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KSP2 Release Notes
Everything posted by Mecripp
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YANFRET are you adding or changing any engines names in the next update ?
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Anyone have a fix for this with the Skylon mod http://forum.kerbalspaceprogram.com/threads/49756-WIP-R-E-L-Skylon-C2-Alpha-Released-FAR-config-broken-%2808-Dec-2014%29 has it changes one of the fuels the skylon uses ?
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Mecripp replied to benjee10's topic in KSP1 Mod Releases
Stock Drag fix works really good and you don't have to worry about all the FAR support. -
Come on Cargo Dragon this kerbal needs a good looking cargo pod to transport all the LS supplys and stuff
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There is only 2 mods that, I know of Hooligan Labs Airships would be the best but looks broke http://forum.kerbalspaceprogram.com/threads/53961-0-22-Hooligan-Labs-%28now-under-new-managment%29-Featuring-Airships-Subs-and-more and then theres Procedural Airships but there big http://forum.kerbalspaceprogram.com/threads/99132-0-90-Procedural-Airships-1-3-dec-20th-2014 - - - Updated - - - EDIT- Pretty cool video http://www.space.com/28081-nasa-vision-for-venus-havoc-airships-video.html#ooid=d4b2dmcjqtpyv-ZP7zBHwKv3sxmz4LbS
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Mecripp replied to riocrokite's topic in KSP1 Mod Releases
Thanks for the update -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Mecripp replied to riocrokite's topic in KSP1 Mod Releases
Don't know how you are getting that one beam to change to hollow don't see that setting at all -
I have a rescaled pod if you want the settings made the pod as close to the size of the trunk ?
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More things to test out
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ScanSat does track your orbit you can toggle it off and on and think it's only on the big map.
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Think he might be talking about Telemachus http://forum.kerbalspaceprogram.com/threads/24594-0-23-Telemachus-%E2%80%93-Telemetry-and-Flight-Control-in-the-Web-Browser-%282014-1-11%29 And there was this http://forum.kerbalspaceprogram.com/threads/75986-Using-NASA-Mission-Control-Software-with-KSP but the same guy.
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Now can we re-vote ? like to change my IVA for a Cargo POD
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[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Whats not working ? A couple little patches and all works good. -
Be nice to have Cargo Dragon with it's truck on the poll hehe be stuffing stuff in the cargo pod and the trunk
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Whats wrong with the one he has and some of vens docking ports you can still use you just have to use the stock offset tool. EDIT- Maybe you would like some of this by Cpt. Kipard http://forum.kerbalspaceprogram.com/threads/73005-0-90-Kip-Engineering-Non-Androgynous-Docking-Ports-Released!-%289th-Jan-2015%29 There are alot of docking ports out there for you to pick from.
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Thats what, I posted on #6 but the monopropellant engine side don't have fx and you have to set action groups to change engine or they both will run at the same time. EDIT- SEC let me make a quick changed will post in a sec or min. +PART[radialLiquidEngine1-2] { @name = radialLiquidEngine_Mono1-2 @title = Rockomax Mark 55 Radial Mount Liquid Engine & monopropellant burning %MODULE { name = MultiModeEngineFX primaryEngineID = Liquid_Burner secondaryEngineID = Mono_Burner } @MODULE[ModuleEngines] { name = ModuleEnginesFX engineID = Liquid_Burner @ignitionThreshold = 0.33 } MODULE { name = ModuleEnginesFX engineID = Mono_Burner thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 90 heatProduction = 350 fxOffset = 0, 0, 0.1 PROPELLANT { name = MonoPropellant ratio = 0.4 DrawGauge = True } atmosphereCurve { key = 0 360 key = 1 320 } } This one will copy that engine so you have both to one of us fix it all up. EDIT- You just need ModuleManager. *.*.* installed which good chance you do already EDIT- Here is a file if you need it just put it in your KSP/GameData folder anywhere. https://dl.dropboxusercontent.com/u/72893034/TEST_Engine.cfg
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O Dam lol thats to funny and, I missed it. EDIT- Thanks for the quick update Pretty rockets here, I come now get in there jeb where going to send you somewhere.
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When going to the launch pad has soon as the vessels loads on the pad.
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tygoo7 something is wrong with the patch getting a null if, I put a docking port there, Can put other things just not a docking port ? EDIT- This is spamming over and over at ModuleDockingNode.CheckDockContact (.ModuleDockingNode m1, .ModuleDockingNode m2, Single minDist, Single minFwdDot, Single minRollDot) [0x00000] in <filename unknown>:0 at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0 at ModuleDockingNode.<SetupFSM>m__124 () [0x00000] in <filename unknown>:0 at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object But it makes my rocket look good