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KSP2 Release Notes
Everything posted by Saltshaker
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Mounting it on an Energia core with 4 Zenit boosters should work, whether the Polyus is strapped to the side (historical) or placed on top (non-historical).
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Maybe you don't even need a plugin, try enabling it to be 'Set As Target' or a magnetic force like the docking ports can.
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Also, will there be midrange hypergolic lifter engines such as the LR-87/Proton engines?
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Here's an idea: C class (for Crewed), throttleable hypergolic manned spacecraft engines like the LMDE/LMAE, AJ-10-137/190, etc
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I must concede to you on the latter point, but Cobalt has said he will not be doing Nova/Saturn C-8 because there are so many possible configurations to choose from. And even then, any chance he would make it would have to wait until the Saturn parts revamp, the date(s) of which are still in the future (think 2020-ish).
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Saltshaker replied to Nertea's topic in KSP1 Mod Development
No, there will be none of those if you keep asking like that. -
Merry Christmas to all, and to all a good night! 2018 has been an amazing year for Tantares, and I can't wait to see what 2019 brings for us all. Thank you so much for your amazing parts, Beale, and I hope that Christmas gives you a well-deserved break.
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The Official Realism Overhaul Craft Repository.
Saltshaker replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Ah, thank you very much! -
The Official Realism Overhaul Craft Repository.
Saltshaker replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
@winged What mod are those nuclear rocket engines from? -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
Saltshaker replied to Nertea's topic in KSP1 Mod Development
All of that content for free, and of much higher consistency and detail than anything SQUAD has done for our $40 and (maybe) $15 -
I would highly recommend adding in B9 Part Switch subtypes for not only previous KSP versions, but also 1.4 onward. This would also simplify future problems related to cryogenic ockets as the stock variant switcher can't change the contents of a tank, which would make it easier to implement cryogens in Tantares (such as Energia). Even better, if you converted all switching across versions, you'd only have to maintain B9 Part Switch configs instead of B9PS and stock variants.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
Saltshaker replied to Nertea's topic in KSP1 Mod Development
By Jove, it's arrived! Congratulations on an official announcement. I can't wait to see more than just the Nerv, such as the alluded-to 2.5m fuel tanks. -
[1.12.x] Near Future Technologies (September 6)
Saltshaker replied to Nertea's topic in KSP1 Mod Releases
Here's an MM patch that will increase/improve the heat tolerances of the NF Spacecraft command parts and the .625m nosecones. Simply download the .cfg and copy/paste it into your GameData. https://www.dropbox.com/s/iegopysu5u00z3v/NFSpacecraftHeatTolerance.cfg?dl=0 -
Both, but with white as the primary variant. Cute craft(s), too!
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