-
Posts
16 -
Joined
-
Last visited
Reputation
6 NeutralProfile Information
-
About me
Aspiring Astronaut
-
Location
The Only Planet With Life (For Now)
-
Interests
Space exploration, physics, science, (KSP), Orbiter2016
Recent Profile Visitors
1,267 profile views
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Pupper replied to Gameslinx's topic in KSP1 Mod Releases
I really can't wait to play this.. WOW- 1,646 replies
-
- 1
-
Trying to get ASET MK1-2 Command Pod IVA to work.. But since the 1-3 came in the 1-2 is gone, any replacements out yet? (I am running 1.4.1 for now)
- 2,070 replies
-
- iva
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
The "You know you're playing a lot of KSP when..." thread
Pupper replied to Phenom Anon X's topic in KSP1 Discussion
When you take a physics class for the soul reason to calculate your nodes without an assist. -
The KSP Interstellar Proxima Centauri Challenge
Pupper replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
Ok, I should be able to put up a video soon enough. Having a windy schedule, so we'll see. -
What is the most HORRIBLE way one of your kerbals died
Pupper replied to 322997am's topic in KSP1 Discussion
EDIT: I just remembered a even worse event I had kerbalism installed for the first time and wanted to try it out. So I sent 5 kerbals to Eve. All went well, life support functioning, felt like a very successful mission. Until landing. During re-entry I was bright minded enough to over incline my re-entry path, and on the worst planet to do it on as well. So, Eve and it's thick atmosphere decided to vaporize my lander/TAKEOFF ship, but the capsule was fine(had a heat shield). So they landed, but this became one way, and over a period of 20 days they starved to death. The end -
Pupper changed their profile photo
-
The KSP Interstellar Proxima Centauri Challenge
Pupper replied to FreeThinker's topic in KSP1 Challenges & Mission ideas
This challenge may be old.. But as a freshman I take on the challenge! I will get a video whipped up hopefully by the weekend. I got a plan, and a ship, all that's left is execution. -
Alright, I have read every page of this thread numerous times now and I cannot figure one thing out. Houston on KSP 1.2.2. I tried the dragon release with it, and the Apollo release with Houston. I can right click the antenna and go to the link and all that works fine. But the Houston UI does not work whatsoever. I have no crashes or errors. Also, I installed Houston under Telemachus\Plugins\PluginData\Telemachus\ and then Houston. So how can I get Houston to work properly? I am very sorry if this question has a solution already, but I simply have seen nothing officially addressing this topic.
-
Cool info! Nice to see how people really like the depth this mod is hopefully going to have.
- 522 replies
-
- planet pack
- kopernicus
-
(and 1 more)
Tagged with:
-
Question.. I loaded in the mod and everything works beautifully. Except, When I go to load craft I seem to be missing block 4 of the command module. the name it gives me when I try to load a craft file with it (The pre-builds that were on the site) it says: "bluedog.Apollo.Block4.MissionModule" I tried reinstalling but didn't change anything. Any chance someone has a solution?
-
[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
Pupper replied to JPLRepo's topic in KSP1 Mod Releases
Yes, sorry for not being clear, but I was asking for that. Thank you! -
[1.12.x] Tarsier Space Technology with Galaxies (V7.13) 12th Sep 2021
Pupper replied to JPLRepo's topic in KSP1 Mod Releases
Back in the thread someone was saying it worked properly in 1.2.2 But when I Launch it says "incompatible version, please use [ksp version 1.2 or 1.3]" I know there isn't a download of 1.2.2, is there some way I could get it to work? -
Yes, but for now I have found a stable fix. I had to install the extras 1 by 1 and then it managed itself. Strange...
- 522 replies
-
- planet pack
- kopernicus
-
(and 1 more)
Tagged with: