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Friendly Neighborhood Sewer Octopus
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Does anyone else feel as if they saw this coming?
Kernel Kraken replied to Kernel Kraken's topic in KSP2 Discussion
I do respect all of the developers’ work over the years! I mentioned so in the first few lines of my post. Game developers have to be both an engineer and an artist: creating concepts to express their ideas, creating the tools to make those concepts work, and making sure they’ll resonate with an audience. As an independent musician, I can sympathize with the artist half of a developer team’s work- and how it’s often at least somewhat impeded by your publishing company/marketing firm/record label- depending on your chosen profession, of course. Developers have another job, having to create many the tools they need to build the game in the first place. I can’t imagine what life as a musician would be like if in order to get a certain sound I liked, I had to hand-build more equipment for myself (well, I have done that, but it’s much less common than in software .) I’m incredibly grateful that a sequel was in the works in the first place, and grateful for a dev team that was as community interactive as they were! My gripe is with the publisher. I hope to see the IP find a new home someday -
Does anyone else feel as if they saw this coming?
Kernel Kraken replied to Kernel Kraken's topic in KSP2 Discussion
I’m more thinking about 2018-2019, before the game was even announced. I remember rumors of a sequel once Take Two acquired Squad. I’ve always felt very pessimistic, as I felt that the charm of the game came from the classic indie jank- the Krakens, the close-knit community, the Easter eggs, ect.. I’m not sure I expected the project to end up like this, but I remember having somewhat low hopes, simply due to the big publishing company and the way they tend to choke out indie studio’s unique voices. -
Just a disclaimer: I do not want this thread to end in bashing any real human people who have feelings, just like you and me. I understand if this discussion isn’t productive and there’s no ill will if the thread is removed. The developers working on KSP 2 deserve nothing but our thanks, respect, and admiration for the years of effort they put into a franchise we love. I haven’t been active here in about 4 years, so I may be a bit out of touch with current community attitudes lol. That being said, does anyone else here feel like they saw the current turn of events coming? I remember when T2 first purchased Squad and the rights to KSP’s IP. I remember the community pushback, all of the deleted argument threads, the EULA fiasco, all of the things that most people outside of the forums never really saw. No one was excited for T2. No one thought the franchise would develop in a direction consistent with the established community lore around it. Personally, I never had high hopes for KSP’s development. It’s simply not the type of game Take 2 usually makes a lot of money on. There’s not a whole lot of live-service monetization potential in a sandbox game, and there’s hardly any story potential. It just doesn’t seem like their ballpark. And especially without any of the original team on board, I felt as if it was a matter of time before we started getting some very depressing announcements. There were even threads when the game was announced denouncing those with high hopes for the project. I just feel disappointedly validated with the recent news from T2 & PD. Were there any other warning signs you noticed in the lead-up to the project somewhat falling apart?
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What have you been playing recently? (Other than KSP)
Kernel Kraken replied to a topic in The Lounge
I have sunk 26 hours into Space Engineers over the weekend. I need serious, serious help… -
Carboniferous Targets.
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Banned (Reason: Too Many J's In Name)
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My friends recently found an in-person computer parts store (I was amazed it existed!) and went to check it out. One of them texted me a picture of an RTX 3060ti on the shelf and asked if I wanted one, and I could pay him back later. Turns out they were charging $900 for it. How are actual retail establishments scalping like this???
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@Kebab Kerman Oops missed your summon by a month. I should check this site more often.
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AtomicTech started following Kernel Kraken
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What will you name your first interstellar colony ship?
Kernel Kraken replied to Nirgal's topic in Prelaunch KSP2 Discussion
I name most of my builds in games after albums or songs. Probably something off of 2112- I like “Syrinx” a lot. -
Sorry, made this post 3 years ago. I haven't played CS:GO in about a year and I haven't used Steam in about that long either.
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I doubt it'd hit 30. I'm building a new system pretty much just to run KSP 2. I doubt my 1060 would run it well.
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Dude the devs gotta have some good music!
Kernel Kraken replied to Dr. Kerbal's topic in Prelaunch KSP2 Discussion
The Kevin MacLeod royalty-free tubes were iconic and not really that bad, but they got stale. I can't wait to see what they come up with! You don't really need a mod for that. You can just go into the game's files and replace the sounds with your own .MP3s. -
Will KSP2 have MacOS support at launch?
Kernel Kraken replied to KerbalmyButtpleez505's topic in Prelaunch KSP2 Discussion
I'm a huge PC snob and an avid Apple hater, but MacOS support should absolutely be a priority. More people would be able to buy the game and contribute to the community that way, and more Mac people will be joining the forums so I can bully educate them about their OS preferences. -
What are you drawing with? A mouse? A tablet?