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felcas

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Everything posted by felcas

  1. Thanks I guess the Soundtrak Editor will do. I just need to empty the list
  2. WWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  3. Please enlight me. About the following options: CASE TEXTURE CHUTE TEXTURE Since they use the word TEXTURE I understand they are just aesthetic options. Am I wrong on this? They are more then just textures but really functional chute options? Thanks
  4. Is there any mods that can separate the background music and the background ambient sound? I love the background sound but I hate the music but they are merged as music in stock. I mean the birds on the KSP Center view or the huum of the VAB.
  5. Chris, what SPARE CHUTE means? I am really lost on this one, tried google and nothing. Tried diferent configurations in game and nothing too. Whats the deal? Thks
  6. I know this is old, but if someone get here like I did it would be nice to find updated info. I am using KSP 1.3 and at this moment, I made several tests and Fairing does influence aerodynamics. I read on several places that this wasn't the case in the past but if you come here looking for information, I guess things changed.
  7. Nyancat just spawned on my chutes!!! what I didn't knew about that, I got bump at first but then I LMAO. I liked it, was very fun.
  8. I had several crashes with this mod. I spent the entire day zeroing which mod was causing it, once I got highly suspiciou of RCS Sounds I made several tests with and without it and I got confirmation about it. If mod author want the error report let me know, otherwise I will refrain to clutter the forum. If author need more info, just ask.
  9. Is there a way to list the installation dates of mods? My brother installed a few mods in this late weekend and now KSP is crashing all the time. I am using Win7 64+8gb and running KSP64. Bellow is the error.log but I deleted the stack info to make it short, if you need it I can repost the full data. Thanks ------------------------------------ Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:3fb050a8. Error occurred at 2017-06-09_144938. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Felipe. 58% memory in use. 8191 MB physical memory [3380 MB free]. 16380 MB paging file [10655 MB free]. 8388608 MB user address space [8384385 MB free]. Read from location 367cff78 caused an access violation. Context: RDI: 0x00000000 RSI: 0x00000498 RAX: 0x0014ea88 RBX: 0xdae0d240 RCX: 0x367cfec8 RDX: 0x0410f4e0 RIP: 0x3fb050a8 RBP: 0x0014eb90 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x0014e9c0 SegSs: 0x0000002b R8: 0x0014ef90 R9: 0x00000007 R10: 0x40a22930 R11: 0x409ca8c8 R12: 0x0410f4e0 R13: 0x0470f660 R14: 0x0014ef90 R15: 0x367cfec8 Bytes at CS:EIP: 41 8b 97 b0 00 00 00 e8 9c 7b fa ff 48 8b 43 10 Module 1 C:\Windows\system32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Windows\system32\detoured.dll Image Base: 0x0f000000 Image Size: 0x00006000 File Size: 20360 File Time: 2017-03-16_191612 Version: Company: Microsoft Corporation Product: Microsoft Research Detours Package FileDesc: Marks process modified by Detours technology. FileVer: 21.19.525.258 ProdVer: 2.1.0.207 Module 3 C:\Program Files (x86)\Steam\tier0_s64.dll Image Base: 0x672a0000 Image Size: 0x0036d000 File Size: 338208 File Time: 2017-06-08_024244 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.0.6.0 ProdVer: 1.0.0.1 Module 4 C:\Program Files (x86)\Steam\steamclient64.dll Image Base: 0x67610000 Image Size: 0x00d63000 File Size: 13808192 File Time: 2017-06-08_024242 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.0.6.0 ProdVer: 3.0.0.1 Module 5 C:\Windows\system32\atiumd6a.dll Image Base: 0x68380000 Image Size: 0x00bfb000 File Size: 12375088 File Time: 2017-03-16_191304 Version: Company: Advanced Micro Devices, Inc. Product: Advanced Micro Devices, Inc. Radeon Video Acceleration Universal Driver FileDesc: Radeon Video Acceleration Universal Driver FileVer: 21.19.525.258 ProdVer: 8.14.10.577 Module 6 C:\Program Files (x86)\Steam\vstdlib_s64.dll Image Base: 0x69800000 Image Size: 0x0006b000 File Size: 347424 File Time: 2017-06-08_024244 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.0.6.0 ProdVer: 3.0.0.1 Module 7 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\steam_api64.dll Image Base: 0x69c10000 Image Size: 0x0003e000 File Size: 235600 File Time: 2017-05-15_150212 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.42.61.66 ProdVer: 1.0.0.1 Module 8 C:\Windows\system32\ksuser.dll Image Base: 0x73810000 Image