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flart

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  1. Thanks, so there is https://github.com/coldrifting/JNSQ_ScattererPatch https://github.com/coldrifting/JNSQ_ParallaxScatters Any chance someone knows if it will work for CKAN JNSQ + CKAN Scatterer 0.08 + CKAN EVERedux + CKAN Parallax? (No volumetric clouds, no TUFX) I'm not sure how it should look, so it's difficult to know if everything is working as expected. @Coldrifting Have you made JNSQ_ScattererPatch for CKAN Scatterer 0.08 or for the latest Volumetric cloud one ?
  2. @Angelo Kerman I have only Sandcastle from your mods and it depends on WildBlueCore, and WildBlueCore provide several new parts and new functionality, which looks like non-related to Sandcastle itself. Could you please confirm if it is truly a required dependency? Also, localization tag issues:
  3. Does configs for CKAN Scatterer exists? CKAN JNSQ + CKAN Scatterer 0.08 + CKAN EVERedux + CKAN Parallax ? (no Volumetrics cloud, no TUFX)
  4. You also have this @JadeOfMaar? Structural Fuselages from AirplanePlus miss their subcategories AirplanePlus + Stock: Also Mk1 Structural stock is in Nacelles for some reason UPD. Got it! So, CPT moved the mk3s1p5hull from Payload to Structural (since it doesn't have any doors), and VABO is there to create Cargo Bays for that part now under Structural. And now I am asking why other structural parts from AirplanePlus is not in the same Cargo Bays, which is not suppouse to be there in the first place.
  5. @PART[*Wheel*|wheelMed]:FOR[VABOrganizer] { %VABORGANIZER { %organizerSubcategory = wheels } } I think *Wheel* wildcard there is pretty bold
  6. @Nertea SystemHeatHarvesters/genericHarvesters.cfg also need ModuleAsteroidDrill and ModuleCometDrill patches from SystemHeatHarvesters/Squad/SystemHeatDrill.cfg
  7. hi, it's probably possible, but not in this mod. It's easier to make a parts limit larger using Custom Barn Kit
  8. It's better to fix these MM errors to ensure the cache is saved. I checked my MM patches, the Consumptor only created for the RELAY and DIRECT antennas, but not INTERNAL, so it's probably something else.
  9. @Bit Fiddler Most likely there is some mods conflict, 12 EC/s for small plane is not ok. I don't know mods that make all internal antennas very powerful (probably something around 10T), but in this scenario any part with internal antenna will draw 6 EC/s (because of 10T power) Share KSP.log and GameData/ModuleManager.ConfigCache — not on the forum, load somewhere online, and put links there.
  10. CommNet Antennas Extension 2.1.9 added bulkheadProfiles updated Chinese translation (thanks to github.com/zhangyuesai) updated MM 4.2.3 CommNet Antennas Info 3.1.4 updated Chinese translation (thanks to github.com/zhangyuesai) CommNet Antennas Consumptor 3.5.8 updated Chinese translation (thanks to github.com/zhangyuesai) updated MM 4.2.3
  11. CommNet Antennas Info 3.1.3 The vessel rating in the Internal Antenna PAW accounts for the antenna strength modifier in the difficulty settings (thanks @SergeantBlueforce for the bug finding)
  12. CommNet Antennas Extension 2.1.8 VABOrganizer patches (thanks to github.com/Adventurer13)
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