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Neil Kerman

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  • About me
    Ex-NASA test pilot turned corn farmer
  • Location
    O'neil Cylinder orbiting Saturn

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  1. Applied the fix, now all the parts have a volume of -1. Here is the log. I think it's probably a bug with the Part Volume mod but figured I'd post here to update you and to thank you for the help. I'll probably post something about this on the Part Volume mod's thread.
  2. I'm having an odd issue and first noticed it with some Bluedog DB parts, though I am unsure if the issue is related to Bluedog DB. Certain parts have very high volumes, much higher than they ought to be, while other parts have values which are much smaller than they ought to be, and in some cases negative values. Does anyone have an explanation? I have some screenshots of the problem and my log on this post https://imgur.com/a/PnkGjVa https://drive.google.com/file/d/1ouZt-T9nX3dM00QB-npOOdI-FhNX5Ebh/view?usp=sharing If you guys have any idea what could be causing this I'd greatly appreciate your input.
  3. Certain parts have very high volumes, much higher than they ought to be, while other parts have values which are much smaller than they ought to be, and in some cases negative values. Does anyone have an explanation? I have some screenshots of the problem and my log on this post https://imgur.com/a/PnkGjVa https://drive.google.com/file/d/1ouZt-T9nX3dM00QB-npOOdI-FhNX5Ebh/view?usp=sharing
  4. @Friznit Unsure where to post my question but this thread seems like a decent place. I was looking through the manual you'd made (awesome work by the way, I use it a lot and love all of your other wikis/manuals), specifically under the area for satellites. I really love the Scansat and Near Future Exploration inspired satellites you showcase there and was wondering if you'd ever posted the craft files for those satellites anywhere or knew where I could find them.
  5. Hi, I am having two, probably unrelated, problems with some of the parts from your mod. The first issue is that certain uncrewed command modules, (Notably for me the Apollo subsatellite) apparently have zero electric charge. I've noticed that the uncrewed command modules which have this issue are generally the ones which have the solar panels integrated into the actual part (Vanguard 1, Explorer 7, ETC). They also show zero Megajoules, which leads me to believe that this problem may be related to the KSP Interstellar Extended mod but I want to know for certain if this is the case or if I'm totally wrong and the issue is being caused by something else altogether. My second issue is that I right clicked the Apollo Service Module tank in the VAB and afterwards whenever I right clicked on parts no information came up. No idea what caused it. Please find a link to my logs at the bottom of this post https://www.dropbox.com/scl/fo/xhhm8pyp7ina2ky7avvpv/AJGeDa-K21IB8j8JztmCRiI?rlkey=48pphofzxh0ufmg2buni6b5w8&st=onbkuiqt&dl=0
  6. Totally agree. KSP’s core experience is exploration and discovery. It’s kind of an idealistic utopian game when you get right down to it, Kerbals are living in a society where they’re united and working together to explore the universe which is beautiful. I like it that way
  7. Agree, cool idea in theory. I would also add that implementing a terraforming system would take dev time away from other stuff more related to KSP’s core experience
  8. Hi, I’m having problems getting the Saturn 1B into orbit with an Apollo CSM. Both the first and second stage have full fuel but the second stage doesn’t seem to have enough thrust to punch up to say 80km before reentering. Please help me!
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