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KSP2 Release Notes
Everything posted by Mecripp
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@ Konnor That was for a LifeSupport mod http://forum.kerbalspaceprogram.com/threads/93328-0-25-Asmi-s-ECLSS-Mod-REVIVED!-%28Version-1-0-18%29 if you had it installed it show how much Oxygen you have left it was in the Prop folder ECLSSeng. EDIT- And thanks again looking great.
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And my RPM's patch work for stock, I forgot to copy the files over to my test and there the STBY button and seen the legs worked on the lander and man all, I can say is WOW very nice job on that re-texture. EDIT- And that KOSMOC RD-480 WOW looks killer.
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The MLS-J MUNAR 2X Rover there no reports on both parts. EDIT- Well Shoot. I quit for now.
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And @Dragon01 IMO, I like the way he has them now you can edit your's and really, not to be rude but you go around tell other modder about not being so not realistic this is a game that don't run realistic and you haven't finish one mod that, I know of that you so claim help on are all broke.
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The EMLV II- Monkey HTV-CBM, I can click 1 time on it then get a null Error and don't show kerbals. EDIT- And the EMLV II- Monkey HTV - IDSS get a null right off the bat. EDIT- Got it on the Orion too. EDIT- EMLV III - Station Core and is there a sound clip for this 1 tells me can't play soound file. EDIT- And the MLS-J - Munar 2xLander which looks really great there is small spam in the log about RPMs PartUtilities needs the RPM MODULE on the part but that one might be my bad, I don't have RPM PartUtilities installed so will get back with you on that 1
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Think it's the M-HTV isn't that the first craft ? EDIT- Put it in a test install and loading up so will take them all out and see for sure. EDIT- And, I see my stock rpms are not showing my pic's will try and work on that later but ASET rpms work.
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YANFRET the crew reports are not working and think it is because you have the ModuleScienceLab MODULE in the parts as it's real picky as where it is put alot of them, I don't get a menu when clicking on them.
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O yes that will work very nice and if you want ( REMOVED) and will work that pic in later but yes thats what, I wanted but me and gimp fight all the time. EDIT- If you use it ASET craft it should be the vesselView button just keep clicking and forgot what button in RPM's, I'm going to work some more on them. EDIT- And how you getting them Pic of the rockets like that ?
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Hehe playing around more now if, I had a Satellite we could watch TV
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Fixing to say a quick fix was to put his fold besides your folder and it loads how to you fix it ?
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NO no you have porkjets plugin in your mod so, I didn't need the one in his all in all, I just added his mod with out his plugin in his download so, I have a folder HabitatPack in my KSP/GameData which has his parts props and space in it. EDIT- Something must be looking for KSP/GameData/ HabitatPack and part or space or props EDIT- Now that, I think of it why do you need his plugin ? will try and take it out and see if they still load your not using his inflato's are you have haven't made that far. EDIT- NO still won't load in, I take out the plugin and his mod let me see about renameing something Still don't think you need his plugin still testing. EDIT- Well dang well hehe that test was my bad then, I miss name it, Long loads.
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I would have just change the MODULE in the part.
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You think that is it, I'll try in install his mod and see what happens. EDIT- That as been the only 1, I have stages with. EDIT- Ok will check that too. EDIT- OK, I installed Porkjets mod delete his plugin and because seen u had it and, I have Firespitter installed anyway and it loaded up so you must have missed a name somewhere. EDIT- HEHE looks GREAT !!
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Need help goto launch and there's no stages no kerbals and only thing can do is goto space center and don't see any errors.
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What you mean you don't have that panel above in the internal model ? think last version was 1.02 they should have been in BobCatind that with it. EDIT- And Woohoo !! more toy's to play with. EDIT- YANFRET you have just the pic of monkey in the helmet ?
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Thanks Man was thinking of doing that as, I'm starting to hit some road blocks with buttons he didn't use and, I don't know what he name them. EDIT- And be nice if it had some of the DigitalIndicator from ASET or B9 EDIT- Do you have them for the LER_Pod
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Yes it's Bobcat's interior and haven't had a problem with crew but for the most part. I'm just trying to get the RPM's work well add to them you can see they work.
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Just let me know if it's ok to use
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Could be Void also http://forum.kerbalspaceprogram.com/threads/54533-0-23-VOID-Vessel-Orbital-Informational-Display.
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That happens sometimes when you have a double copy of a dll somewhere. EDIT- Make sure you don't have a old RPM.dll or ModuleManager.*.*.* dll somewhere you just need 1 ModuleManager *.*.* for things to work.
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The The American Pack does ? For the most part it works there are a couple of little bugs. EDIT- Don't break my game @sp1989 works fine but the Altair descent stage legs.
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YANFRET can, I get a pic of just the bobcat symbol that you used on Orion pod ? And if so can, I use it in a cfg for his RPM's ? As me and gimp are not getting along. EDIT- Going to take a shot at fixing his RPM's and adding alittle or I just break things hehe.
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[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
Mecripp replied to MasseFlieger's topic in KSP1 Mod Releases
As Redbiertje as said your file is wrong the path should be ASET/ASET_Props you have EDIT- Great Job By the way do you plan on doing more ? If so be really great to have RPM's in The Dragon 2 http://forum.kerbalspaceprogram.com/threads/29388-LazTek-SpaceX-Launch-Pack-2-3-52-and-Exploration-Expansion-1-52-23-5-%286-2-14%29 EDIT- That looks like it's sounds bad but didn't mean it in a bad way.