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Mecripp

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Everything posted by Mecripp

  1. There is the quantum struts just aim the light to what you want to strut to and there is a range limit and on a docking and undocking part you want to is the quantum struts gun it will dis-engage and re-engage hope that helps.
  2. Is there a setting that, I can change to show this files ? I need a Linux for Dummy Book. EDIT- Thanks sal_vager but ALT+H brings up help but that did show me how lol CTRL+H will show hidden files next time, I launch will send log thanks again for the help, And Garek
  3. I dont see that path anywhere, I have looked the 2 places that come close don't have .config
  4. Thats the problem when modder put other mods in there's it just shouldn't be done.
  5. This is the only log, I can fine https://dl.dropboxusercontent.com/u/72893034/KSP.log.zip EDIT- Thats a install that, I test in it's all stock but MM and forgot 1 cfg and to clear MM save.
  6. You don't need it you can use void or Engineer and your Apoapsis and periapsis don't matter much you need to watch the orbit time and for what your showing your looking for a 6 hr time.
  7. Not to be rude but what mod you using to land on Jool ?
  8. Yes Near Future has some but don't think there as big as the big 1 EDIT- my bad Near Future or some mod as a great big 1 forgot about that big carpet 1 takes like a min. or 2 to unfold.
  9. Your not joking them huge panels are seriously huge my view goes for alittle zoom hehe. EDIT- Looks great guys thanks
  10. Yes If it as the range and is in the cone and line of sight.
  11. My Ksp keeps crashing if, I have a ship with a kerbal in it 100 % cash when trying to land on a atmosphere planets and only maybe 30 % if it's a probe , I tried to EVA out and game crashes at around 43k to 35k think it's at a save part log just stop ?
  12. Think this might be the link to NASA Eva http://www.nasa.gov/multimedia/3d_resources/station_spacewalk_game.html
  13. Cashen Try this zip up or take a Hyomoto file. Edit- maybe JSI update is running after Hyomoto patch.
  14. Yes it does did you click on part and open map maybe ? EDIT- And don't know what the MJRPM.dll is there that comes with RPM .17 but, I also have KSP/GameData/MechJeb2RPM and see you have ScanSatRPM.dll but you don't show ScanSat.dll but sure you have it. EDIT- I have ScanSat Map works but not MJ on the RPM
  15. Yes and it sounds like they might be missing TechRequired = ****** where ever you want to put them. EDIT- you can make a MM that looks like this And it will add all to start thats missing TechRequired = ******.
  16. The license is at the bottom of page it's http://creativecommons.org/licenses/by-nc-sa/4.0/ so your all good thanks.
  17. @Rubber Ducky back in the old ScanSat thread some 1 made this model as do what ever with would make a scope model https://dl.dropboxusercontent.com/u/72893034/scansat125.zip
  18. Do you have a link to the mod and it looks like you got something maybe mixed up. Edit- On the texture would have to see the parts folder to make sure and on the engine setting
  19. active vessel is just a problem it does'nt work outside of SOI
  20. RPM EVE Void and all of blackheart612 retextures http://forum.kerbalspaceprogram.com/threads/76170-0-23-5-Aerojet-Kerbodyne-%28SDHI-Extension-Taurus-Parts%29-April-28-Some-FX-Rebalance http://forum.kerbalspaceprogram.com/threads/68787-WIP-Squad-Re-texture-Project-%28KW-Style-Maybe%29 http://forum.kerbalspaceprogram.com/threads/76871-WIP-Kerbal-Stock-Launcher-Overhaul-%28Kerbal-X-Development%29 Distant Object Enhancement http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-%283-3%29 just to many to pick from and RemoteTech or AntennaRange and ScanSat for mapping and KAS. And stock needs a good life support.
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