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FlyingTexan

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  1. Ok I'm at the point I'm wondering if something is borked on my end. I'm running version 1.11.2 just to be safe all the mods work fine. Regardless of what reactor I take, what thermal generator I attach, and how many heatsinks I put on it I can't seem to get anything to register anything. They say they're up and running. I have piles of batteries and everything else. Yet I can't get anything to work. Can someone show me their exact setup for a test bench (reactor, fuel, generator) so I can mimic it on my end and figure out what I'm doing wrong. I really want to get a big setup going to beam power and I can't seem to get any of them to work. Maybe if I look at how you set things I can find whatever is wrong on my end. Right now it feels like a bug.
  2. Any solution to this? I found this thread after hitting up CKAN and downloading and installing KSP to my new gaming laptop. Hadn't played in a while but am hoping a fresh install of everything will work. Anyway to add the old scatter then?
  3. Liked the idea of this mod but threw it in and couldn't figure out how to implement it. Brought up the menus but browsed the documentation and seems very convoluted.
  4. I used CKAN for the mod and it really looks like it's going to be fun as I use it in my career mode. Anyone know where theres a guide for it? Maybe it's my google but I'm having issues trying to find something. Also want to know what I can tweak etc. Thanks!
  5. If you're in early career mode I'd advise against it. I found once you do something all your good contracts revolve around that. I'd suggest just getting to orbit then picking up a lot of pax missions. Then after building up some cash hit the mun orbit and do pax missions for that. I'd take 24 pax at a time and get over $2mil a pop.
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