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KSP2 Release Notes
Posts posted by Ivan Cheung
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I always get an error that crafts that i download from Kerbal X that a part is always missing.
QuoteIR_Rotatron_Basic
I tried reinstalling Infernal Robotics but the problem persists. What can i do? I am using KSP 1.4.1.
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On 6/24/2019 at 2:03 AM, Cavscout74 said:
It can be done, although if it's a major structural component, it is not going to be easy or pretty. But if its something simple, it's not hard to do. Just <Control-F>, find the part you are looking for and delete it out, as well as the lines on other parts where it shows the part you are deleting is attached to other parts. They will look something like this:
link = telescopicLadderBay_4289293210
The part section will look like this:
PART
{
part = telescopicLadderBay_4289293210
partName = Part
persistentId = 1441084643
pos = -0.884961128,3.75085855,-0.240345597
attPos = 0,0,0
attPos0 = -1.18718433,-0.223206431,0.0830595791
rot = 8.94069672E-08,0.0914892256,1.78813934E-07,0.995806217
attRot = -0.707106709,0,0,0.707106709
attRot0 = 0.7041412,-0.0646927729,0.0646925196,-0.704141319
mir = 1,1,1
symMethod = Mirror
autostrutMode = Off
rigidAttachment = False
istg = -1
resPri = 0
dstg = 0
sidx = -1
sqor = -1
sepI = -1
attm = 1
modCost = 0
modMass = 0
modSize = 0,0,0
srfN = srfAttach,M2X.BladeCockpit_4290548974
EVENTS
{
}
ACTIONS
{
}
PARTDATA
{
}
MODULE
{
name = RetractableLadder
isEnabled = True
StateName = Retracted
stagingEnabled = True
EVENTS
{
}
ACTIONS
{
ToggleAction
{
actionGroup = None
wasActiveBeforePartWasAdjusted = False
}
ExtendAction
{
actionGroup = None
wasActiveBeforePartWasAdjusted = False
}
RetractAction
{
actionGroup = None
wasActiveBeforePartWasAdjusted = False
}
}
UPGRADESAPPLIED
{
}
}
MODULE
{
name = AYPart
isEnabled = True
stagingEnabled = True
EVENTS
{
}
ACTIONS
{
}
VesselProdPartsList
{
}
VesselConsPartsList
{
}
UPGRADESAPPLIED
{
}
}
}So you need to delete out the entire part from the first { to the last }, then delete out the "link =" lines from any parts the deleted part is attached to. I used the retractable ladder as an example because it happened to be the first linked part of the root part of the craft file I opened to use as an example. You'll have to find the actual part name either by educated guess or find the part.cfg & looking for the "name =" line
Ooh sweet! Thanks for your help!
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On 6/18/2019 at 2:48 AM, Cavscout74 said:
So long as the parts are still the same, you can go in and edit the craft file & change the version. Results may vary - the parts Squad has updated since 1.4.1 are "new" parts - so for example, the Mk 2 lander can in pre-1.6 still exists, but post 1.6, the game uses the new Mk 2 lander can.
AFAIK, the only thing that will happen is you will get a message saying the parts are invalid & the craft won't load, so it's worth a try.
The craft files should look something like this (from one of mine on KerbalX). Just change the version to 1.4.1. And maybe delete the "steamPublishedFileID" line - that was added after 1.4
ship = Jet-3
version = 1.7.0
description =
type = SPH
size = 13.0740223,5.09718418,14.1610661
steamPublishedFileId = 0
persistentId = 1757850739
rot = 0,0,0,0
missionFlag = Squad/Flags/REBEL2
vesselType = Debris<snip>
Thanks A lot for that and by the way can I delete parts with this method?
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I saw a few crafts on KerbalX but sadly I am currently on 1.4.1 (As Steam Auto updates game and usually ends up ruining the game, and I prefer a stable version) while the craft are built in version beyond 1.4.1
is there anyway to modify a craft so it it is compatible with 1.4.1? I installed too many mods that updating the game would take ages to do so.
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@linuxgurugamerupgrading to KSP 1.4.1! Many thanks for the mod
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On 12/6/2018 at 7:46 PM, Ivan Cheung said:
@linuxgurugamer The problem might be related to 1.3.1 as the decals worked like a charm on 1.4.1 (Variant Problem maybe?)
