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Mecripp

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Everything posted by Mecripp

  1. Would think so you could try something like @AGENT[what one ?] { @description = something } And see
  2. That bug, I had with the center view getting wacky looks like a bug with realchutes will have to wait to the next update or patch from realchutes.
  3. Well you can't delete everything hehe and some mods share alot of textures to save space but if that all you want let me look real quick. EDIT- You need the Resources folder and better when you do things like this if you keep the folder path the same. EDIT- You did keep the FASA_Probe_Parts folder. EDIT- If that all you want you need the FASA folder you can delete all but Resources and Probes and in the probe you can delete all but the FASA_Probe_Parts folder hope it helps.
  4. Did you download this patch update for RPM's http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct?p=1610931&viewfull=1#post1610931 if so you using ATM ?
  5. If you wanted and had some of the kso installed you might try change MK3 to the kso if you can link the kso cockpit ? EDIT- You could edit the MK3 cfg to this
  6. Fighting with the little sat most work but the little antenna on it doesn't want to extend and one of the deploys will to transmit but thats it fight with now and the AeroProbe got it all working but one of the wings looks upside down but flys. EDIT- Now they don't track that was in the old plugin it did work but had errors spamming the log in .25 .
  7. Did have them working in .24 and the little RT 1 sat and little plane it had but haven't tryed them in .90 EDIT- I'll make sure and let you know if you want.
  8. If you are really going to do dV calculations more then likey your using a mod that will give you info already and if the engines are set to use in units change to tons just sounds like alot of work not seeing a + to this.
  9. { @MODULE[RealChuteModule] { @PARACHUTE[SIZE=5][B]:HAS[@parachuteName[RC_canopy2][/B][/SIZE]] { @minDeployment = 3000 @deploymentAlt = 2000 } } }@PART[RC_cone_double]:Final As expected, that didn't work. Using "@PARACHUTE[Kevlar]", "@PARACHUTE[RC_canopy2]" didn't work as well. So, my guess is that the field between brackets will always and only look for values on a "name =" field. Looking on the MM wiki, at the example cases page didn't bring me any solution, so I (once again) shamefully came here. Many thanks! You might try @PART[RC_cone_double]:Final { @MODULE[RealChuteModule] { @PARACHUTE,0 { @minDeployment = 900 @deploymentAlt = 700 } @PARACHUTE,1 { @minDeployment = 3000 @deploymentAlt = 2000 } } } EDIT- @foo,0 = <...> finds the first one (this is the same as @foo = <...>) @foo,1 = <...> finds the second one, @foo,2 = <...> finds the third, and so on.
  10. GitHub is your friend then https://github.com/Biotronic/TweakScale/releases
  11. kerbalstuff always going down can we get anther download link ? EDIT- Well at less it's back-up again
  12. Thought, I tryed that and it still didn't work but maybe, I didn't get it right will try that after edit the file back and see and thanks for the help.
  13. You can use anther crafts INTERNAL easy but if you mean just changing out the rpms best if you can use unity you can edit the internal.cfg for somethings but thats alittle harder and takes alot of time.
  14. Look at this post it has a [spoiler: internal.cfg] http://forum.kerbalspaceprogram.com/threads/64993-0-90-Chaka-Monkey-Exploration-Odyssey-0-27-1-EFT-1-Commemorative-Edition?p=1528164&viewfull=1#post1528164
  15. The american pack also had a bobcatind folder thats where the monitor are will try and look at that and some one did a nice job on changing out the monitor in the american pack if you want, I hunt down the link.
  16. I just editted the one of the parts and added it.
  17. Thats the list lol this well lets see, I use MJ and Void there not it and Trajectories used to crash my game so try taking out ScienceAlert and see if that fixed it.
  18. Have you got the AmericanPack install also or at lease the BobCatind folder from it ?
  19. First pic looks like RemoteTech 1 and 2nd looks like a dish in Tantares http://forum.kerbalspaceprogram.com/threads/81537-0-90-Tantares-Stockalike-Soyuz-and-MIR-13-2-Crew-1-25m-Pod-Fuji-Release! 3nd is a mix of RemoteTech 1 and RemoteTech 2 and Aies / RT2 http://forum.kerbalspaceprogram.com/threads/83305 Aies http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2 and if you want RemoteTech 1 one pm me. EDIT- If you like prebuilt Sat look at US Probes Pack http://forum.kerbalspaceprogram.com/threads/93389-0-90-US-Probes-Pack-Old-and-New-v0-29-5-1-Release-12-27-14 Soviet Probes http://forum.kerbalspaceprogram.com/threads/88045 and theres Lionhead Aerospace http://forum.kerbalspaceprogram.com/threads/12106-0-25-Lionhead-Aerospace-Inc-Icarus-v0-4-updated
  20. Here is a tweakscale and a stock rescale http://forum.kerbalspaceprogram.com/threads/99660-0-25-Adjustable-Landing-Gear-v1-0-4%28doors-fixed%29-Nov-14?p=1565513&viewfull=1#post1565513
  21. Here he updated it for .90 http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2?p=1603900&viewfull=1#post1603900
  22. Thats a bug with tweakscale on revert launch thats why somethimes, I like to just write a MM to rescale parts no bugs that way but does add alot of parts.
  23. It just changes the ModuleLandingLeg to ModuleAnimateGeneric or for it to use the FS plugin , Might try playing around with them more.
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