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KSP2 Release Notes
Everything posted by Mecripp
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I would say something about that commint sp1989 but would get in trouble on that so HEHE
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Think RoverDude did that here http://forum.kerbalspaceprogram.com/threads/79588 , YANFRET may have but don't remember that but thats not saying much lol.
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Mecripp replied to DasPenguin85's topic in KSP1 Mod Releases
@ DasPenguin85 Hope your getting better now and about the mods some people are have a problem with .25, Looks like it don't like TGA format but again it's a hit and miss. -
Thats funny AetherGoddess don't care who you are thats funny hehe.
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There still a RPM problem been playing with it but no luck so far maybe someone that know how RPM works can make a patch.
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What's the best Soviet rocket parts mod?
Mecripp replied to S1gmoid's topic in KSP1 Mods Discussions
And you got http://forum.kerbalspaceprogram.com/threads/88045-0-25-WIP-Soviet-Probes-NOW-WITH-ROCKETS!-v0-94-9-10-14 for Soviet probes and rockets and the N-1 http://forum.kerbalspaceprogram.com/threads/79797-N-1-Soviet-Heavy-Booster-%28OLDD-in-USSR%29-v-0-235-%2813-05-14%29?p=1154077&viewfull=1#post1154077 and the Proton http://www.curse.com/ksp-mods/kerbal/220464-ussr-proton-8k82k-m#t1:changes and some of this are being patched http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products and this are small but nice http://forum.kerbalspaceprogram.com/threads/81537-0-24-2-Tantares-Stockalike-Soyuz-and-TKS-9-1-2-Crew-1-25m-Pod-Fobos-Grunt and HGR again small but nice http://forum.kerbalspaceprogram.com/threads/67164-HGR-R-D-Thread-Stock-like-Soyuz-Shenzhou-and-1-875m-parts-in-Development. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Mecripp replied to Mihara's topic in KSP1 Mod Releases
Does anyone have a patch to get ANGARA PACK http://forum.kerbalspaceprogram.com/threads/60354 working with the Newer RPM ? -
No connection with RemoteTech 2
Mecripp replied to Ippo's topic in KSP1 Technical Support (PC, modded installs)
Glad you got it -
No connection with RemoteTech 2
Mecripp replied to Ippo's topic in KSP1 Technical Support (PC, modded installs)
The only rookie mistakes people do is not target right and yes Omni is good but to say it better, I would say it don't matter if Omni or dish to dish just get the target and range right and it's all good, Biggest mistake people make is using Omni and going out to far and bad targetting. -
No connection with RemoteTech 2
Mecripp replied to Ippo's topic in KSP1 Technical Support (PC, modded installs)
But in Pic 3 you are on the sat guess you are using active vessel to target it from your kso sat as soon as you can to sat in pic 4 then the one in pic 3 doesn't have a connection because it's not the active vessel. EDIT- By look at it the Omni Antenna your using would be out of range more then likey and if you where targeting ksc you might not have line of sigh EDIT- And on pic 6 the probe doen't have a connection, I'm betting on it. EDIT- We should still see the line to your probe if it had a connection even if it was a grey line. EDIT- LOL try one thing and then, I'll shut up lol and thats take active vessel out of all your sat's and just use dish to dish and target body and try, I will bet you, Your network will work better. -
If you are having a problem with this mod then goto your KSP/GameData fold and found the folder Space Factory Ind open it you will see 2 folders open the folder PPTS you see 13 folder open the JSI folder and as most of us have ModuleManager *.*.* installed already you can delete the ModuleManager_1_5.dll then open the folder RasterPropMonitor and again as most of us have JSI installed before delete the Plugins folder in there and it's fixed happy launching.
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No connection with RemoteTech 2
Mecripp replied to Ippo's topic in KSP1 Technical Support (PC, modded installs)
In your 4th pic it's not showing your Duna relay having a connection how do you have it connecting to your sat network ? EDIT- If you are using active vessel in you relay thats your problem it's best not to even use it. -
It comes in the ISS pack here http://forum.kerbalspaceprogram.com/threads/81754-Release-BobCat-Ind-Space-Planet-products and there is anther one here http://www.curse.com/ksp-mods/kerbal/223691-htv-h-ii-transfer-vehicle-kounotori-pack
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I can't seem to take a screenshot.
Mecripp replied to Ruska's topic in KSP1 Technical Support (PC, modded installs)
Have same Problem can't take a screenshot in fullscreen but if, I put it in windows screens then screenshots work but, I'm on Linux. -
Can you use http://forum.kerbalspaceprogram.com/threads/49216-0-24-2-Persistent-Trails-record-share-and-replay-track-data!-%28Aug-1-V1-1%29 to do that ?
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No connection with RemoteTech 2
Mecripp replied to Ippo's topic in KSP1 Technical Support (PC, modded installs)
active vessel doesn't work out of kerbals SOI EDIT- active vessel is a joke and needs to be taking out it just mades more problems for people. -
You wanting to see something or transfer stuff ? Don't think you can see ships because they unload at that range but there are Telescopes mods to see the planets. http://kerbal.curseforge.com/ksp-mods/222276-tarsier-space-technology http://kerbal.curseforge.com/ksp-mods/220258-hullcam-vds http://kerbal.curseforge.com/ksp-mods/220898-lander-and-probe-pack http://forum.kerbalspaceprogram.com/threads/60750-WIP-Cacteye-Telescope-v0-1-%282-1-14%29-Modular-EVA-serviceable-orbital-telescope <---- older next newer http://forum.kerbalspaceprogram.com/threads/88604 but most think use the hullcam plugin.
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[WIP][PLUGIN + PARTS]Project HLLV: Nuclear Propulsion parts
Mecripp replied to landeTLS's topic in KSP1 Mod Development
@landeTLS have you seen this one it still works might help you out ? http://forum.kerbalspaceprogram.com/threads/28428-Orion-aka-Ol-Boom-boom -
Not sure what your wanting to do but there is http://forum.kerbalspaceprogram.com/threads/69907-0-24-Distant-Object-Enhancement-1-3-1-Planets-satellites-in-the-night-sky!-%287-29%29. EDIT- It says
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EDIT- Yes on the keypass through but trying to remember if, I use backspace or if, I highlight it with the mouse and punch in what, I needed to change. EDIT- You or me change what backspace does that don't happen to me
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Thats funny, I don't have a really problem setting a delay it can be a pain as jumping screens back haven't had backpace tear the craft apart and we just about have the same computer running the same OS.
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Have you looked at the Reflection OP ? http://forum.kerbalspaceprogram.com/threads/70089-Reflection-Plugin-Continued-0-24-2 And think it's broke in 24.2.