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Pupper

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Everything posted by Pupper

  1. Trying to get ASET MK1-2 Command Pod IVA to work.. But since the 1-3 came in the 1-2 is gone, any replacements out yet? (I am running 1.4.1 for now)
  2. When you take a physics class for the soul reason to calculate your nodes without an assist.
  3. Ok, I should be able to put up a video soon enough. Having a windy schedule, so we'll see.
  4. EDIT: I just remembered a even worse event I had kerbalism installed for the first time and wanted to try it out. So I sent 5 kerbals to Eve. All went well, life support functioning, felt like a very successful mission. Until landing. During re-entry I was bright minded enough to over incline my re-entry path, and on the worst planet to do it on as well. So, Eve and it's thick atmosphere decided to vaporize my lander/TAKEOFF ship, but the capsule was fine(had a heat shield). So they landed, but this became one way, and over a period of 20 days they starved to death. The end
  5. This challenge may be old.. But as a freshman I take on the challenge! I will get a video whipped up hopefully by the weekend. I got a plan, and a ship, all that's left is execution.
  6. Alright, I have read every page of this thread numerous times now and I cannot figure one thing out. Houston on KSP 1.2.2. I tried the dragon release with it, and the Apollo release with Houston. I can right click the antenna and go to the link and all that works fine. But the Houston UI does not work whatsoever. I have no crashes or errors. Also, I installed Houston under Telemachus\Plugins\PluginData\Telemachus\ and then Houston. So how can I get Houston to work properly? I am very sorry if this question has a solution already, but I simply have seen nothing officially addressing this topic.
  7. Pupper

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    Cool info! Nice to see how people really like the depth this mod is hopefully going to have.
  8. Question.. I loaded in the mod and everything works beautifully. Except, When I go to load craft I seem to be missing block 4 of the command module. the name it gives me when I try to load a craft file with it (The pre-builds that were on the site) it says: "bluedog.Apollo.Block4.MissionModule" I tried reinstalling but didn't change anything. Any chance someone has a solution?
  9. Yes, sorry for not being clear, but I was asking for that. Thank you!
  10. Hello, this may be answered somewhere on this topic, but I haven't found one. I had a question about how to install the real names folder as well as the Saturn V resize txt file. Where would I put them for them to work properly?
  11. Back in the thread someone was saying it worked properly in 1.2.2 But when I Launch it says "incompatible version, please use [ksp version 1.2 or 1.3]" I know there isn't a download of 1.2.2, is there some way I could get it to work?
  12. Pupper

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    Yes, but for now I have found a stable fix. I had to install the extras 1 by 1 and then it managed itself. Strange...
  13. Pupper

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    I have been trying to get this mod to work for sometime now. I got all of the planets to work, but not the visuals. I followed the instructions on space dock and my GameData looks the same with just other mods. In-game it seems the scatter mod works, I get the blue tint on all the planets, yet no clouds. Any help on why this is not working? GameData Folder: 000_FilterExtensions 000_FilterExtensions Configs Chatterer CommunityCategoryKit CommunityResourcePack CommunityTechTree Constellations (with all optional systems) ContractConfigurator CVO DMagicOrbitalScience DMagicUtilities EasyVesselSwitch EVE HideEmptyTechTreeNodes InterstellarFuelSwitch KAS KerbalJointReinforcement KIS Kopernicus MechJeb2 ModularFlightIntegrator PersistantRotation RealSolarSystem RSS-Textures RSSVE SCANsat scatterer Squad ThunderAreospace TweakScale UniversalStorage WarpDrive WarpPlugin ModuleManager.2.7.5 EDIT: Located problem, It is when I add the optional systems. I really want these two things to work in unison.
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