Size: 0x00006000 File Size: 5120 File Time: 2015-12-08_160732 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: User CSA Library FileVer: 6.1.7601.19091 ProdVer: 6.1.7601.19091 Module 9 C:\Windows\system32\USER32.dll Image Base: 0x77710000 Image Size: 0x000fa000 File Size: 1009152 File Time: 2016-11-10_133242 Version: Company: Microsoft Corporation Product: Sistema operacional Microsoft® Windows® FileDesc: DLL de cliente API de usuário Windows para multiusuários FileVer: 6.1.7601.23594 ProdVer: 6.1.7601.23594 Module 10 C:\Windows\system32\kernel32.dll Image Base: 0x77810000 Image Size: 0x0011f000 File Size: 1163264 File Time: 2017-04-27_221004 Version: Company: Microsoft Corporation Product: Sistema Operacional Microsoft® Windows® FileDesc: DLL cliente da API BASE do Windows NT FileVer: 6.1.7601.23796 ProdVer: 6.1.7601.23796 Module 11 C:\Windows\SYSTEM32\ntdll.dll Image Base: 0x77930000 Image Size: 0x001aa000 File Size: 1732864 File Time: 2017-04-27_221150 Version: Company: Microsoft Corporation Product: Sistema Operacional Microsoft® Windows® FileDesc: DLL de nível do NT FileVer: 6.1.7601.23796 ProdVer: 6.1.7601.23796 Module 12 C:\Windows\system32\PSAPI.DLL Image Base: 0x77af0000 Image Size: 0x00007000 File Size: 9216 File Time: 2009-07-13_224154 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Process Status Helper FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 == [end of error.log] ==
  10. I have to agree with you in all aspects but on the storage or dataset sizes I can arguee that each different software/game could have pre-set by developers the level of detail it will download, soo a game like KSP could have a level 3 from a 1 to 10 scale being 1 the least detailed, even soo it would be super awesome. The developers could also give some or total degree of choice for the player to set the level of detail. And I am considering here the case of a centralized PGW model server where diferent applications would download. But there are the possibility to each developer buy its own model with pre-set pre-defined detail levels. Yes I thought about that a KSP 2 would be more apropriated or perhaps, guys like Elon Musk see a potential to spread the space exploration culture and invest on its own version of KSP, maybe even more hardcore.
  11. Thanks for your help, however I tried the link you pointed and it is not working. Nonetheless there is an option on menu: HELP>REPORT AN ISSUE that is working.
  12. I don't think that is possible for the same reason I don't think Outerra uses Google Earth. From what I read and understood, Outerra is PGW or Procedural Generated World. It does not work in the same way we are used to see around, for example in Flight sims or even KSP. It is based on biomes, from those set of biomes there are specific characteristics that the computer is instructed to use to populate that biome. For example, for a desert biome, the computer must use a specific texture pattern, geometric objects like rocks or pebbles and specific vegetation. This biomes can be automatically set for example at a certain floor altitude to a seiling altitude, and then another and another. On the coast you can have beaches specifications between tropicals with more beaches near the equator and more rocky coast towards the tropics, going toward the extremes would make beaches appear less to a point where it would find ice, but none of that is manually determined all is automatically done by parameters. That is why today PGW look great at high altitudes but sucks (compared to conventional scenarios) when you get lower and lower. It is an infant technology, but it is promissing because it is fully open to updates without conflict. And by the way even at the present suckiness level it is much much better then actual KSP scenario. If the RSS mod could send just the data needed by demand like Outerra works one doesnt need to download all the data, only starting data for around the Space Center and low orbit flights. As soon as you accept a contract for a flight, software could ask you if you want to download the data set before flight, calculating all the datasets on the way to the designated area. I know, this is not easy, it is very complex stuff, but I think it is still a good idea.
  13. PROCEDURAL GENERATE WORLD - Outerra or similar. I created a topic out of this. Check out this to understand. https://forum.outerra.com/index.php?topic=3062.0 http://www.outerra.com/ A recording system that would allow me to review the entire mission from different aspects without the need to worry about piloting. Also a bunch of tools to help create nice videos.
