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KSP2 Release Notes
Everything posted by Mecripp
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Mecripp replied to NecroBones's topic in KSP1 Mod Releases
Very nice and where did you get the launch clamps ? -
It's pretty much the AresI which is in the American Pack. EDIT- EDIT- Here is a download for the American Pack http://www./download/dptj659hz8r8gn2/AmericanPack.zip
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If you want to use the RT dishes with AntennaRange you need to zip up or delete the RT Plugin folder and all the CFG that came with RT and put his cfg in KSP/GameData https://dl.dropboxusercontent.com/u/72893034/AntennaRange3.cfg.zip
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Yes anywhere in there.
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Try here https://github.com/Mecripp/AntennaRange-Patch/blob/master/RT2-AntennaRange%20Patch.
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[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
I might be wrong but where do you get it's stock wheel module looks like FS wheel module //----------------------- FS Wheel Stuff --------------------------- MODULE { name = FSwheel wheelColliderName = wheelCollider wheelRotationAxis = 1, 0, 0 boundsCollider = Bounds wheelMeshName = wheel suspensionParentName = suspensionTraverse rotationAdjustment = 5.0 numberOfWheels = 1 animationName = Retract customAnimationSpeed = 0.5 disableColliderAtAnimTime = 0.33 disableColliderWhenRetracted = True brakeTorque = 15 brakeSpeed = 0.5 animationLayer = 1 deployedDrag = 0.2 retractedDrag = 0.0 guiActiveUnfocused = True unfocusedRange = 5.0 hasMotor = True motorEnabled = True motorTorque = 10 maxSpeed = 30 overrideModelFrictionValues = True overrideModelSpringValues = False overrideSuspensionDistance = False forwardsExtremumSlip = 0.01 forwardsExtremumValue = 1.0 forwardsAsymptoteSlip = 0.04 forwardsAsymptoteValue = 0.6 forwardsStiffness = 6000 sidewaysExtremumSlip = 0.01 sidewaysExtremumValue = 1.0 sidewaysAsymptoteSlip = 0.04 sidewaysAsymptoteValue = 0.6 sidewaysStiffness = 500 resourceConsumptionRate = 1.0 resourceName = ElectricCharge //motorStartsReversed = True brakeEmissiveObjectName = ERSWheelBCKEmissiveObj onEmissiveColor =1,0, 0.3, 0.0 offEmissiveColor =0.0, 0.3, 0.1 deployingEmissiveColor =1.0, 0.0, 0.0 disabledEmissiveColor =0.0, 0.0, 0.0 } MODULE { name = FSpartTurner steerMultiplier = 20 targetPartObject = steering rotationDirectionX = 0 rotationDirectionY = 1 rotationDirectionZ = 0 defaultRotationX = 0 defaultRotationY = 0 defaultRotationZ = 0 steeringEnabled = True reversedInput = False speedAdjustedSteering = True speedAdjustedSteeringMinimumMultiplier = 0.1 } //--------------------------Wheel Constraints--------------------------- MODULE { name = FXModuleConstrainPosition matchRotation = true matchPosition = false CONSTRAINFX { targetName = steering moversName = trackSteering } } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = ERS_WheelSuspFixedParts rotatorsName = ERS_WheelSuspMovingParts } CONSTRAINLOOKFX { targetName = ERS_WheelSuspMovingParts rotatorsName = ERS_WheelSuspFixedParts } CONSTRAINLOOKFX { targetName = ERS_WheelSuspFixedPartsBACK rotatorsName = ERS_WheelSuspMovingPartsBACK } CONSTRAINLOOKFX { targetName = ERS_WheelSuspMovingPartsBACK rotatorsName = ERS_WheelSuspFixedPartsBACK } CONSTRAINLOOKFX { targetName = PistonMovingLocFWD rotatorsName = PistonFixedLocFWD } } } -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Mecripp replied to Yogui87's topic in KSP1 Mod Releases
It's in there. Maybe thats a Ariane 4 ? But looks close to the Arrow. -
There not working for you did you put them in KSP/GameData and have ModuleManager.*.*.* installed ?
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[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Can't Wait KonquestKonquest here is some of his video's https://www.youtube.com/user/alexustas22/videos -
For .90 did you get the updated JSI .dll http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct?p=1610931&viewfull=1#post1610931 And can you take a screen shot of your KSP/GameData/ASET folder ? EDIT- Install has to look like
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[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
LOL if you have this mod installed right you have the folder Konquest which has a folder in it called ConnectionPoint it's a part for this mod. -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
The JSI RasterPropMonitor.dll recompiled DLL go in KSP/GameData/JSI/RasterPropMonitor/Plugins do note that it is just a dll you have to have JSI installed and the and the one JSIPartUtilities.dll recompiled DLL KSP/GameData/JSI/PartUtilities/Plugins and are you still getting a "Rasterpropmonitor initialization failed: Check config" ? -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Did you get the update dll for JSI here http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct?p=1610931&viewfull=1#post1610931 and that error you could have a misplaced folder. EDIT- Your install should be like KSP/GameData/ASET and in ASET something like This if you have about all his mods 7 folder in ASET a ALCOR_IVA_patch , ALCOR_LanderCapsule , ASET_Props , ExtCamRadialVert , Konquest , PRC , ERS. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
Here is a patch if you want a node at the bottom of the engines https://dl.dropboxusercontent.com/u/72893034/BoxSat_EngineNode_Patch.cfg.zip EDIT- @*Aqua* the node's just don't get as small as you need them to, To get them to work like that even if you could more then likey there going to be a gap from the rcs to the box they just won't look right. -
[1.7.3] Exploration Rover System by A.S.E.T. v0.3 (04.08.19)
Mecripp replied to alexustas's topic in KSP1 Mod Development
Or you have problem runs fine for me. -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Mecripp replied to marce's topic in KSP1 Mod Development
Just re downloaded it and there is no util dll with the download ? EDIT- Sorry didn't see that it has a Dependencies on the front page downloaded it and all works now thanks -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Mecripp replied to marce's topic in KSP1 Mod Development
Here is what it showing [ERR 08:47:08.357] AssemblyLoader: Exception loading 'NodeHelper': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'NodeHelper.NodeHelperAddon' from assembly 'NodeHelper, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'MoveDirs' from assembly 'NodeHelper, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClassc' from assembly 'NodeHelper, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass11' from assembly 'NodeHelper, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass15' from assembly 'NodeHelper, Version=1.1.3.0, Culture=neutral, PublicKeyToken=null'. -
KerbQuake1.21 , RealChute Parachute Systems 1.2.6.3 don't play nice and will spam the logs , Kerbal EVA Resource (KERT) Transfer will just crash ksp on my Linux Pc and looks like he made some nice mods but havent found one of his mod that will work on my Linux.
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Thats what, I was hoping was to get the RPM screens to show on his screens. -
I don't know what kind of testing you ran but just looking at the mods you listed, I see 2 mods that will not play nice together and spam null error in a stock ksp on my pc and one more mod that will just crash ksp all by it self.