zack2014
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Everything posted by zack2014
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Holy necro-post batman!
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Bug Report here: The swiveling helo gear on the newest prerelease has really bad texture issues, instead of being wheels, they end up being very flat, very long ellipses. They still do all the animations, but they look rather odd. It might be a mod incompatibility (I run a lot of them) but I don't know.
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This has probably been asked and addressed before, but I've installed RSS and the Realism Overhaul, and KW, along with stock tanks don't let me choose different propellants. I've looked on both threads but I can't find a solution.
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Old versions of KSP (some versions still wanted!)
zack2014 replied to xorg's topic in KSP1 Discussion
Alright, I'll see what I can do. Should I just upload to Mediafire or something? Also, I'm regretting making so many .zip files...... -
Old versions of KSP (some versions still wanted!)
zack2014 replied to xorg's topic in KSP1 Discussion
Does anyone actually want the .13 Mac version? I have a copy on my HDD and it's chock full o' mods! -
So I'm looking for a mod and I don't know if it exists
zack2014 replied to Kerbonautical's topic in KSP1 Mods Discussions
There's a mod called Texture Replacer, and it allows people to make textures to go over the defaults. I'll have a look and link it to you momentarily. - - - Updated - - - EDIT: http://forum.kerbalspaceprogram.com/threads/72115-0-23-5-Green-Skull-Inc-Custom-Design-Spacesuits-v0-38-14th-April-14 Here's a custom spacesuit mod. EDIT2: Here's another: http://forum.kerbalspaceprogram.com/threads/60961-0-23-5-TextureReplacer-1-4-2-%2816-4-2014%29 -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
zack2014 replied to InfiniteDice's topic in KSP1 Mod Releases
Just showing off a little night mission I did! BOMBER HUNTING!!!! If you're wondering how I finagled it to work, I launched all the bombers, taxied them off the runway, and parked them on the grass. Then I launched the attacking fighter, and took off. Switched to each bomber and took off. ??? Lots of bombers shot down. Imgur album: http://imgur.com/a/2U4ig#0 PS: I'm encountering a bug, where launch clamps like to follow your flight when you switch in atmos. They stay static, but float a few kilometers ahead every time you switch. EDIT: Also, the little auto turrets don't seem to work in flight? I was hoping the bombers would fight back, but even though they had different IFF tags, they wouldn't shoot. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
zack2014 replied to InfiniteDice's topic in KSP1 Mod Releases
InfiniteDice, I've changed my turret keybindings and those work fine, but when I try to change the keybindings of the stationary guns, I can't seem to find the place to put the variable? Any assistance would be appreciated. (I don't have a home key) -
I know someone above me posted it, but a .zip would be nice! Not every mac user has admin access to install 7zip, and we can't unzip .rars! So a .zip would be awesome, since everyone can use them!
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Sploobi, this post is nearly a year old, and way outdated for the challenge. This was pre-intakes, so your entry is a moot point. There is another speed challenge on the forum somewhere, and they get up to about 2,330m/s. Please don't necropost.
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Did damage make it into this release? I've been crashing SRB's into my carrier, and nothing has happened!
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[MAC] Question about mods
zack2014 replied to OoptaGoopta's topic in KSP1 Gameplay Questions and Tutorials
IIRC you're going to have to go to finder, then Alt+ library. Then you're going to go to application support, and find your steam folder. It should be in there somewhere. I don't know which folder to put it in, but it's in there somewhere. -
Recovery assets and helicopter advice
zack2014 replied to Scrogdog's topic in KSP1 Gameplay Questions and Tutorials
The COL is only for wing-based parts. For helicopters, you want to check the Center of THRUST. Because that's how FS works, it's an animated engine, rather than a true blade system. But yes, they are hard. Luckily though, Snjo has included several "helper tools". Namely, the "hover" and "Kill Velocity". Both of which help immensely, especially in a crew/capsule recovery system. -
Hedvig Mk.II Heavy Launch Vehicle
zack2014 replied to Kristian's topic in KSP1 The Spacecraft Exchange
If you notice, this thread is over a year old, and wouldn't work now, even IF the DL still existed. Those tanks were back when all rockets and jets just used LF. -
Yes, yes he does. Excellent work!
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http://lmgtfy.com/?q=dark+knight+rises+bat And I stated in the first post that I wasn't going to follow the guidelines, because there's no way that I could build anything near as cool as that.
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This isn't a going to follow the challenge guidelines, but I think it is still a worthy challenge. If you didn't know, in the film "The Dark Knight Rises", there is a helicopter-type vehicle, known as "the bat" I challenge you to build it. Note: There is no scoring, but I want to see how well you can do it. Rules: As there are no scores, anything is allowed. I recommend Snjo's aerospace mod, but whatever works.