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Mecripp

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Everything posted by Mecripp

  1. You are looking for this http://kerbal.curseforge.com/ksp-mods/221381-rovers-pack but sadly it needs alittle love right now and here is the forum post for it http://forum.kerbalspaceprogram.com/threads/12106-0-23-5-Lionhead-Aerospace-Inc-Probes-and-Landers-Pack-updated
  2. You could use ORS http://forum.kerbalspaceprogram.com/threads/64595-Open-Resource-System-%28ORS%29-Mod-Resource-API-version-1-1-0 to add what you want and scan. EDIT- And if you wanted to you could use the mod pack MKS and make what changes you want http://forum.kerbalspaceprogram.com/threads/79588-0-24-2-USI-Kolonization-Systems-%28MKS-OKS%29-%280-20-6%29-2014-08-26 EDIT- And there is this http://forum.kerbalspaceprogram.com/threads/91615-WIP-MapResourceOverlay-%28works-for-Karbonite-MKS-for-now%29 EDIT- If you want some help with edit some files let me know.
  3. Some 1 post a MODULE for a solar sail and think it had a plugin so you could time warp it was around the time RCSFX came out but me and the Search is not getting along thanks.
  4. Don't forget about how much your OS is using best guess is around 2 GB to 3 GB , So you don't have much to play with.
  5. It was R 7 hope it helps.
  6. And if you look at the files you see EDIT- Guess if you wanted you could have your EVA use MonoPropellant or your commandPod use EVA Propellant hehe which that might be alittle cheat.
  7. I see said the blind man , Glad you got it working. EDIT- And thanks for that INFO on how you got it to work.
  8. Try this one What OS you have ? and what ModuleManager.*.*.* you running , I'm on Linux and most of the time, I have trouble make the file into a CFG but if, I edit one works all the time. EDIT- Looking at MM OP might need space's in it like
  9. Best way to install mods is by hand, About all Mod-Installers just lead to problems on how some mods folders are and they would add like more then 1 copy of ModuleManager with diffrant # that's bad sorry can't help you more. EDIT- Did you check your log file to see if maybe you can pinpoint it ?
  10. Dam my browser must have had a bad refresh rate lol sorry.
  11. You might look out this http://forum.kerbalspaceprogram.com/threads/92076-0-24-2-DefaultThrottle-set-the-default-50-throttle-on-launch-to-what-YOU-want!
  12. What ModuleManager.*.*.* you running and, I haven't had any problems with Bahamuto's Dynamic Parts ? There was 1 ModuleManager that made a save file in the KSP folder if , I remember right. EDIT- looks like it might have been ModuleManager 2.1.5 it made a save_backup folder in ksp folder if you have it try and delete the folder or files in it. EDIT- Be sure it's SAVE_BACKUP and NOT THE SAVE.
  13. Getting some R&D errors from sat's that are mapping planets in a high time warp you see one when a sat maps like the arch or some kind on Science spot.
  14. omni antenna can only talk to others if there in there range don't matter if it as a dish with long range then you would have to use the dish to connect. EDIT- most would thing have a network that is all in omni antenna range around the planet body so you can connect around the planet for launch or landing but dishes to planet body give there is a good cone alittle out side of the planet to get sat's in orbit.
  15. You would have to have Sat's around kerbin with a dish that is pointing to Mun that as the range to get there kerbin sat's targe mun and mun sat's targe kerbin your network can stay with in omni range. EDIT- And about 3 post up might help you http://forum.kerbalspaceprogram.com/threads/83305-Development-Resumed-RemoteTech-2?p=1375215&viewfull=1#post1375215 EDIT- Your like try to use a Walkie Talkie to talk to some1 halfway around the world and they got a ham radio ya the ham may reach you but your Walkie Talkie not reaching him. EDIT- This might help too http://ryohpops.github.io/kspRemoteTechPlanner/
  16. Some mods like the one Dmagic does as some Contract and sure there are more that add there's.
  17. You must how more mods installed then you listed it showing ScanSat ? Which if you are running ver 7. you might check to see if you still have ScanSat RPM folder and delete it.
  18. That happens when a mod use the new FX on there engine's and hotrockets is wrote for the old engine fx, in short some just need a little rewrite.
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