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KSP2 Release Notes
Everything posted by Mecripp
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Your having trouble keeping the Orion straight ? If so did you check your log file or debug for any errors spamming the log ? EDIT- Works great for me no problems
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
Did you look in the download folder ? EDIT- It's in the Optional ModuleManager files in the download. -
Horizon Aeronautics - Development Thread
Mecripp replied to stubbles's topic in KSP1 Mod Development
I'll 2nd that -
Kupiter 2 for the nostalgic, a Jupiter 2 (TV show) model for KSP
Mecripp replied to MLWostal's topic in KSP1 Mod Releases
I like the looks of the launch stand now just need a real long ladder -
There is a tweakscale cfg in the thread.
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[1.1.3] Large Structural Components [24th August 2016]
Mecripp replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Just a part pack should work fine if you play a career, I haven't checked it in some time but you might have to add if it don't have it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
O very nice can't wait to play with that -
Bored 3D Modeler looking for a challenge..
Mecripp replied to Cryocasm's topic in KSP1 Mods Discussions
Would love a good looking part like this -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Mecripp replied to TaranisElsu's topic in KSP1 Mod Releases
The players log in linux is in Home the hit shift H to unhide files then look for .config then look for unity3d and you are there hope it helped. -
Mod that can switch which texture a part uses
Mecripp replied to The DigitalAlchemist's topic in KSP1 Mods Discussions
If your talking about the whole texture you need Firespitter plugin it has a MODULE FStextureSwitch2 you can setup. EDIT- Here is a mod that using it and you can see how to set it up. http://forum.kerbalspaceprogram.com/threads/100984-0-25-NEBULA-space-engineering-Decals-Update!-Quality-fix-more?p=1557499#post1557499 -
[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
The Subassemblies works fine for me. -
ATLAS. is there a need in it despite of FASA????
Mecripp replied to DennyTX's topic in KSP1 Mod Development
Please can we have -
Just a FYI BahamutoD did a Atlas V you can look at http://forum.kerbalspaceprogram.com/threads/59701-Atlas-V-Parts-for-RO-RSS and also Kartoffelkuchen is working on Atlas V here http://forum.kerbalspaceprogram.com/threads/78741-0-90-Launchers-Pack-V3-1-Delta-II-6000-series-released!-Atlas-V-in-development and can't wait to see what you come up with.
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Yes very nice can't wait to see more
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[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I make a mistake pictures, I was looking at was hard to see but found some better one's all good my bad. EDIT- Why do you have the throttle locked on the engines and the plum are expanding to fast you have them fully expanded in your still in Atmosphere there in expanded before you get to the upper Atmosphere. -
You can still use Bobcats IVA for it and if you want stock RPM with it to boot in the thread here some one made a nice fix for it, It's what, I use for it. EDIT- Think this is it http://forum.kerbalspaceprogram.com/threads/64993-0-90-Chaka-Monkey-Exploration-Odyssey-0-27-1-EFT-1-Commemorative-Edition?p=1526519&viewfull=1#post1526519
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[WIP] NohArk's Pick and Pull - Space Tug DEV 0.4
Mecripp replied to nli2work's topic in KSP1 Mod Development
All, I can say is WOW !!! -
Has anyone using Linux got this tweakscale to work ? keep having to go back to the old one this work just locks the game up when, I pick a part. And @AccidentalDisassembly I hope they don't add that to this plugin it would just be a file, I have to hunt and zip up or delete. EDIT- Thanks for the feedback Eleven maybe, I have a bad cfg somewhere didn't think to look at the log tell, I put the old one back in and started the game then to later over-ride the file ouch will try again.
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Kerbal Stuff, an open-source Space Port replacement
Mecripp replied to SirCmpwn's topic in KSP1 Mods Discussions
Wish more mods used Github if then not going to use curse has kerbal stuff is down alot. -
[1.7.2] KK Launchers - Delta, Atlas Pack
Mecripp replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen What info you working off of from the way it looks your mixing a Atlas 3 in a Atlas 5 ? Has J-tk posted a Atlas 5. - - - Updated - - - EDIT- My bad just the angle of the picture found a better shot of one, Here is the one been playing with And does anyone have a HotRocket cfg for the FX's