KSP, delete cache files: (in game folder) PartDatabase.cfg and (in \GameData folder) ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.TechTree. Restart KSP Hope this helps.
  8. Uhm.. Look at "Probes 3" node (the last one in Probes line, just below Computers line).
  9. At the same situation, i'm exit KSP, delete caches, delete save, start KSP again, make new game and tech tree has become correct. BTW, if you install ETT from CKAN, it also install YongeTech Tech Trees Plugin as dependent mod. Check this out.
  10. In main KSP folder (where ksp.exe located) delete file PartDatabase.cfg. In /GameData folder delete 4 files: ModuleManager.ConfigCache, ModuleManager.ConfigSHA, ModuleManager.Physics and ModuleManager.TechTree. Then start KSP as usual, these files will be regenerated.
  11. fwdixon, just exit and delete KSP and ModuleManager caches. Things must be OK upon KSP restart.
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