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Mecripp

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Everything posted by Mecripp

  1. Karbonite for sure and it has stock fuel too but does add some engines that can burn Karbonite too but has Converter for all the fuels.
  2. If you have ModuleManager.*.*.* installed you can put this file anywhere in KSP/GameData untested but should work if you want more changes you can edit or post what changes you want and should add 3 more sizes. https://dl.dropboxusercontent.com/u/72893034/Circular%20Solar%20Panel_SIZE_PATCH.cfg.zip
  3. active vessel just needs to be took out of RT why they keep it, I don't know, I really haven't found a use for it, Now if it targeted more then one maybe but then it would be OP.
  4. You mean to grab them ? EDIT- You might want this or make your own http://forum.kerbalspaceprogram.com/threads/71683-A-Mechanic-Is-Jeb-or-KAS-For-Almost-Everything EDIT- You can make a MM to grab everything or you want to keep it some what real ?
  5. LOL, I must be going blind can't fined the download button help. EDIT- I can see, Found it might make that one alittle bigger hehe
  6. What dishes you trying to use ? If you are to close and are using along range dish it will look like that. EDIT- Need more info zoom out can't tell your range what dish your using help us help you .
  7. Have you tryed TAC Fuel Balancer http://forum.kerbalspaceprogram.com/threads/25823-0-23-0-23-5-TAC-Fuel-Balancer-v2-3-22Dec
  8. Thanks and, I changed the animations to the Firespitter plugin to get them to work like they did the only real problem was the miring of the 1 wing with the AeroProbe one has the blackside up but works . EDIT- If anyone liked the RT1, MicroSat & AeroProbe got it 2 ways one uses ModuleAnimateGeneric but some of the parts don't work right best can remember https://dl.dropboxusercontent.com/u/72893034/RemoteTech1_Parts_.90.zip and this one all works but you need the Firespitter plugin https://dl.dropboxusercontent.com/u/72893034/RemoteTech1_2_Parts_FS_.90.zip have fun. EDIT- Or you can grab it from JDP github repo
  9. KW has some http://forum.kerbalspaceprogram.com/threads/51037-0-25-KW-Rocketry-v2-6d2-Available-0-25-Compatibility!-16-10-2014 and NOVAPunch http://forum.kerbalspaceprogram.com/threads/3870 and CMES has some big parts http://forum.kerbalspaceprogram.com/threads/64993-0-90-Chaka-Monkey-Exploration-Odyssey-0-27-1-EFT-1-Commemorative-Edition and you could just rescale them. EDIT- And if you want the Stock NASA ones here is a cfg that will add 2 more sizes. https://dl.dropboxusercontent.com/u/72893034/Big_MassiveSRB.cfg.zip
  10. If you are running ATM try this You need to go to Gamedata/ActiveTextureManagement/ActiveTextureManagerConfigs and open "ASET.cfg", after that you just need to replace "true" by "false".
  11. JDP can your MicroSat and AeroProbe be post ? EDIT- And shared here and used for other mod too ? EDIT- Have them both working but one of the AeroProbe wings don't look right but it works all the same and thanks for a great mod and to all those that helped and helps.
  12. Yes you need the Parts Name = ****** for the @PART[*****] and for a part the has more then one key you need like the first key = is key,0 and the 2nd is key,1 just like some parts have more then 1 MODULE that are the same name but you want to target the 2nd one you would write the cfg using MODULE,1 hope it helps.
  13. Here you go all you need is ModuleManager.*.*.* installed which if you have pretty much any mod installed you have it already and put the file anywhere in KSP/GameData. https://dl.dropboxusercontent.com/u/72893034/probeStackXLarge.cfg.zip
  14. For one thats not there part name the part for LV-T30 Liquid Fuel Engine is liquidEngine and the LV-T45 Liquid Fuel Engine is part name liquidEngine2 EDIT- and at You can just change one but you need the key,0 or key,1 or what ever one it is. EDIT-
  15. The modders do alot already and, I really don't see where it's there place to make there mods work with all the other mods out there if people are going to use other mod they really should try and learn how to make patch to get things to work with it and share with other so it will take alittle of your time the modder shared his or hers time sharing there work, We the player can spin alittle of are time too besides whining and please don't take this the wrong way, I'm not trying to be rude at all but we all can help out. And if you like there mods please give this guys some Rep let them know it's the little star down by blog this post.
  16. If you haven't got it yet you can take your pick or use both if you want here is one that does it for the ServiceModule https://dl.dropboxusercontent.com/u/72893034/TAC_COVERTER_ServiceModule.cfg.zip and here is one that adds it to the pods https://dl.dropboxusercontent.com/u/72893034/TAC_COVERTER_PODS.cfg.zip
  17. YANFRET is there something in the Orion_dockport_X and Orion_dockport_X_W model.mu that keeps that pattern of the Parachute ? EDIT- This is what, I mean This is what, I want it to look like
  18. Untested but if you want to use ModularFuelTanks for CMES you can try this https://dl.dropboxusercontent.com/u/72893034/ModularFuelTanks_4_CMES.cfg.zip
  19. toadicus have you thought or had time to look in to adding lines for the connections ? And thanks for the update.
  20. thought there where some Deadly Re-entry on the parts or in a cfg some where and haven't seen any Real Fuels and MFT will look but should most of them have a cfg that targets all tanks ? EDIT- Will look into some of this
  21. RPM comes with camera's to place where you want and FASA as 1 and ASET and Hullcam VDS. EDIT- Be sure to set or check the camera # and there not all the same.
  22. Can't wait for the new release raidernick you make it, I'll found away to ship it
  23. Think you need to change %MODULE[ModuleSPUPassive] {} with %MODULE[ModuleSPU] {} as ModuleSPUPassive you should have to have a probecore on it for it to work.
  24. Sometime back there was a patch that Added RT to that part thats not new at all and if you find RT just to much or to buggy you should try AntennaRange it adds Eva com with out needing to grab a part. http://forum.kerbalspaceprogram.com/threads/56440-0-90-AntennaRange-1-7-Enforce-and-Encourage-Antenna-Diversity
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