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Mecripp

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Everything posted by Mecripp

  1. Think it was .25 they fixed it, And think it still work that ElectricCharge can be used as a PROPELLANT by it self where before you couldn't.
  2. Think it F11 or something like that maybe ctrl f11. EDIT- Whoops that was off <string name="Toggle Autoscale">LeftControl+L</string><bool name="Autoscale">0</bool><string name="Toggle Scale chaining">LeftControl+K</string><bool name="Scale chaining">1</bool><string name="Disable Autoscale">LeftShift</string><string name="Disable Scale chaining">LeftShift</string></config>
  3. Why not just edit the file the way you want ? and the size where you see scale = 1.0 and right below it add the line rescaleFactor = * would play around with the # in a test install and start the changes just in .5 to you get the size you want like PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = toroidalAerospike module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 1.0 [COLOR="#FF0000"]rescaleFactor = 1.5 // <----------------- Here [/COLOR] // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, -0.023, 0.0, 0.0, 1.0, 0.0 // --- FX definitions --- fx_exhaustFlame_blue = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -0.0, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.0, 0.0, 0.0, 1.0, 0.0, flameout // --- Sound FX definition --- sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout // --- editor parameters --- mass = 1.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 20 maxTemp = 3600 TechRequired = hypersonicFlight entryCost = 42000 cost = 3850 category = Engine subcategory = 0 title = Toroidal Aerospike Rocket manufacturer = C7 Aerospace Division description = The Toroidal Aerospike is a huge breakthrough from C7 Aerospace. While heavier than previous models, with its heavy-duty exhaust nozzle, the Aerospike makes up for it with an efficient burning of fuel at all altitudes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 175 heatProduction = 550 fxOffset = 0, 0, 0.25 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 390 key = 1 388 } } MODULE { name = ModuleAnimateHeat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = True } }
  4. You might try AmpYear Power Manager Ion RCS http://forum.kerbalspaceprogram.com/threads/108591-0-90-AmpYear-Power-Manager-Ion-RCS-v0-12-Forked-from-SodiumEyes
  5. You could try this Stack Inline Light http://forum.kerbalspaceprogram.com/threads/52014-Parts-Stack-Inline-Lights-update-29-10-2013 you need the Vanguard Technologies Plugin or you could just get Vanguard and write a MM to the stock lights.
  6. You mean FOV ? Field Of View, How wide the scan is.
  7. Here you go https://dl.dropboxusercontent.com/u/72893034/TACLS_Declutter.cfg.zip you still need to download FireSpitter, Tweakscale plugins.
  8. @Kirrim My best guest is your in a career mod ? If so there is a file in it's folder named common.cfg zip it up or delete. EDIT- And did you use tweakscale to change the nodes ?
  9. Have you tried +PART[RLA_s_highengine]:Final { @name = Jetafterb @title = AfterB @MODULE[ModuleEnginesFX] { %exhaustDamage = False %maxThrust = 60 } } OR maybe try +PART[RLA_s_highengine]:Final { @name = Jetafterb @title = AfterB @MODULE[ModuleEnginesFX] { @name = ModuleEnginesFX %exhaustDamage = False %maxThrust = 60 } }
  10. Here is the first one, I could found, I just added tech = start and entry cost = *** https://dl.dropboxusercontent.com/u/72893034/Yarbrough08.zip
  11. You could just edit or make a MM to add a RTG to a part or stick a RTG or 2 in the empty tray. EDIT- Or pick a part and will write you a MM to make it a RTG or if, I'm not to lazy will write one with 1 or 2 inside the empty tray if you want ?
  12. There is also AIES has some dishes http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1
  13. Did you see the different One is and one is also see it here EDIT- Not much on the wiki but here it is http://wiki.kerbalspaceprogram.com/wiki/Module#MultiModeEngine
  14. The KSO mod has some like that but it's a big pack um.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v2-08-aka-Kerbin-Mini-Shuttle and this mod has some close http://forum.kerbalspaceprogram.com/threads/38597-Part-Advanced-SRB-WIP-v0-7-by-Kerbal-Science-Foundation
  15. You can try this http://forum.kerbalspaceprogram.com/threads/91616-0-90-BoxSat-vA-02d-Updated-01-13-2015?p=1675941&viewfull=1#post1675941
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