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Everything posted by Mecripp
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[WIP] Concept magnetohydrodynamic solar sails
Mecripp replied to C.A.Sizemore's topic in KSP1 Mod Development
Think it was .25 they fixed it, And think it still work that ElectricCharge can be used as a PROPELLANT by it self where before you couldn't. -
Think it F11 or something like that maybe ctrl f11. EDIT- Whoops that was off <string name="Toggle Autoscale">LeftControl+L</string><bool name="Autoscale">0</bool><string name="Toggle Scale chaining">LeftControl+K</string><bool name="Scale chaining">1</bool><string name="Disable Autoscale">LeftShift</string><string name="Disable Scale chaining">LeftShift</string></config>
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Why not just edit the file the way you want ? and the size where you see scale = 1.0 and right below it add the line rescaleFactor = * would play around with the # in a test install and start the changes just in .5 to you get the size you want like PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = toroidalAerospike module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 1.0 [COLOR="#FF0000"]rescaleFactor = 1.5 // <----------------- Here [/COLOR] // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, -0.023, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- mass = 1.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 20 maxTemp = 3600 TechRequired = hypersonicFlight entryCost = 42000 cost = 3850 category = Engine subcategory = 0 title = Toroidal Aerospike Rocket manufacturer = C7 Aerospace Division description = The Toroidal Aerospike is a huge breakthrough from C7 Aerospace. While heavier than previous models, with its heavy-duty exhaust nozzle, the Aerospike makes up for it with an efficient burning of fuel at all altitudes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 175 heatProduction = 550 fxOffset = 0, 0, 0.25 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 390 key = 1 388 } } MODULE { name = ModuleAnimateHeat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = True } }
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You might try AmpYear Power Manager Ion RCS http://forum.kerbalspaceprogram.com/threads/108591-0-90-AmpYear-Power-Manager-Ion-RCS-v0-12-Forked-from-SodiumEyes
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You could try this Stack Inline Light http://forum.kerbalspaceprogram.com/threads/52014-Parts-Stack-Inline-Lights-update-29-10-2013 you need the Vanguard Technologies Plugin or you could just get Vanguard and write a MM to the stock lights.
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You do good work YANFRET
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You mean FOV ? Field Of View, How wide the scan is.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Mecripp replied to TaranisElsu's topic in KSP1 Mod Releases
Here you go https://dl.dropboxusercontent.com/u/72893034/TACLS_Declutter.cfg.zip you still need to download FireSpitter, Tweakscale plugins. -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Did you get the updated Firespitter plugin ? EDIT- Sent you a PM -
Procedual Fairings broken
Mecripp replied to Secret Agent Kirrim's topic in KSP1 Technical Support (PC, modded installs)
@Kirrim My best guest is your in a career mod ? If so there is a file in it's folder named common.cfg zip it up or delete. EDIT- And did you use tweakscale to change the nodes ? -
[1.4.1] Monkey Business Inc.( classicparts+octolander+retroparts)
Mecripp replied to blacsky33's topic in KSP1 Mod Releases
How you download from there ? EDIT- got it. -
[MWI] Metal Wasp Industries Solar Panel and Parts Pack
Mecripp replied to MrWizerd's topic in KSP1 Mod Development
It's just a parts pack so 99% yes working. -
Have you tried +PART[RLA_s_highengine]:Final { @name = Jetafterb @title = AfterB @MODULE[ModuleEnginesFX] { %exhaustDamage = False %maxThrust = 60 } } OR maybe try +PART[RLA_s_highengine]:Final { @name = Jetafterb @title = AfterB @MODULE[ModuleEnginesFX] { @name = ModuleEnginesFX %exhaustDamage = False %maxThrust = 60 } }
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
Work fine for me and you using RT ? -
Here is the first one, I could found, I just added tech = start and entry cost = *** https://dl.dropboxusercontent.com/u/72893034/Yarbrough08.zip
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
You could just edit or make a MM to add a RTG to a part or stick a RTG or 2 in the empty tray. EDIT- Or pick a part and will write you a MM to make it a RTG or if, I'm not to lazy will write one with 1 or 2 inside the empty tray if you want ? -
Looking for 0.90 Communication dishes to place on satellites
Mecripp replied to Foristall's topic in KSP1 Mods Discussions
There is also AIES has some dishes http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1 -
Wow nice work.
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
Mecripp replied to Porkjet's topic in KSP1 Mod Releases
Did you see the different One is and one is also see it here EDIT- Not much on the wiki but here it is http://wiki.kerbalspaceprogram.com/wiki/Module#MultiModeEngine -
The KSO mod has some like that but it's a big pack um.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v2-08-aka-Kerbin-Mini-Shuttle and this mod has some close http://forum.kerbalspaceprogram.com/threads/38597-Part-Advanced-SRB-WIP-v0-7-by-Kerbal-Science-Foundation
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
You can try this http://forum.kerbalspaceprogram.com/threads/91616-0-90-BoxSat-vA-02d-Updated-01-13-2015?p=1675941&viewfull=1#post1675941