Bluastrid
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Posts posted by Bluastrid
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Any plans to “redux” your other mods now?
I’d love to see what you could do with the Launch Vehicles one!!
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On 12/10/2017 at 3:44 PM, The-Doctor said:
Are most of the habitats vertical, are there any horizontal based habitats? Just curious as I'm not even able to really play KSP right now and wanna decide on what to play with when I get the chance, lolz! Btw how's the kid? Boy or Girl?
You know in space, there's no up or down!
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On 06/10/2017 at 6:49 AM, Nils277 said:
Update to 1.5.5 and 1.5.6
Changelog:
Download:
Version 1.5.5 works with KSP 1.3.0
Version 1.5.6 works with KSP 1.3.1Adding bigger KIS container might come in the future.
I don't think that adding Xenon as a by-product of the reactor would make sence. Especially because the Centrifuge is already able to do so.
Much appreciated!!
@Bloody_looser As for the KIS container, I've found that surface-attaching the USI Kontainers on the K&K flat base actually looks nice, giving it a "loading-dock" feel. You might wanna try them until @Nils277 releases new parts.
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Change your root part in the VAB for the uppermost stage's control part.
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Found the issue : My base not having a probe core, it seems I needed a Kerbal in its command center in order to favor or unfavor an inventory.
Thx all for the help!
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1 hour ago, Nils277 said:
There is currently no special patch for RO i know of yet. Unfortunately i have no clue how RO changes the balancing of the parts. This would be something that someone who is experienced with RO has to make.
Hmm weird. Are you using the 'wireless' transfer between bases that is added by USI? Maybe @DStaal or @tsaven can have an answer to this?
The kontainer is physically connected to the workshop by being surface-attached to a K&K baseplate right next to it.
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Small bug I found : The K&K Workshop (OSE support) won't allow me to "favor" the big KIS Kontainers from USI, hence basically capping my production at 300L.
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4 hours ago, StarStreak2109 said:
Congrats on the release of your newest project. Priorities change now, but one day, you'll feel that KSP itch again. All the best!
Yeah, KSP's a godsend for those sleepless nights with an infant, trust me!
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Just now, DStaal said:
I wasn't aware that dirt is an OSE resource. I mostly know it from MKS.
(And one of the things I need to work out for the next release of the MKS integration pack is to get the drills working for the MKS resources.)
Yeah, OSE uses "Ore --> MaterialKits" and "Dirt --> Rare & Exotic" to get resources from off-worlds.
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I've started using OSE Workshop and noticed the inline drill can't be used for dirt. Is that something you could add in a future release? That'd be much appreciated!
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53 minutes ago, vossiewulf said:
I'm trying to deliver a couple extra pieces via my EL pad, it acts fine launching it at KSC, where I can put its gear down and drive it around with no issues at all. But when I build it via the EL pad I get no "separate" button, it just appears as part of the base, apparently attached to the launchpad. The main pod is an OKTO2 in between the viewing cupola and the Meerkat. It also shows up with no fuel or EC. Any suggestions here?
Build it with a decoupler on the bottom as its root part!
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Looks very promising!
If you're afraid it might be too OP for a stock career game, put it far down in the tech tree and make it super expensive to compensate, and voilà!
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Love, love, love your mod, can't wait for new updates!!
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Those new parts look awesome!
Cant wait for your next update release to renovate my aging Laythe station!!
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On 09/09/2017 at 11:11 PM, SuicidalInsanity said:
The M3X inline cockpit doesn't even have an IVA yet, but when it gets finished it will have both a standard and RPM IVA.
If it's not yet underway, can I suggest a bridge-type IVA, ala Star Trek's USS Enterprise, where the main pilot sits in a central chair? That'd be awesome!
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1 hour ago, Rafael acevedo said:
I just executed my first hoverfan orbital recovery. (used the kpbs base hub and 4 lift fans) Unfold at about 5000 agl and start decelerating, great for pinpoint landings on atmosphere worlds. As a side note the lift fans were not recognized by mechjeb as engines, so landing guidance does not work, it is totally manual landing.
OMG you've just got me wanting a hover-base!
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Love this mod, especially with OPM!
A couple suggestions :
• Mk2 and Mk3 sized pods for spaceplanes,
• A way to "mine" glykerol (I know it's been suggested before),
• A change of color for lengthy freezes: Having Jeb turn blue (literally) for a few days after having been frozen all the way to Sarmus would be funny!
[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
in KSP1 Mod Releases
Posted
Also works fine for me with the newest Kopernicus update. I'm only using parts packs besides OPM so I don't know about visual mods compatibility though.