Jump to content

Mecripp

Members
  • Posts

    5,211
  • Joined

  • Last visited

Everything posted by Mecripp

  1. YANFRET are you adding or changing any engines names in the next update ?
  2. Anyone have a fix for this with the Skylon mod http://forum.kerbalspaceprogram.com/threads/49756-WIP-R-E-L-Skylon-C2-Alpha-Released-FAR-config-broken-%2808-Dec-2014%29 has it changes one of the fuels the skylon uses ?
  3. Found it was Advanced Jet Engine that not playing nice with the skylon.
  4. Stock Drag fix works really good and you don't have to worry about all the FAR support.
  5. Come on Cargo Dragon this kerbal needs a good looking cargo pod to transport all the LS supplys and stuff
  6. There is only 2 mods that, I know of Hooligan Labs Airships would be the best but looks broke http://forum.kerbalspaceprogram.com/threads/53961-0-22-Hooligan-Labs-%28now-under-new-managment%29-Featuring-Airships-Subs-and-more and then theres Procedural Airships but there big http://forum.kerbalspaceprogram.com/threads/99132-0-90-Procedural-Airships-1-3-dec-20th-2014 - - - Updated - - - EDIT- Pretty cool video http://www.space.com/28081-nasa-vision-for-venus-havoc-airships-video.html#ooid=d4b2dmcjqtpyv-ZP7zBHwKv3sxmz4LbS
  7. Don't know how you are getting that one beam to change to hollow don't see that setting at all
  8. I have a rescaled pod if you want the settings made the pod as close to the size of the trunk ?
  9. Did you download this one http://forum.kerbalspaceprogram.com/threads/92393-0-24-2-MapResourceOverlay-for-Science-Karbonite-MKS-and-biomes-VERSION-0-2-7?p=1705789&viewfull=1#post1705789
  10. Something is bugging my skylon it shows alittle LiquidFuel and Oxidizer on the skylon but, I can't found them in any of the cfgs maybe a bug with ModularFuelTanks but when goto ClosedCycle it still want to burn Oxidizer and not LiquidOxygen so you get a flame out anyone else have this problem ?
  11. ScanSat does track your orbit you can toggle it off and on and think it's only on the big map.
  12. Any chance on a Boeing X-37 it would be like a baby skylon for them smaller jobs ?
  13. There some in the Thread or you can get it from KAX mod http://forum.kerbalspaceprogram.com/threads/76668-0-90-Kerbal-Aircraft-Expansion-%28KAX%29-v2-3-4 or any of RoverDude mods
  14. Think he might be talking about Telemachus http://forum.kerbalspaceprogram.com/threads/24594-0-23-Telemachus-%E2%80%93-Telemetry-and-Flight-Control-in-the-Web-Browser-%282014-1-11%29 And there was this http://forum.kerbalspaceprogram.com/threads/75986-Using-NASA-Mission-Control-Software-with-KSP but the same guy.
  15. Now can we re-vote ? like to change my IVA for a Cargo POD
  16. Whats not working ? A couple little patches and all works good.
  17. Be nice to have Cargo Dragon with it's truck on the poll hehe be stuffing stuff in the cargo pod and the trunk
  18. Whats wrong with the one he has and some of vens docking ports you can still use you just have to use the stock offset tool. EDIT- Maybe you would like some of this by Cpt. Kipard http://forum.kerbalspaceprogram.com/threads/73005-0-90-Kip-Engineering-Non-Androgynous-Docking-Ports-Released!-%289th-Jan-2015%29 There are alot of docking ports out there for you to pick from.
  19. Thats what, I posted on #6 but the monopropellant engine side don't have fx and you have to set action groups to change engine or they both will run at the same time. EDIT- SEC let me make a quick changed will post in a sec or min. +PART[radialLiquidEngine1-2] { @name = radialLiquidEngine_Mono1-2 @title = Rockomax Mark 55 Radial Mount Liquid Engine & monopropellant burning %MODULE { name = MultiModeEngineFX primaryEngineID = Liquid_Burner secondaryEngineID = Mono_Burner } @MODULE[ModuleEngines] { name = ModuleEnginesFX engineID = Liquid_Burner @ignitionThreshold = 0.33 } MODULE { name = ModuleEnginesFX engineID = Mono_Burner thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 90 heatProduction = 350 fxOffset = 0, 0, 0.1 PROPELLANT { name = MonoPropellant ratio = 0.4 DrawGauge = True } atmosphereCurve { key = 0 360 key = 1 320 } } This one will copy that engine so you have both to one of us fix it all up. EDIT- You just need ModuleManager. *.*.* installed which good chance you do already EDIT- Here is a file if you need it just put it in your KSP/GameData folder anywhere. https://dl.dropboxusercontent.com/u/72893034/TEST_Engine.cfg
  20. O Dam lol thats to funny and, I missed it. EDIT- Thanks for the quick update Pretty rockets here, I come now get in there jeb where going to send you somewhere.
  21. When going to the launch pad has soon as the vessels loads on the pad.
  22. tygoo7 something is wrong with the patch getting a null if, I put a docking port there, Can put other things just not a docking port ? EDIT- This is spamming over and over at ModuleDockingNode.CheckDockContact (.ModuleDockingNode m1, .ModuleDockingNode m2, Single minDist, Single minFwdDot, Single minRollDot) [0x00000] in <filename unknown>:0 at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0 at ModuleDockingNode.<SetupFSM>m__124 () [0x00000] in <filename unknown>:0 at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) NullReferenceException: Object reference not set to an instance of an object But it makes my rocket look good
×
×
  • Create New...