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Katten

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Everything posted by Katten

  1. Aha! These two parts are pretty much in beta stage still and probably requires more work. I'm hesitant if maybe I should put them in a separate mod in order to not create too much confusion for the rest of RE. I thought it was working decently in the latest release, 1.8.2... but I see I am also experiencing problems right now in my install. Anyway, basic idea is: * Click Display: Active (to see where you are aiming) * Click Take photo * Click View photo/panorama - this should show the photo. For me it is just black at the moment In the SOAP-2 you need to rotate around to create a panorama composite * Click Prepare transmission - this will create the science popup window and actually give you the option to send it. At this point, collecting science should work (and does for me)!
  2. Thanks! I dont think that would be an issue, but i dont use them my self. Is there any moving parts in these mods?
  3. Hehe, thanks, but it doesn't allow any control of sequences etc so I guess they have a bit of different niches
  4. Yes, it is the version file that links to the download page.
  5. Gosh, not again. I need to redo my scripts, lol. Will fix that and the description. Edit: @HebaruSan, it is fixed!
  6. Hello, could this be added to CKAN? http://ksp-avc.cybutek.net/version.php?download&id=585
  7. Today I'm fiddling around with a plugin that lets you control collisions between parts on your vessel, plus unlocking joints! I think it could be useful in some normal game situations (like stopping parts from going through a cargo bay), and building odd contraptions.
  8. Could be. Yes, there are releases available, of the stuff that goes into the GameData folder (the mod is also available under CKAN). I'll update the release after I've had time to test that the recompiled version still works.
  9. Thanks! Hmm, i didnt commit the dll after removing the (unused) reference from the project file, so that's probably why. Will do when i get to my laptop!
  10. @DuoDex Who do I need to get chocolate icecream in order for my links to be visisble again? =)
  11. Nice one! Looks great. Mine is the collider function standalone, and works a bit differently, so I think I will go on and release it anyway.
  12. @whale_2 Hey there, did you ever do a rewrite of this? I am currently pretty far along with a solution for it.
  13. @Lisias Oopsie. It is now updated. * AssemblyInfo.cs was indeed missing. * ChronoReader.cs was removed earlier from the repo due to being obsolete, but the project file didn't reflect that. Now fixed in the project file.
  14. @Twitchi Thanks, I will try. I also tried to put "disableOnStateChange = false" for ParkingOrbit. Is that correct? It didn't seem to fix it. Can there be a bug in Contract Configurator?
  15. Does anyone know why the green tick for the contract parameter Kerbin orbit is removed when going to the Mun?
  16. Tested ok with KSP v1.4.5 and current versions of KJR and KIS/KAS! CKAN users, remember the notice above.
  17. Aha, I've always used 3 on each side actually. That's what I prepared the model for since it is easier to do. But the real ones do have 6, yes. In this case, they would have to be smaller. I tried scaling them to 75% and that seems pretty okey for the size, but the issue is mostly that it is difficult to get the position correct. They kind of need to go further out than what the current balloon model allows. Like, they would have to be mountable on the sides. I am not sure how this would look. The best would be to have some references on how it looks in real life, but I can't find any photos of them undeployed... I've tried to make a small rectangular model of the balloon casing, it helps a bit, but is still far away from allowing a 6 balloon configuration to cover the "corners". It seems they need to be placed even further out. Maybe the 6 balloons are really one single entity placed in the middle of the sides? That probably makes more sense and aligns with the fact they seem to have seams between the balloons.
  18. v1.8.2 * Improved surface attach colliders for the rover lander shell * Added a cosmetic casing to the landing ballon It should now be easier to put ballons on the rover, and it'll look a bit better! Feel free to post some pics if you make something of it - and go for a record in bounced distance! NASA claims multiple kilometers is possible... =)
  19. Aha, yes. I think the best solution would be to improve the node colliders. I'll see what I can do... v1.8.1 * Fixed the deployment limits of all the moving parts (again... I didn't test enough last time)
  20. Hi @pap1723! Is this mod being updated/maintained? It is a great contract pack, would love to see it being kept alive =) Think there is some issues with some missions, maybe due to changes in ContractConfgurator
  21. - Important notice for CKAN users - Due to a mistake in the version strings, you might have gotten stuck with an outdated version of AnimatedAttachment! Please check if your current version of AA in CKAN is "v.1.2.2". If it is, click Refresh followed by Reinstall to get the latest version!
  22. Nice, thanks! I noticed that even after a refresh, CKAN would correctly tell me that the latest version is "v2.1.0", the installed is "v.1.2.2", but the update button wouldn't be visible. I didn't try to restart CKAN unfortunately, but it was resolved after clicking Reinstall. I think the solution is to ask users to click the Reinstall button manually?
  23. Hi! I seem to have mistakenly put an extra dot in the tag for an older version of my mod, causing other newer versions to not be downloaded. What would be the correct way to fix this? Can I just delete this release? I have tried changing the tag in github but I was not able to - I'm not very experienced it git... https://github.com/KSPKatten/AnimatedAttachment/releases/tag/v.1.2.2 Edit: I've tried to change the tag, I'll see what happens next time netkan updates
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