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Mecripp

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Everything posted by Mecripp

  1. You might look at this link don't know if he got it in or not http://forum.kerbalspaceprogram.com/threads/64993-Chaka-Monkey-Exploration-Odyssey-0-25-6?p=1526105&viewfull=1#post1526105
  2. Did you rename the file in JSI ? if not try this https://dl.dropboxusercontent.com/u/72893034/GameData.zip
  3. LOL that is Great tater love it. Kerbal's seating in there trucks with the load of the monkeys ready for launch watching the New's
  4. Here is something for you too if you haven't done it This would pretty much add his mod to all Command parts.EDIT- And there is some bugs in RT right now and some work around but then you get in is it cheating.
  5. Yes, I know put this is a Program it doen't need to know the RT delay it should run what you set it at. EDIT- Like what we sent to Mar's they could have had all the Programmed in the didn't need to send it commands as there is a delay in real live to Mar's they can but they didn't need to.
  6. @E.Nygma why would his mod have to look at RT for the delay looks like you can set one with his mod you just need to know that time and for it keeping the orbit time thats if this mod can run off rails.
  7. Whoops Struts and don't get it now after renaming that file so guess that name being wrong was making things choke but all good now.
  8. For the legs ? have it in FS plugin or stock ModuleAnimateGeneric there both here with Anntenna patches for 2 mods http://forum.kerbalspaceprogram.com/threads/35383-0-23-AIES-Aerospace-v1-5-1?p=1425987&viewfull=1#post1425987 EDIT- And have a 3 patch but for that 1 you need Foundations plugin and with it adds a button to the leg that will make you stay in place even if on a slope if you want this 1 PM me.
  9. Never had a problem with AIES but yes it is alittle out of date but it all works and, I still use the pack there was alittle problem with the legs but, I have posted a patch for them.
  10. You can still use the craft files from the older AmericanPack they loaded fine for me.
  11. Still have the bug .25.6 EDIT- And it's the same crafts EDIT- Getting a warning message about the Struts and got 2 just says error Input is null and a error with TransmitterModule part Module 0 doesn't implement IScalarModule
  12. You spying on me how you know, I was eatting dinner lol thanks for the fast update but think you miss some # you know 3 and 4 hehe.
  13. The G key only works if you set a action group if you don't set a action group you can click on the lander stage and deloy legs.
  14. Play'ed with the RPM's alittle and now, I know what the rest of the buttons names are and @ Dragon01 do you know if the glass is a texture that we can change like put a gold or smoke tint to ?
  15. There is a deploy button when you click on the lander stage. You got to love the RPM Glass makes thing look so much better.
  16. Thats was it my bad. EDIT- Do you have to do anything in Unity to get the RPM glass to work ? Really makes the pods look better.
  17. Looks like your craft files don't work missing parts Ares 12 stage and ares 1.2 stage Oxidizer tank and Ares V. J2-X engine and Ares V.2 stage.
  18. Some of it was talked about a couple of post back http://forum.kerbalspaceprogram.com/threads/64993-Chaka-Monkey-Exploration-Odyssey-0-25-2?p=1527869&viewfull=1#post1527869 think he is working on it.
  19. Is there a download link for the American Pack ?
  20. @Dragon01 about your post on Chaka-Monkey-Exploration about this mod working all good here is a small example HOME3 Rover pod you have which will spam Null Errors in a stock install and now as long as .25 as been out can be used in vab also, And you still haven't fix it but you go around telling your self all is good and other modders how they should do things when you have stuff you could be doing to fix the things you are take credit for fixing.
  21. Sorry YANFRET it was off topic. EDIT- And YANFRET did you ever dock 2 rovers or rover with a base part ? Did the kerbals stay ?
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