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Posts posted by Geonovast
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3 minutes ago, thirstypuddle said:
Okay, I think the problem is user error here. So sorry for taking your time but I appreciate the response.
Mind sharing what the problem was, so it may help others in the future?
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9 hours ago, AckSed said:
Good launch, though the camera on the second stage wasn't enjoying it. For a moment, I thought the rays from the sun were hot-spots on the engine bell, but no.
I thought the same, too.
I spent pretty much the entire second stage burn chanting in my head: "It's just the camera, it's just the camera, it's just the camera, it means nothing, it's just the camera"
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Andre Braugher, 61.
RIP, Captain Holt.
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Just now, Nazalassa said:
Is the padding also a side effect, or will is it "something else"?
Appears to also be a side effect.
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4 hours ago, Nazalassa said:
Yeeey unlimited signatures
This is an unintentional side effect to something else, and will be fixed shortly.
Please do not make other forum members' experience using the forum unpleasant by making your signature take up multiple pages.
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4 minutes ago, Exoscientist said:
SpaceX still has not demonstrated the Raptor can be restarted in flight
What did SN8, SN9, SN10, SN11, and SN15 use for their landing attempts, then?
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5 hours ago, Cuky said:
I didn't know they launched for 250 times already, let alone landed that many times. Just wow!
They're on track for 100 this year.
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On 11/28/2023 at 12:52 AM, DDE said:
'shrooms growing out of one of the floor maintenance hatches.
At least the fire extinguisher's charged?
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The Communotron 16 is a direct antenna. Direct antennas will only talk to ground stations or relay antennas, they cannot talk to each other. If you're trying to make a comm network, you need to use relay antennas.
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I think the general consensus for something like this is to play career, but use the F12 menu to cheat yourself cash and the facility upgrades. Ignore the contracts.
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Nope.
TUBM has seen a rocket launch in person.
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Most of the Apollo-alike parts come from the Making History DLC and are not included with the base game. Do you own the Making History expansion?
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16 minutes ago, HebaruSan said:
Soon™!
It's currently held up by a syntax error in the version file; a comma is missing between PATCH and BUILD:
It's always something.
1.0.1
- Fixed version file.
1.0.2
- Actually fixed the version file this time (had wrong mod name)
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Did you install the just-released MoarActionables? Did you ask yourself "How do I stack this thing in-line instead having it slung on the side?".
Well, here you go. This mod adds two (0.625m and 1.25m) inline stackable parts that have the MoarActionables functionality. These operate just like the surface attach part from MoarActionables, allowing you to set SAS mode via action group.Highly suggest installing IndicatorLights, as a light ring around the part will indicate SAS mode.
There's also a special surprise for KER users.
SpoilerThere's a patch that replaces the original surface module from MoarActionables with an animated version, utilizing the part module that runs KER's tapedeck.
If you wish to retain the original part, delete or otherwise disableGameData/EvenMoarActionables/Patches/KER_animation.cfg
MM patch
Requires: MoarActionables
Recommended: IndicatorLightsLicense: CC BY-NC-SA
On CKAN!
Download: Spacedock
Secondary (please use Spacedock if able) -
Update to 0.8
0.8
-Added version file
-Fixed spacing issues with light attachRules
-Added new node for shielded docking port
-Added node for sas controller (MoarActionables)
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"No vans were harmed in the making of this video"
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Oh man, I am so happy. So glad I got up early for this. I haven't laughed at a launch since Astra's Space-Y launch.
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6 minutes ago, Minmus Taster said:
Of course it's only on X, now I need to watch a low quality video of someone streaming it : /
The stream on spacex.com is pretty good.
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Why only 20 minutes this time?
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Most of your mods are still in compressed zip folders, You need to extract them and put the extracted contents in the right spot in your GameData,
Most mods will extract to a GameData folder to help you with proper placement. -
I thought they couldn't do anything that required closing the beach on the weekends?
Or is that just during summer?
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16 hours ago, Nuke said:
didnt even have to change mine, they had an update within 24 hours. i have a desk full of unused raspberry pis so i can always put pihole on one of them if it becomes necessary.
PiHole doesn't help in this regard.
15 hours ago, tater said:You can run adblocker and open in a private window as well, their restrictions were based on your account.
It's not even quite that bad. If you clear your cookies and site data for youtube, it should stop it too. All I had to do was re-log in. Did that a couple weeks ago now and I haven't had problems since.
*edit: I will note that I am using Firefox, and not the browser made by the ad-serving conglomerate that owns YouTube.1 hour ago, Deddly said:I temporarily blocked *.x.com and *.twitter.com on my pihole and the stream on spacex.com still worked. (I was worried since it has embedded links to watch... there.) So hopefully that won't be an issue. Although I am still hoping for a YT stream.
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Is it possible they'll still stream to YouTube for this, though? The SpaceX YT channel did upload two videos a couple days ago. The first successful Falcon 1 flight... and "Preparing for Second Flight test" featuring Starship.
As much as I hate them going exclusively Twitter (No, I am Not), I get why they did. But why hype up on YT if you're not going to feature there?
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Go into your save's folder, there's another folder called Backup. There will be five backups in there. Take the newest one, and paste it up one level so it's in the save's main folder alongside your other saves, such as persistent.sfs.
You can then load the backup in-game like you would a quicksave.
Multiple thrustTransforms?
in KSP1 General Mod Development Help and Support
Posted
You would put two (one for each nozzle). If you put a single one in the middle, you'll have a plume coming out of seemingly nowhere between the nozzles.