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keithcarla

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Everything posted by keithcarla

  1. 自动加固选择哪一个:根源部件,上级部件,最重部件。PS:抖动仍然存在,亲试。
  2. 炮塔开火后摇晃穿模,焊接后开完第一炮卡死(需要反复按开关才能恢复对炮塔的控制),炮塔开炮后脱离母体如果刚性连接开启,1.3,有没有的解决方案。谢~~
  3. http://imgsrc.baidu.com/forum/pic/item/d9853847f21fbe09ef35129c61600c338644ad9b.jpg URL is safe. I don't understand why it triggers a security alert.
  4. @Acea I encountered some problem using this mod. The turret of USS Missouri and IJN Yamato shake like a pancake after each salvo. (terrific recoil) I tried to use Kerbal Reinforcement Joint to fix this problem, yet the turret stuck after first shoot (better to say fixed, since it could yaw and pitch). Do you have any good method to tackle this problem? Really thanks!
  5. Thanks. There are too many mods that I can't recognize which one is which.
  6. @XOC2008the largest turret use on IJN Yamato and USS Missouri. I tried KJR to weld them together, but after the first shoot the turret just got stuck and can't change pitch and yaw. really strange. If I don't use KJR, turret shake like a India pancake!
  7. @XOC2008@SpannerMonkey(smce) the 460and 406 turret
  8. @SpannerMonkey(smce) Thanks a lot, yet I have one more question about turret. The 'recoil' shake whole turret like a milk shake, but if I use the auto-fix in the game, it blows the turret off. Is there any way to fix turret on the deck? (no shaking after a salvo)
  9. I was confused by a little problem while using this mod. How could I reload torpedos with ammo pack? Is it possible? @SpannerMonkey(smce)
  10. @taniwha Or is there a way to just disable kernel's skill function? Making it more like a sandbox?
  11. @Ger_space I remembered that there should be a version for 0.90 and 1.0.4 somewhere, but I can't find the links. Can you?
  12. @taniwha I tried both 2.7.6 and 2.7.5, yet none of them worked. The vessel productivity and total productivity is zero anyway.
  13. @taniwha There are parts such as Launchpads II and blue workshop (I didn't see productivity rate shown on original part) showing productivity rate in the Hanger and Assembly, so I don't think it has a problem here. I use bill kerman(stock,five star, sandbox), so there shouldn't be a problem. Finally, I found the code you need. "[LOG 14:32:06.687] [EL Workshop] Kerbal: Jebediah Kerman 0.5 0.5 True 0() 0 False 5 False True [LOG 14:32:06.687] [EL Workshop] Kerbal: Bill Kerman 0.8 0.5 False 0() 0 False 5 False True " Wish to hear from you soon
  14. @Ger_space Is a KerbalKonstructs mod for KSP version previous to 1.2? Thanks a lot.
  15. @taniwha wonderful suggestion, yet there is a minor problem: I didn't remember I have a science alert clock installed but there is one every time when the game start up, and the process of manufacturing a rocket is always zero no matter how many experienced Kerbal engineers I added. Could you give me some suggestions or solutions. I would appreciate them very much. Sorry to bother you again.
  16. @taniwha Encountered a trouble! I really like these mods. They are excellent and vivid, but I can't find out the version I needed. I am on 1.0.4, yet none of them works well. There are different kinds of problems. Can you recommend one version for 1.0.4? @taniwha Most of the introduction pages of previous versions were missing. It's really hard to understand which version to choose (at least for me and my friends).
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