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KSP2 Release Notes
Everything posted by Rich
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More MechJeb integration is planned when version 2 (MechJeb) is fully released, that and I do want to add more information such that you can fly your entire mission locked in IVA. From the limited testing I have done on iOS devices I do remember that Safari did not like 8080 (or anything other than port 80 for that matter). I would advise instructing Telemachus to listen on port 80 via the configuration file then attempting to connect from your iPhone without specifying a port. I would be interested to know if the graphs actually work on the iPhone, however the remote control pages should operate as they are much simpler. If that does not work, try connecting to the visualisations not through the landing page, as iOS Safari is extremely picky about HTML errors, in fact ... I will run all the Telemachus pages through a validator tonight.
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Sorry for the delay in dealing with these issues. For some reason this thread didn't appear in my list of subscriptions, this has now been resolved.
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This is a problem with Telemachus in the way that I am drawing the graphs, I have not yet found a fix for this. This means the plugin has failed to listen on any of your network interfaces. If you know what the IP of the interface is and the port you wish to listen on is, then you can put them into the Telemachus config file manually.
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Cool, I was having difficulty reproducing this, that's not to say there isn't still a problem somewhere Hmm, the old information page doesn't even exist anymore so that old address should redirect to the new information page. Maybe the page was cached, either way I should update it to directly open information.html I think an attitude display is another vital feature which is currently missing, it will be done eventually. I have not come across true anomaly before, but I will check it out.
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I have just release another update to the SpacePort which hopefully fixes the stability issues, fingers crossed. Don't hesitate to let me know if it still happens, this is a bug I definitely want to see the back of. As for resource information, that is already a planned feature since it is somewhat vital for achieving the goals of this plugin The instructions will depend on the router you have, but the general topic research is "port forwarding". Essentially, you will need to configure your router so that it forwards one of its external ports to the IP (and port) of the internal computer you are running KSP on. Tables of data is also a planned feature . Thanks for the bug report, it is probably a persistance issue which I havent accounted for. For the 1.3.0.0 update, the main additions were a few more API calls, bug fixes and an improved skin based on jquery-ui.
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Post a request to have your thread moved, removed (only if you are the only poster in it) or closed by one on the moderation team here.
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This is not worthy of the Science Labs, moved to Off-Topic.
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Given the forums imploded and my original thread has been lost, I am going to write a post about the current state of development and where this project is heading. Firstly the latest update was a long time coming because I needed to rewrite much of Telemachus to change the way it operated under the hood. In the previous version all the code was implemented in the part proper and cycled on and off with the creation and deletion of the part. In the newest version, the server is initialised as a Mono Behaviour and stays on for the duration that the game is running. This is better for two reasons: 1 it means that you now do not need to refresh the page when you move to a new active vessel or restart a flight and 2, it paves the way for acquiring telemetry from multiple ships simultaneously. The second major change in the latest release was the addition of flight control, which has opened up some interesting possibilities for cooperative play. Recently I conducted an "across Internet" test to determine its viability, it was working well with the game running on my computer and with the ship being controlled by the other party in a remote location (I suspect it was in fact transatlantic) until I realised that some idiot engineer had superglued the Telemachus part to the pre-circularisation stage. Therefore remote control of the vessel was lost when this stage was jettisoned. In addition to this the right click menu has been extended to report information about the status of the data link which can be seen in the picture below. This information includes, the data rate, the power consumption of the part (this is related to the data rate), a button to open your default web browser to the Telemachus information page, and a button to toggle the link on and off given there is a new Telemachus part made by Fusty with an animation representative of the current state. So what is next on the agenda? Well I have now unlocked the the web server so it can serve pages written by anyone, I have so far seen some exciting stuff created by users with far more web skills than myself. I hope to see what people can come up with, and to help with this I will be focusing on extending and improving the API. Unfortunately there is no support for loading images from within the plugin (you can host them elsewhere of course). In terms of experimental work, now that the flight control element is well underway I have plans to stream images from the MechJeb Hull Camera and plot longitude and latitude on a map backdrop. The former does have a working proof of concept, which is shown in the image below.
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Welcome to the forums miro . I seem to remember acquiring very little sleep after purchasing the game. Happy Launchings, Rich
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Welcome to the forums Deep Space! I would usually say to check out the Tutorial section to learn more, but due to the recent forum implosion we are still in the process of rebuilding it. Creating a new thread to ask a specific questionm or checking out YouTube videos is probably the best place to learn right now. Happy Engineering, Rich
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Welcome to the forums DarthJazno, I too agree that KSP has that special quality. I think the last game that gave me this feeling was the original Red Alert.
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Join dates are not going to be altered either, please stay on topic in the off-topic (with respect to the thread title). I remember my beautiful Forum Forum FAQ ;;, need to re write that.
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Title edited and reserved posts removed. Hopefully we will get the Youtube subforum back soon so this can be moved in there.
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So I'm back and only to find the user account has been restored…
Rich replied to Cesrate's topic in KSP1 Discussion
If we start handing out join date/post count changes, the work load will get out of hand so we will not be making such adjustments. -
Development Continued Here. Once the Telemachus data link part is installed... ...you can connect to a telemetry source using your web browser, to obtain several visualisations... ...and then combine them to construct your own mission control. In the image below we have an example of such a setup: From left to right you have: Atmospheric density chart, KSP (obviously), Altitude chart, and a g-force chart on the tablet perched on the shelf. The following screen shots show more Telemachus features. Figure 1 - Send basic commands to your vessels Figure 2 - MechJeb2 integration Figure 3 - Kerbal Maps integration Download Telemachus from Curse, KerbalStuff or GitHub For Compliance of Add-on Rule 5 In case it wasn't obvious already, Telemachus sends telemetry data from KSP to a web browser. If you require precise information on the data exchanged and the protocols used, then please check out the API Documentation. Links Installation Instructions User Guide API Documentation Source Code Credits Licence (Modified BSD)
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Repairs is something I will be looking at for another scenario which is being developed in parallel to this. So I will probably include it in this one assuming it is successful. Part specific failures are already possible, but integration into any particular plugins such as mechjeb would need to be looked at. As for sick crew, we will have to see how the IVA component of the game develops.