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On 11/24/2018 at 10:36 PM, linuxgurugamer said:
They do.
What about from the VAB? And can you provide a bit more detail?
Here is the screenshots
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21 hours ago, linuxgurugamer said:
They do.
What about from the VAB? And can you provide a bit more detail?
Haven't tried in VAB (the craft is a Assembled station) and for details i will try taking screenshots
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@linuxgurugamer the decals resets to default when i launch my vehicle from SPH in KSP 1.3.1
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On 4/2/2018 at 9:23 AM, blackheart612 said:
@Ivan Cheung I haven't replicated not being able to put passengers aside from the cab, I remember being able to, I'll test that soon, pretty sure ksp will allow you as long as it is capable of having passengers.
Edit: To change part color, right click a part in SPH/VAB, then you can either click on the boxes which indicate the color or use the arrows on the sides of it.
@UnanimousCoward On the Kerbal portraits, there's a tiny circle on the left side, click it and it shall give you transparency, at least until you IVA again.
I had the mod installed on KSP 1.3.1 and I solved the Crew Trouble by restarting with a fresh copy
So currently I will probably install Grounded again when the problem is solved
Thanks@blackheart612
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@Balto-the-Wolf-Dog I remember that there is a Mk3 cockpit at the previous (Maybe even further ) version but I can’t find it
I have a station which uses the Mk3 pod and it won’t load anymore
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@blackheart612 I don’t know why I am unable to assign crew to other modules than the Command pod,is there any method to fix that? It’s bothering me...
BTW how to change the parts colour?
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It just gave me a "Error 1" everytime when I tried to import a craft
I installed the 64 Bit version, got Anti-Alasing turned on and inputed the path to my KSP(1.3.1) file path to kspdir.txt
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UPDATE:
The craft wont work anymore as The Cockpit is no longer avalible in Praska Aerospace
A replacement is currently WIP
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On 7/11/2017 at 4:39 PM, RoverDude said:
This is insufficient information. What KSP version? What MKS version?
KSP 1.3 on Windows 10 (Installed through Steam) and MKS 0.37
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我是香港的玩家
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大部分的玩家是在非中文的論壇發言,他們不懂中文
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@RoverDude The crash only occurs when USI Mods are installed
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MKS is causing crashes while loading KSP 1.3
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Alright.
This space outpost is for Kerbin Orbit and designed to be released by Hyperedit.
Built in KSP 1.3 SPH with Love.
Thanks for downloading this craft! Here are some things that you need to know about using and installing the craft.
1. Mods Required (NOT Included due to CurseForge rejected the .zip file)
Prakasa Aerospace (Main Cockpit, Rear Cockpit, Bridge, Lab) Forum: http://forum.kerbalspaceprogram.com/index.php?/topic/134976-113-prakasa-aeroworks-pods-and-more/#comment-2474392
Planetary Base System ( Most Corridors and Airlock) Forum:http://forum.kerbalspaceprogram.com/index.php?/topic/133606-130-kerbal-planetary-base-systems-v145-19-june-2017/
2. Ship name
The Vessel is Named KSO Manchester.
KSO means Kerbal Space Outpost and "Manchester" for commemorating the Manchester attack(and also I'm running out of potential names)
Feel free to rename it!
3. Contact.
Twitter: @KSPAstroIvanC
Facebook: Life of an KSP Astronaut
Instagram: kspastro_ivanc
Have fun messing with the craft!CURRENTLY AVALIBLE THROUGH: KerbalX CurseForge
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The problem is fixed by deleting USI MKS
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Currently Steam Auto-Updated my game to 1.3 and I reinstalled all the mods.
But it frequently crashed with mods,but runs smoothly without mods.
I had tried throwing out some but it keeps on crashing!
I don't know why that happened. Please help!
(P.S. Unfortunately this happened too at 1.2.2)
Mods Installed: JSI,ASET,KAS,KIS,Mark IV Spaceplane,Prakasa Aerospace, Malemute Rover,Feline Rover,Texture Replacer,Plantary Base, Cryo Engine/Tanks and Hyperedit
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
in KSP1 Mod Releases
Posted
Having an unresolved issue that KK In flight editor and KAS Debug menu shares the same Ctrl+k key, which makes KK Inflight Editor not showing up. Is there anyway to modify the keys? I have a lot of Vessels using KAS parts.
Running on KSP 1.4.1