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About DStaal

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  1. IIRC, that one wasn't actually NASA's, it was some off-road vehicle manufacturer's that they made and got NASA to let them show off. There were a number of major flaws for it to be an actual Mars rover (mostly in that the design pretty much assumed an Earth-type atmosphere...).
  2. Nope. I thought I'd remembered it'd been updated - but I hadn't been getting it to work for me. I reinstalled and I can now see the power conduits (which I wasn't before), so it was probably something in my install.
  3. I'm not sure this mod is fully compatible with the latest version of KAS. (Which changed up how those links work.)
  4. DStaal


    The most useful airbags I've found (mod says 1.4, still works fine in 1.6):
  5. DStaal

    1.875m parts required

    I believe that mod partly depends on the Making History expansion however, so you're going to be stuck in 1.3.1.
  6. DStaal

    [1.6.X] HabTech2 | Stockalike ISS Parts!

    AVC just requires a .version file, which is a JSON text file with a few pieces of info: http://ksp.cybutek.net/miniavc/Documents/README.htm (You can also include MiniAVC, if you want - but if you don't, people using the full AVC will still have the check, as long as you have the version files in place.)
  7. Do you mean the rover's in that size, or the parts are? For the rover - check out the Karibou. It's 2.5m size, and has some rockets that will help greatly with any landing in that size. (Actually, check out the Feline Utility Rover as well - it's side-mounted rockets are very nice and flexible.) For the parts... a recent one that has some nice parts for delivering cargo is flat-bottomed shuttle systems.
  8. DStaal

    Mother Development Thread

    I would like to add that Bonus Eventus posted less than a month ago saying he was still working on this mod. (Admittedly, it was in a different thread.) https://forum.kerbalspaceprogram.com/index.php?/topic/181390-kerbodyne-landing-legs/
  9. DStaal

    X-Ray on any part.

    JSI Advanced Transparent Pods is the closest thing to this I've seen in KSP. It's dependent on the part supporting it though. Could be interesting as a separate mod.
  10. DStaal

    [1.6.x] Decoupler Shroud

    I think a few pics of the craft in the various configurations would likely help a lot.
  11. DStaal

    [1.3] - Modular Kolonization System (MKS)

    Part count and partmodule count... MKS's logistics and advanced features do take a fair amount of compute time. I don't think it's unreasonable amounts - just that it adds up.
  12. DStaal

    [1.3] - Modular Kolonization System (MKS)

    You might like this mod:
  13. DStaal

    [1.3] - Modular Kolonization System (MKS)

    It's also worth noting that KSP has a setting for the number of lights (that can illuminate) it can have in a scene - defaults to something about 8 I believe. If there are more lights than that present, they just stay off and don't work. There's no limit to number of emmissves. (Cosmetic lights.) So you can have them on all your parts if you want.
  14. DStaal

    [1.5.*] Filter Extensions (No localization)

    Thanks, works perfectly.
  15. DStaal

    [1.6.x] Outer Kerbin

    Hey, everyone knows Minmus is made of ice cream. If Phybi is made of dirt it's still less than density of Earth in relation.