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Mecripp

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Everything posted by Mecripp

  1. same on Linux got a file EvaFuel-0.0.1 and in it EvaFuel\EvaFuel.dll and the EvaFuel\LICENSE file.
  2. So it's not using MonoPropellant density ? and just taking MonoPropellant out of the pod and putting what is left back ?
  3. Looks like bad things happen when you grab them even killed my kerbal once poor jeb. EDIT- You can grab them but it not good they blowup.
  4. thought we could get it at the RESOURCE_DEFINITION and 2 pages back was talking about kerbals and Science.
  5. Pretty sure it can be done but so far no luck have asked on MM OP so maybe someone can help, I'm doing something wrong.
  6. Hope someone can help how can one change the EVA Propellant to MonoPropellant ?
  7. You mean you want to just change EVA Propellant to MonoPropellant you could just make a MM to do that would think.
  8. That use to happen when 2 mods had the same ScienceDefs files think it was.
  9. But you would also have to stop or ID that someone has editted there save file to know and don't think that would fly so really how do you know ? And really what does it matter it's a game to have fun but yes everyone has there thing.
  10. The Blue is the box 1 where there is red and a blue 1 and didn't think about matching. here change the white on the blue 1 to a yellow.
  11. Took a shot at making Blue and red, But don't know can, I post them ?
  12. And if anyone is getting a Nul Errors with Thor legs and ValkyrieLegs here is a some what patch you have to set a action group to use leg button https://dl.dropboxusercontent.com/u/72893034/LH_LEG_PATCH.cfg.zip EDIT- @therealcrow999 sent you a PM
  13. Did you mean to post in Toolbar ? if so http://forum.kerbalspaceprogram.com/threads/60863-0-24-2-Toolbar-1-7-6-Common-API-for-draggable-resizable-buttons-toolbar but if you want to MM to reload ALT- F11 think it was. EDIT- There is a ingame DB reload/dump menu you can open with ALT-F11 while in the spaceport screen (be aware that it mess up R&D unlock, as the stock reload does)
  14. He is out of range for the Communotron 16 and his problem is he's using Active Vessel which, I think people think it relay's through all the sat's and it don't it just hit's 1 target and that the Active 1 .
  15. You can try this https://dl.dropboxusercontent.com/u/72893034/RT2_RSS.zip. EDIT- And if you use Read the Readme file.
  16. Yes you can if thats what you want you can edit the CFG
  17. It's just a Plugin there is no part, Universal Storage use's it just alittle different then ModuleGenerator but you can write your owen too.
  18. Look back in the post alittle ways you will found a KW and stock and NASAmission parts with expanding plumes, Now maybe not KW but the Stock and new parts yes.
  19. Looks like you launch the 32bit and hit the memory limit. EDIT- have you try'ed to pull it out of steam ? And putting it right in C:\ so it's c:\Kerbal Space ProgramEDIT- Not sure about windows but Linux has a Laucher x86 and Laugher x86_64 if windows is the same try the x86_64
  20. Does anyone know what the licenses is on this mod , I don't see it ? EDIT- @E.Nygma I sent you a PM you might want to cut the OUTPUT on the small 1, I didn't think about it at the time. EDIT= No Problem E.Nygma if you can't get it let me know will change what ever.
  21. Think that is hardcoded so best guess is it's look for as crew= *** but there are some mods that have parts that let you do what you want sadly only one in mind is KSO alot of it's part let you do what you want. EDIT- And that parts that let in that mod makes me think it's a Unity setting that RT looks at but that guessing again. EDIT- looking at the part going to send you a PM
  22. You mean to use with out a connection or making it a probecore ? EDIT- that was bad lol not sure if this is what you want and a probeCore
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