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Nils277

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    Sr. Base and Rover Engineer

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  1. Thanks for reporting. Will correct this in the next update.
  2. @Fendrin The designers at K&K did not consider a Fuel-Cell converting hydrogen and oxygen into EC because they did not think anybody would be ready to turn the Electron and Fuel-Cell on and off depending on whether it is day or night to have a mixed cycle (they have not heard of any automatic way to do this until now). However, if provided with a good example of an existing version of a fuel-cell from another vendor that does have this ability, the designers at K&K are positive that they are able to work out a workaround for this shortcoming.
  3. Hi @chaos113 this adapter is already part of the mod. It is called : "Lynx Bovine Adapter". You can find it in the "Structural" category when the Buffalo Rover mod is installed.
  4. I'm having the same problem for FUR
  5. Update to 1.3.6 ~Spaaaaaace~ @littlecaptian I have looked up the max height for hovering and it can be set by the paramater you have changed in the config file. What you are using for the hover height is the actual "offset" for the height which is meant for making the rover be horizontal while hovering when the engines are not all at the same height. You can change the actual height via the "i" key for higher and "k" key for lower.
  6. Thanks for reporting! I will take a look at the issue and fix it if requred
  7. Thanks! Will add the blacklist to the next update. Are the any other parts known to have problems with SimpleRepaint? Thanks for the report. I will take a look at this and see why the greenhouse disappears for TAC-LS. It should be moved to the live support category. Maybe something changed and this causes problems. Edit: @gameskipper I have checked it out and privided that ModuleManager, CCK and CRP are installed correctly too, the greenhouse appears in the "Life Support" main category in the VAB/SPH.
  8. I can understand that this might be something that someone would like to change in the settings. I will try to remember to make this possible for the next update.
  9. Update to 1.6.15 @Bit Fiddler and @DeadJohnThe problem with the garage cover has been fixed in this release. Also thank you for the suggestions, However, since im currently just "maintaining" the mod to keep it running and fix bugs. I don't think there will be new featues added to KPBS in the in the foreseeable future. @The Credible Bulk and @SkyFall2489 the problem with SimpleRepaint has to come from this mod itself. None of the parts or configs have/had support for this mod. Best would be to report this to the creator of this mod. He/She can also contact me if there is something that is caused by KPBS (unlikely) contributing to this problem.
  10. Hi @littlecaptian sorry for the late reply. Having a higher hover height is not possible using configs. This was a design decision to not make the hover engines too overpowered. As a kind of physical explanation, the hover engines use the "ground effect" to hover efficiently, This would not work in higher altitudes.
  11. Hi @Mortimer Kerman thanks for the translation. I will add it to the launcher as soon as possible
  12. Hi @Grimmas thank you for the pull request for fixing theses issues! And sorry the long wait, way too much else to do at the moment... I will review and merge the pull request in the coming days and make an official update. This will also include a fix for the wrong storage units.
  13. Hey, sorry for the alte reply. As the log mentiones, the Exception comes originally from a Kerbalism module because one of the used resources in KPBS are not known to Kerbalism. The fault seemt to be at both sides here, the module from Kerbalism should handle such cases more gracefully and just ignore the unknown resource instead of crashing all the time. Since Kerbalism tends to change constantly and i'm currently far from actively keeping track of the changes, the support for Kerbalism is probably outdated (as in the resource was once used be Kerbalism but is not anymore) Hey, i would probably go with deprecating the original parts and creating new ones with the correct configuration, this seems to be the best solution that does not break anything
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