Bloody_looser

Members
  • Content count

    364
  • Joined

  • Last visited

Community Reputation

357 Excellent

About Bloody_looser

  • Rank
    Sr. Spacecraft Engineer

Recent Profile Visitors

2,045 profile views
  1. Bloody_looser

    [1.4+] Kerbal Inventory System (KIS) v1.12

    After directly referencing the bn_upperJaw01 bone via debug for the props, they equipped properly on the female kerbal in the new suit. For male kerbals they work as is. Kinda strange. The mod describes the parts in such fashion.
  2. Bloody_looser

    [1.4+] Kerbal Inventory System (KIS) v1.12

    Hi, @IgorZ I've run into an issue while using the glorious Kerbal Hacks KIS addon. When trying to equip anything head-related (like glasses, headset etc.) on female Kerbals, sporting the new suit, KSP throws in log 'Error: evaTransform not found' and nothing happens. With the old suit everything works as designed. Hand-held items work with both suits. For male Kerbals everything works with both suits as well.
  3. Nvm, was too long away from KSP and should've read changelogs. Keep up the great work.
  4. Ow, yiss. Fair enough, I guess. Using more than a year-worth amount of depleted fuel to produce less than the smallest xenon can fit is not a very utilizable mechanic though.
  5. @Nils277, drill for dirt cfg has a wrong path for the model (in 1.5.3 at least). Btw, would you consider adding base-size KIS containers (10k large and 5k small), since to produce something kinda big - like a drill - one have to rely on third-party containers. Also, what about adding small xenon output as a by-product for reactor operation?
  6. Bloody_looser

    Kerbal Space Program 1.3.1 is live!

    What if introduction of the EVA navball itself was also a bug in the first place?
  7. Nah, that's not long. The very best inflammatory topics used to get tens of pages in a day. Lack of any explanation for the point, made by the OP, however, makes me suspect the same.
  8. Bloody_looser

    How Were You First Introduced to KSP?

    Seeing this GIF on the Internets.
  9. Bloody_looser

    KSP Weekly: From publisher to a comet's name

    Stay on the English version then. Problem solved. I see another issue here, since localization stuff might even lead to emergence of non-English only mods. I don't get all the hassle with the localization though. There's too little meaningful text in KSP - contracts' description doesn't make sense anyway, strategies are a joke, part descriptions are irrelevant. The only stuff that actually matters is a handful of spacey terms and figures. Figures are kinda like digits and quite universal by themselves, while learning a dozen of terms can't hurt anyone. The localization actually might be a sort of a PR stunt to boost some regional sales. As a guy from a non-English speaking country I personally know a handful of dudes who upon stumbling on a non-localized game go all like "Hurrdurr, this game is in English only, they don't respect us, I'm not paying for it." And use it as an excuse to pirate the game and play it with some sort of half-baked pirate localization. Or even without one. But it's highly unlikely that such people would actually buy the game if it ever gets localised, so such PR stunt might go in vain. Anyway, localization is up to SQUAD, but strictly IMO it's a waste of time, since it could help, in terms of playability and sales, some text-rich game, but that's not the case.
  10. Bloody_looser

    [1.x.x] Kerbal Hacks: Wearable KIS Props

    Finally, a mod crucial for my gameplay. Thank you, sir. UPD. @Enceos, Mic headset is missing a category in cfg.
  11. Bloody_looser

    Development Update for Consoles!

    Many ITT are badmouthing Flying Tiger, that's not fair. FT should get some credit. When SQUAD announced making ports for console, the community was really sceptical about it. While some were outright hostile, waving around "PCmasterrace" agenda, and others expected an outright fraud, the majority was sceptical about the very possibility of porting KSP to consoles. The modern consoles are nothing more than a really average PC with restrictions and licensing, and such a complex resource-hungry (and not very optimized) game like KSP is not the simplest stuff to port. So, KSP console port was expected to fail and fail miserably. Flying Tiger however managed to pull off the port kinda well. Yes, the port failed as expected, but in a good way. A couple of game breaking bugs is really far from the expected full-blown disaster.
  12. Check this out. It's really old, but still rocks.
  13. Bloody_looser

    KSP Weekly: The new Devnotes

    Came there to whine about rocket part revamp, stayed to watch butthurt console guys.
  14. Bloody_looser

    What Facts Do We Know About The Devs Leaving?

    Cheaters will rejoice? Or there's some deeper meaning?
  15. Bloody_looser

    Please let me apologize

    Welcome back.