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Everything posted by Mecripp
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[WIP][1.0.2] Black Sky suborbital rocketplane V0.30
Mecripp replied to AndyMt's topic in KSP1 Mod Development
A cargo bay would be great and have you seen Adjustable Landing Gear http://forum.kerbalspaceprogram.com/threads/99660-0-25-Adjustable-Landing-Gear-v1-0-1-Nov-9 it does need some plugins but the License: CC-BY-SA 3.0 you might give him a message if you want to use them -
Portable Rover Components. New project from ASET. (up 29/07/14)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Take it your using KIS and KAS and if you know how to edit the cfg's try this and don't drop them http://forum.kerbalspaceprogram.com/threads/86343-Portable-Rover-Components-New-project-from-ASET-%28up-29-07-14%29?p=1823147&viewfull=1#post1823147 put them in your EVE backpack you can only get a couple of piece at a time the main frame you can drop where you want if you use what, I posted when you drag them out of the backpack move them to where they will go and release then you can fine tune them. -
Maybe something like
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On that note have to steal one of sp1989 post
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HEHE you should leave them on the pad or is that one of them space elevator ?
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About launch time ?
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RAM-saving alternatives to ActiveTextureManagement?
Mecripp replied to SpaceLaunchSystem's topic in KSP1 Mods Discussions
If you are running windows there something like open GL. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The last CFG you post is good to go all works thanks. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Isn't the Vulcan just a Altas V with a face left ? -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Mecripp replied to riocrokite's topic in KSP1 Mod Releases
lol thats a good one. -
Okay, so what's the obvious thing I'm missing?
Mecripp replied to MatterBeam's topic in KSP1 Mod Development
Is it still not working ? If not post or send me the cfg will like at it. EDIT- Thats fine will look at it and get back with you. -
[WIP][1.0.2] Black Sky suborbital rocketplane V0.30
Mecripp replied to AndyMt's topic in KSP1 Mod Development
Well, I use stock dragfix and it is alittle hard to control if you pitch to high it wants to flip and fly on it's back and couldn't make orbit with it but looks great. -
it got scrubbed dang weather.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
you say we can redistribute a MM patch ? NoDerivatives  If you remix, transform, or build upon the material, you may not distribute the modified material. ? EDIT- Thought something like this came up before and we couldn't even use the name of the PART which stops of from share MM's. -
The biggest deal is 1024 and 512 some computers you can't tell they look the same it's like so people like 8k sky box, I can't tell a 8k from a 4k. EDIT- And the 8k will use more ram that is a quick test you can run is all stock change you sky box to a 8k and see how much ram it's eatting and the 4k and check ram and like, I said some of us can't tell a 8k from a 4k and save some ram.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Not to say it's still in the atmosphere at the point try again. EDIT- And the problem is with the expanding plume as yes they expand it's the looks of this and they don't stop at the out of the atmosphere the plume should get big but no flames this FX just look like a bad bad smoke ball and if would post a side shot of the same shot you would see that, That is the good angle from the side shot you start to see this large boxes pop up every couple of sec's. -
I must have done something wrong or looked at it wrong but thought, I started CMES folder was 345 MB, I converted all the texture that was TGA to PNG and all the textures that was 1024 got cut down to 512 so now it says CMES folder is right at 168 MB rounded up and, All looks the same to me. EDIT- And if, I know alittle about textures looks like a couple of spots might be about to do alittle more texture sharing.
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HEHE to funny
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[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
You show me a rocket launch that has a ball of smoke out of the atmosphere this are not realistic FX but yes the models are great. EDIT- And thanks Kartoffelkuchen for the FX fix will try. -
YANFRET maybe before you break it in to packs maybe try a lower resolution pack ?
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If you have more then one install or if you can take out ATM and load the game that would have been a better way to see if thats the problem which think its about 80 % right and the file can be anywhere there maybe one in ASET mod folder looks like it might be on the part cfg like I said, I haven't used ATM in sometime my computer worked hard with it then it does with out it and maybe they fixed that by now. //----- ATM Config (thanks Green Skull)----------------------------------------- ACTIVE_TEXTURE_MANAGER_CONFIG { folder = ASET enabled = true NORMAL_LIST { texture = ASET/ALCOR_LanderCapsule/Part/ALCORtempNormalMap2_NRM } OVERRIDES { ASET/.* { compress = false mipmaps = false scale = 1 max_size = 0 filtering = Trilinear make_not_readable = false compress_normals = false mipmaps_normals = false scale_normals = 1 max_size_normals = 0 } } } EDIT- That was in ASET/ALCOR_LanderCapsule/part and you will is ALCOR.cfg open it with notepad. EDIT- Or make sure you have everything installed in the right place.
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[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
when they get to the big brown and yellow ball of smoke that should be flames, I guess thats what it is and it stay even out of the atmosphere there just bad looking in a bad way and not real at all and stock FX would be better looking then this or some hotrockets. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
Mecripp replied to sumghai's topic in KSP1 Mod Releases
I have stock used and aies solar panels on the service module and don't have that problem. -
O Man O Man I'm getting the cargo ready hehe