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Everything posted by Mecripp
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Romfarer mod does that, I think not sure if you can resize the window. EDIT- Like this did http://forum.kerbalspaceprogram.com/threads/70557-APOLLO-%28SATURN-V-with-F1-J2-APOLLO-CSM-LEM-LLRV%29-by-OLDD-%28v-1-4-09-05-14%29?p=1423574&viewfull=1#post1423574 if so his using Romfarer mod. EDIT- HEHE
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It's for the life support mod ECLSS.
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Did add that line and been test but still working on it and MOARdV have you seen this mod http://forum.kerbalspaceprogram.com/threads/107397-Kerbal-CCTV-release-1-0 has TV and Cam you can grab and if you grab the cam you can still have the TV working was hope it could work with RPM's ? -
The other 2 monitor there's no problems and looking at the CFG there the same but that 1, I can place it and that it can move it, I can't even highlight it again and out of VAB on pad can't hightlight so can't use it kerbal can't pick it up will take out my cfg and check it.
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Might be a bug with your HD Kerbsung TV once you place it on something you can't pick it up or click on it but then again might be on my end.
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Can anyone tell me what # will bring the POV out or in As you can see, I'm looking at the back of the cambody -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Mecripp replied to marce's topic in KSP1 Mod Development
No Errors in log are you on a linux ? don't think this mod likes linux. -
This Patch will add this mod to Hull-Cam-VDS mod https://dl.dropboxusercontent.com/u/72893034/%20Kerbal%20CCTV_Hullcam%20VDS_patch.cfg.zip EDIT- This should add This mod to ASET cam and the JSI cam https://dl.dropboxusercontent.com/u/72893034/ASET%26JSI_Patch.cfg.zip EDIT- This will add this mod to FASA Probe Cam https://dl.dropboxusercontent.com/u/72893034/FASA_Patch.cfg.zip EDIT- Here is a TweakScale Patch https://dl.dropboxusercontent.com/u/72893034/lunatics_TweakScale_Patch.cfg.zip
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Is there away to get RPM screens to show on the monitor ? EDIT- I patched the cam to use with RPM's
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[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Mecripp replied to marce's topic in KSP1 Mod Development
There is no toolbar button and tryed about every key. -
LOL China You do know China Failed to hit Mar with a satellite. EDIT- And India has a far better chance then China for at less India can hit Mar with a satellite.
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What you mean ? You can't get to work ? EDIT- MODULE { name = ModuleGenerator isAlwaysActive = false activateGUIName = activate Converter shutdownGUIName = Deactivate Converter INPUT_RESOURCE { name = **** rate = *** } OUTPUT_RESOURCE { name = ******** rate = *** } } You can add more INPUT RESOURCE and or OUTPUT RESOURCE and if you are making new resource thats not in any mod you need to make a RESOURCE_DEFINITION file RESOURCE_DEFINITION { name = ******** density = * unitCost = * flowMode = ALL_VESSEL transfer = PUMP isTweakable = true }
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[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Mecripp replied to marce's topic in KSP1 Mod Development
How do you get the window to come up ? On Linux. -
It works in .90
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Then you need CMES http://forum.kerbalspaceprogram.com/threads/64993-0-90-Chaka-Monkey-Exploration-Odyssey-0-27-1-EFT-1-Commemorative-Edition
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The American Pack has a 6 kerbal pod and 2 kerbal rover http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products And rover parts here some from ASET http://forum.kerbalspaceprogram.com/threads/86343-New-project-from-ASET and http://forum.kerbalspaceprogram.com/threads/94947-Exploration-Rover-System-by-A-S-E-T-%2810-10-14%29
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Trouble shooting it. EDIT- Fixed sorry about that updated top post.
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You can try this added to it to be safe crew 1 to 3 https://dl.dropboxusercontent.com/u/72893034/ModuleDataTransmitter_2_CommandPod.cfg.zip @PART[*]:HAS[!MODULE[ModuleDataTransmitter],#CrewCapacity[1]] { MODULE { name = ModuleDataTransmitter packetInterval = 0.4 packetSize = 2 packetResourceCost = 10.0 requiredResource = ElectricCharge } } EDIT- You can open notepad or any text editter and copy all that and save it as a cfg and if you have ModuleManager.*.*.* installed put it in KSP/GameData and your good to go. EDIT- If your using RT you can use @PART[*]:HAS[!MODULE[ModuleSPU],#CrewCapacity[1]]:FOR[RemoteTech] { %MODULE[ModuleSPU] { %IsRTCommandStation = true %RTCommandMinCrew = 6 } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } EDIT- Whoops just seen, I targeted all crew parts if you want just commandpod parts here Lol dam just seen this will get probecores too. https://dl.dropboxusercontent.com/u/72893034/ModuleDataTransmitter_2_CommandPod2.cfg.zip @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleDataTransmitter]] { MODULE { name = ModuleDataTransmitter packetInterval = 0.4 packetSize = 2 packetResourceCost = 10.0 requiredResource = ElectricCharge } }
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Argon + Xenon ISRU for Near future propulsion.
Mecripp replied to SmashBrown's topic in KSP1 Mods Discussions
You could make any part do it if thats what you want ? -
Please suggest a visual mod that is not very memory/CPU hungry.
Mecripp replied to cicatrix's topic in KSP1 Mods Discussions
E.V.E would be less memory used, I would think http://forum.kerbalspaceprogram.com/threads/55905-0-24-7-4-Sep-9-2014-EnvironmentalVisualEnhancements and then you have the heavier ones like Astronomer's Visual Pack http://forum.kerbalspaceprogram.com/threads/102145-0-25-Astronomer-s-Visual-Pack-Interstellar-V2 and just alittle better on memory the Astronomer's Visual Pack you have KSPRC http://forum.kerbalspaceprogram.com/threads/76972-0-25-KSPRC-Renaissance-Compilation-artworks-remake-V-0-1-9-%2803-11-14%29. EDIT- O yes Planetshine and Distant Object Enhancement as Algiark posted is a must install Planetshine http://forum.kerbalspaceprogram.com/threads/96497-0-25-0-90-PlanetShine-v0-2-2-1 Distant Object Enhancement http://forum.kerbalspaceprogram.com/threads/98943-0-90-Distant-Object-Enhancement-bis-v1-5-1-%2821-Dec-2014%29 -
A Mechanic Is Jeb, or "KAS For Almost Everything"
Mecripp replied to GavinZac's topic in KSP1 Mod Development
And you should have ModuleManager.*.*.* installed if you have pretty much any mod you will have it already but if the file is A_Mechanic_Is_Jeb.cfg.txt just rename and delete the .txt off the name A_Mechanic_Is_Jeb.cfg -
A Mechanic Is Jeb, or "KAS For Almost Everything"
Mecripp replied to GavinZac's topic in KSP1 Mod Development
Did you save it that way ? It should be a cfg file. EDIT- You can edit or open them with like notepad if that is what you asking. And the file should look like ( A_Mechanic_Is_Jeb.cfg ) EDIT- Or what your trying to pickup is not on the list. -
A Mechanic Is Jeb, or "KAS For Almost Everything"
Mecripp replied to GavinZac's topic in KSP1 Mod Development
Yes just put anywhere in KSP/GameData. -
For all you home3 lovers, FinnishGameBox made some Very nice IVA's for some parts you can check them out here http://forum.kerbalspaceprogram.com/threads/99252-0-90-AIPS-Better-IVA-Prop-Placement-v4-BobCat-Ind-HOME-3-Update!