  14. I guess Outerra is newer then Proland. But I am not saying Squad or modders have to use this or that, I am only pointing a direction. I also know about another PGW named Infinity. https://www.inovaestudios.com/ I don't think performace is the problem, as you pointed, Proland only require an old obsolete GTX260. And I am running Outerra at 45 FPS with just an also old AMD R9 280. By the way if you are interested you can download demo. 20GB is not THAT big, there are lots of games today that are even bigger then that. People download them all the time on Steam. BUT Outerra comes with a very basic set of details. Once you install it you and start moving around it download the data on demand. It takes less then 5 minutes on my 1mb excrementsty internet conection, people with much better connection should get the data in 1 or 2 minutes. If you are in space the software can calculate where you will land and can start downloading before you even need it. For all the rest, it will use the basedata that comes with the game, which is suficient to render awesome orbital images. In case there is a problem with the connection, the software can just go along the basedata and display simple stuff like we are already used to with KSP. Personally for the sake of evolving digital culture (games and not only games), I think, the game community including mainly developers, for example X-Plane, KSP, Flight Simulator, Arma, Ship Simulator, Google, CMANO, and much much others should meet up and exchange idea on Procedura Generate World and decide for the best model or define the specifications for one future PGW that can be used for all and define one global standard, this way people around the world could help built a digital representation of the entire world and anyone could use that database to generate a world for its software. For example, I could look for Digital Elevation Models around my city, the best I can find and apply them to the database and then create 3D contents, for the buildings houses, etc. But you could buy X-Plane or KSP and while flying over my city or making a re-entry you would see my house or just land on my roof, because I made this update. This guy is doing just the opposite. He is making a KSP inside Outerra. https://forum.outerra.com/index.php?topic=3062.0
  15. Just an idea, I imagine this is very complex but would be F$%^^$% GREAT if we had an upgrade from SQUAD or even a MOD to substitute the planets with procedure generated planets like Outerra. What you think? http://www.outerra.com/ https://www.google.com.br/search?q=OUTERRA&num=100&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjD5KKB66DUAhXJkJAKHdBzC9cQ_AUICygC&biw=1680&bih=920
  16. I would like to thank you for this great tool. I observed that if you click on TOOLBAR OPTION and then click on REPLACE STOCK TOOLBAR and then click again (I understand this is a toggle) the button just wont come back. You need to leave to main menu and return to your game, then the button is back on screen. I also would like to make a suggestion. The list is a bit confusing, too much info squeezed. If you can draw a line limiter between contracts this will make visualization much better. If not too much trouble of course. Again Thanks a lot.
  17. Hy Politas, thanks for the reply and yes I believe in you. After that I discovered the option FILTER > NEW IN REPOSITORY However I would like to point out some discrepancies. 1-HebaruSan sugested I check the new indexed mods in this link http://status.ksp-ckan.org/ , it was a good solution, I found some mods I was looking for but and headed for CKAN for the upgrade but I didn't found them there. I tried several other recently indexed mods and searched for them in CKAN, again they was not listed. APPEAR to not working properly 2-The option FILTER > NEW IN REPOSITORY, was working nicely, until I noticed yesterday that there was no new mods (zero), however I also noticed the number of compactible mods rised. I just finished going thru 337 of them and indeed found some new stuff I was waiting for, and others I didn't see before. Soo this filter also APPEAR to not be working properly. When I say APPEAR is really that, because I am also considering I am doing something wrong and I will apreciate if you can correct me. Thanks
  18. If anyone else want to contribute, I am gratefull.
  19. Thanks for the reply I will check the ActionGroupsExtended as soon as it release for KSP 1.3 I tried Trajectories but it is not exactly what I am looking for, anyway it caused crashing to desktop problems with KSP 1.2, I can try again when it release for 1.3.
  20. Hy, I am wondering if there are 2 mods for ideas I had. I searched the available mods list for the 1.3 KSP release but found none, maybe I missed it, maybe it exist but is not updated for 1.3 yet or maybe it doesnt exist anyway. I also searched the forums and internet but found nothing similar. Can you help me? The first one is a mod that allow me to have group of buttons in the screen that I can associate with the functions, Like a antena button that raises all antenas, or a fairing button that will eject itonce I click it and soo on... The second is a mod that would let me calculate trajectories while I am in space to land in certain parts of Kerbin. Also a mod that allow me to calculate projections while in launch pad to reach low orbit objects (for example rescue missions) or to calculate a sub-orbital parabole to land on a specific area. Thanks a lot.
  21. HebaruSan, I just played a bit with the link you sent me, there are a lot of recently indexed mods that are not available in CKAN software. I also found a solution to the problem. I post here for other users reference. If you are in CKAN and want to know the latest additions you can just click on the FILTER BUTTON in the side of the blue arrows buttons, once you click in there you will find some interesting options being one of them the NEW IN REPOSITORY option.
  22. Thanks HebaruSan, I didn't see this because the software does not have that colum. I didn't knew about the link you sent to me. I will use it but I still think that adding a colum like I described would be very handy.
  23. I would like to say hello and thanks a lot for the developers. I also would like to make a suggestion, I hope this is not too much a problem for the devs. I think a new colum entitled ADDED or RELEASED or something like that would be very welcome. Why? There are dozens if not hundreds of mods out there, it is difficult to keep track of what one already know and the new stuff added to the inventory (repository). If one could sort by added date, one could check only those that are newer then last time visited. Thanks!
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