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Capt. Kermit

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Everything posted by Capt. Kermit

  1. It seems updating all mods has fixed the issue for me. Even the ground station works as it should. One thing I don't think I have mentioned enough or can stress too much is that you must start a new career game if you make ANY changes. I run into this all the time while trying to mod my game. Instead of starting over I often start a new sandbox to see if my changes actually worked but I won't get to enjoy them till I start my next game. I can make changes to parts but anything else seems to need a new start. I mention this because altering the file to hide a body after you have started a game is a good example of what I mean. It will hide the body but still show as 100% researched. When you are trying to fix this game never trust a save file to be of any help.
  2. I should have mentioned that the debug logs showed no errors from Research Bodies. I had a lot of errors but nothing from this mod. To Majk I never click on the ground base but after reading your post I guess I must. Purely for testing.
  3. Hmmmm? What I thought I posted there yesterday seems to be gone today. I probably forgot to hit the right button. Getting old sucks! Yesterday I would have sworn that all the mods in my KSP 1.9.1 install where up to date and the correct version, but after looking at the debug file I thought I posted yesterday, I checked again. Scatterer and GPP where old versions. I replaced them and started a new game and so far so good. I've mapped several orbits and it seems to be working as it should. Everything looks better and is running smooth again. To sum up; For those experiencing the issue where all the planets and orbits suddenly show up the problem is not with this mod (Research Bodies). I grantee it. I can play all the way through without issues until I install Kopernicus and planet packs. Make sure you are using the correct version of Kopernicus and all planet packs for your install. Personally, I have no less then three different versions of KSP installed at any time. Right now versions 1.10.1 and 1.11 are waiting for the modding community to catch up. I'm playing 1.9.1 because the other versions don't meat my minimum requirements of mods to play yet. It can be hard to keep track of. The embarrassing part is that making sure you're files are up to date is the first step in debugging or testing and I just spent the last five days playing with old files. Sigh! The best advice I can give on this issue is to check your file versions for compatibility. BTW, Thanks again JPLRepo for maintaining this Awesome mod.
  4. It seems that altering that file does not fix the everything suddenly becoming visible problem. I'm surprised it makes any change at all actually. From what I understand about code this condition; ":NEEDS[OPM&!GPP]" means this code should not run if GPP is loaded. Anyway it did bug out and I captured the debug files. I'll give all the info I can think of in the GetHub.
  5. I've had this issue for awhile now and have discovered I can no longer play KSP without Research Bodies. So, I've spent the last four days trying to track this issue down. I finally did it. I'm guessing all of you are running Galileo's Planet pack as a secondary with Galileo's Outer Planets Mod too. In Each of the planet packs he has a ResearchBodies.cfg file. The first part of each of those files is what makes his planet packs fully compatible with Research Bodies but the second half gives the telescopes some upgrades so they can see far enough to discover the additional planets. I noticed that there where no scope upgrades in my game so I went looking for whatever I might find. I'm not an avid modder so I can't say positively that they conflicted, but I saw no need for both sets, so I deleted the upgrades in the OPM mod file because the ones in GPP are better/farther and the issue went away. <<You need this first part>> RESEARCHBODIES { loadAs = mod name = OPM ONDISCOVERY { Sarnus = #autoLOC_RBodies_discovery_Sarnus Hale = #autoLOC_RBodies_discovery_Hale Ovok = #autoLOC_RBodies_discovery_Ovok Slate = #autoLOC_RBodies_discovery_Slate Tekto = #autoLOC_RBodies_discovery_Tekto Eeloo = #autoLOC_RBodies_discovery_Eeloo2 Urlum = #autoLOC_RBodies_discovery_Urlum Polta = #autoLOC_RBodies_discovery_Polta Priax = #autoLOC_RBodies_discovery_Priax Wal = #autoLOC_RBodies_discovery_Wal Tal = #autoLOC_RBodies_discovery_Tal Neidon = #autoLOC_RBodies_discovery_Neidon Thatmo = #autoLOC_RBodies_discovery_Thatmo Nissee = #autoLOC_RBodies_discovery_Nissee Plock = #autoLOC_RBodies_discovery_Plock Karen = #autoLOC_RBodies_discovery_Karen } IGNORE { body = Sarnus } IGNORELEVELS { // body = easy normal medium hard Sarnus = true true true true Hale = false false false false Ovok = false false false false Slate = false false false false Tekto = false false false false Eeloo = true true false false Polta = false false false false Priax = false false false false Wal = false false false false Tal = false false false false Neidon = false false false false Thatmo = false false false false Nissee = false false false false Plock = false false false false Karen = false false false false } } <<Delet the rest of this>> @PART[TrackBodiesTelescope]:NEEDS[OPM&!GPP] { @MODULE[ModuleTrackBodies] { showUpgradesInModuleInfo = true UPGRADES { UPGRADE { name__ = RB_Upgrade difficulty = 6 scienceReward = 25 minAltitude = 500000 maxTrackDistance = 9E+11 electricChargeRequest = 15 description__ = Upgrade for ResearchBodies Telescope. } } } } PARTUPGRADE:NEEDS[OPM&!GPP] { name = RB_Upgrade partIcon = TrackBodiesTelescope techRequired = largeUnmanned title = Discovery Telescope Upgrade basicInfo = Upgrade ResearchBodies Telescope description = Increases the telescope's range to 900 Gm, roughly 22.5x its original range and nearly 2x Plock's distance from The Sun. The minimum required operating altitude is also raised to 500 km for reduced chance of glare from th body the telescope is orbiting. entryCost = 25000 } I should have mention that both issues went away
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