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Nils277

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About Nils277

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    Sr. Base and Rover Engineer

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    Searching for Spice on Duna

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  1. I would call it an enhanced version bump It will of course be compatible with the lastest KSP. Additionally it will add: Support for the new Inventory/Storage system for all (applicable) parts 1-3 new container that are specifically used as storage For now, there will not be more to add.
  2. I truly had to laugh reading the quote again Sometimes a little typo can contain a lot of truth....
  3. Again sorry for being inactive for quite some time. There were (again) some deadlines at work that needed my whole attention. I hope that i can start working on the updates from tomorrow. Can you write me a PM regarding KerbalismSimplex, so we can discuss the neccessary changes? My informations are quite outdated, and i again have to get used to the how KSP modding works.... If i remember correctly, this is an issue with Kerbalism because KPBS uses its own Module to animate the MK2 that is not 100% compatible with the volume changes from Kerbalism. It is likely that
  4. Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version with updated dependencies and if requierd fixes for the latest version of KSP. @kerbalxploder yes, a translation into Japanese would still be could and definitely benefit the Mod. If you still like, send me a PM, so we can discuss the details
  5. Hey all, sorry for the late replies and long absence, actually i have not been playing KSP for at least a year now. When i get time in the next weeks, i will try to catch up with the latest changes and make at least a version without an error message and updated dependencies.
  6. @Sebra can you post, what the log spam for the Service Module is? It seems that it does not appear in my game. I tried in VAB/SPH and in Game with the "Lynx Utility Bay" and the "Lynx Service Bay" and neither causes a log spam.
  7. Do you have Textures Unlimited installed? It seems that the FUR configuration is not compatible anymore and cannot use textures unlimited. @darthgently and @DefenderX1 can you try to go into the folder GameData/KerbetrotterLtd/FelineUtilityRover/Patches and rename the file TexturesUnlimited.cfg into e.g TexturesUnlimited.disbaled?. This should disable texture unlimited and make at least the texture available again. @DefenderX1 Can you also check if this fixed you problem with the CDT? I
  8. Do you have any mod installed that changes the textures? E.g. Textures Unlimited? I just tested FUR without any other mod and the textures were just fine. Havent tested the parts categiry though, will do once i'm back
  9. Hey all, i wanted to release an update of FUR for KSP 1.10 before going on vacation but did not quite finish everything, so the update has to wait until after the 28.th of July. For all i know FUR seems to run fine with KSP 1.10. If you find any bug, please let me know so i can fix them once i'm back.
  10. Update to 1.6.12 Changelog: Download: Hope this will all work in KSP 1.10. I tested, but there might me something that does not work. If you find something, let me know.
  11. Ah, you are right, will remove it Looks like an oversight from my site. Will work an the appropriate patches.
  12. This is really strange one...have you tried to remove the while mod folder and redownload it? Maybe something with the download went wrong Yhea, this bug is a pretty annoying but hart do find one. I have not been able to reproduce it on my system and thought that a fix in the code did fix at least the message. Will try to run through the code again to find a fix This is weird, will have to take a look at the config files for the contracts to see of something is weird there...
  13. The Planetary Cupola and the Central Hub are Survey Stations Hmm, seems that something went completely wrong and the parts are not loaded at all. Unfortunately the log you shared is empty for me. Almost all of the time i encountered this, the problem was that the parts went into the wrong folder in the KSP installation. Can you re-check this, if there happened an error? From time to time yes, its a problem of KSP from the very beginning. An interaction of parts with the ground are not always peaceful Do you use the legs for placing the bases on the ground or is the bas
  14. Due to a bug in KSP 1.9.0 and 1.9.1 itself KSPedia entries from other mods do not work. We need to wait for a fix in the next KSP
  15. Update to 1.6.11 Changelog: Download: 1. I added a very small MaterialKits storage to the Workshop 2. As far as i know KIS does not support inflatable storage by default. This does not seem to be a feasible idea 3. There actualle were no changes that needed a new translation
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