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KSP2 Release Notes
Everything posted by Mecripp
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The Linux compatibility thread!
Mecripp replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks Mesons that was it. -
@Yanfret out of the EMLV type III the 1's that work are the was with both Orion and the EMLV III station truss. EDIT- don't work MLS-MTVHab ------ SLS Block II - Munar 2x The Rest look like they work EDIT- @sp1989 you don't get the JSI action-group-switch initialization error ? EDIT- And same as sp1989 the chaka airlock and monkey pod adapter.
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That post not to you and something, I get in the log for that ship and to sp1998 it don't matter what RPM you run , I have went back try'ed 16 and 18.2 that ship still don't work with RPM installed.
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But did you have JSI installed ? and yes all stock they do work just like your pic.
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Thats the same problem me and some1 posted some how if you uninstall JSI then it works , and try the monkey rover it was throwing a RPM error but, I must be blind can't see why. EDIT- And Half of the RPM's buttons in other pods don't work.
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Do you have ModuleManager. *.*.* installed ? EDIT- Nice spot there WololoW
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Do you also have DennyTx installed ?
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@Yanfret I did a new install and started installing mods 1 by 1 and the new JSI is was my problem so what ver. did you test with ? Or need to look at the new JSI and see why it's doing that. EDIT- I like my RPM's
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Same problem as ophetious on Both LP Stations and Station Cupola have them in VAB and loss all Stages at pad and you have some leftover files in CEMS/Electrical/CommEquip.
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[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Mecripp replied to Bilfr3d's topic in KSP1 Mod Development
Are you going to add a convertor for the Air ? like stock Airscoops are InTakeAir so people can get the air from the atmospher and are going to use OpenResource for getting the Resources from planets or make your own plugin ? EDIT- And why would you convert water to ice ? EDIT- And you have it water 10 to 1 ice ---water expands when it freezes but no problem if thats how kerbal ice works -
Have you try'ed this http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-7-Pipes-as-fuel-lines-and-even-fewer-explosions%21?p=1340082&viewfull=1#post1340082
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[MODPACK][WIP] K.A.A.G | Kerbol Air And Gases!! Under Development
Mecripp replied to Bilfr3d's topic in KSP1 Mod Development
You say you need a Plugin Required for the convertor's why not use stock ModuleGenerator ? EDIT- -
To use with RSS you need to change a couple of thing you might try this CFG make a back of your's first https://dl.dropboxusercontent.com/u/72893034/RT2_RSS.zip
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It's been sometime, I played with RT2 and FASA and know fasa had some names change but you can try this https://dl.dropboxusercontent.com/u/72893034/FASA_RT2_2.cfg
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
You mean this ? -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
More then likey you are just running KW Stock FX and no HotRocket changes the FX but is not up to date for the new KW FX have to try'ed this 1 -----> http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement-Tutorial?p=1337183&viewfull=1#post1337183 --- Post #986 -
It's just a plugin you have to edit or make a CFG to add it to parts.
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Lowest overhead mod which adds a second launch site.
Mecripp replied to saabstory88's topic in KSP1 Mods Discussions
Have you look at http://forum.kerbalspaceprogram.com/threads/82785-0-24-x-Kerbin-Side-v0-32-Pick-N-Mix-Bases. -
HotRockets! Particle FX Replacement + Tutorial
Mecripp replied to Nazari1382's topic in KSP1 Mod Development
Do you have 2 cfg for the same pack running, Have seen that if some have the new stock FX and hotrockets on the same engine it can show both at the same time, Have you try'ed this KW http://forum.kerbalspaceprogram.com/threads/65754-HotRockets%21-Particle-FX-Replacement-Tutorial?p=1337183&viewfull=1#post1337183 EDIT- Think KW just change there FX to the new stock one's so with hotrockets installed also it would show both one will show all the time and then one with the engine running. -
HEHE I think he should share them pills HEHE to funny.
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Thanks, The one, I was working on now is with the http://forum.kerbalspaceprogram.com/threads/73455-WIP-Universal-Storage mod and here is the cfg , I was using https://dl.dropboxusercontent.com/u/72893034/LifeSupport3.cfg Had it in US_P20_Wedge_Elektron folder. EDIT- Didn't think, I needed it but just didn't know why it's not working for me.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Mecripp replied to stupid_chris's topic in KSP1 Mod Releases
Is there away to have the Chute button on the toolbar ? And it would be nice if there was a mod that added all the MODULE Gui buttons to the windows editter.