Jump to content

Mecripp

Members
  • Posts

    5,211
  • Joined

  • Last visited

Everything posted by Mecripp

  1. Did you just decouple it from anther part that had a probecore ? If so sometimes there's alittle bug and if you goto space center and back or anywhere to get it to unload and back then most the time there's a connection had that happen a couple of times.
  2. As long as your using dish to dish targe and the 1 has a connection you should be good. EDIT- But if your using target body your to close till it gets to Duna or EVE.
  3. You have to have a connection to transmit science unless you edit the files. Edit- If you look at the RemoteTech_Squad_Antennas.cfg you will see @PART[longAntenna] { [COLOR="#FF0000"]!MODULE[ModuleDataTransmitter] {}[/COLOR] [COLOR="#FF0000"]<------- here stops you from transmitting and if you take out this line you should be able to transmit with this part[/COLOR] [COLOR="#FF0000"]@MODULE[ModuleAnimateGeneric] { allowManualControl = false <--------- here stops you from deploy antennas if you change to true then you can }[/COLOR] MODULE { name = ModuleRTAntenna Mode0OmniRange = 0 Mode1OmniRange = 2500000 MaxQ = 6000 EnergyCost = 0.13 DeployFxModules = 0 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } MODULE { name = ModuleSPUPassive } }
  4. Tried this a couple of times and my sizes stay what, I put them at and you said you copyed the part folder ? You just need to copy the part.cfg and name like part2.cfg and leave it in that part folder so now you still have both sizes PART { name = structuralPanel[COLOR="#FF0000"].5[/COLOR] <----here, I change the # to match module = Part author = NovaSilisko mesh = model.mu [COLOR="#FF0000"]scale = 1[/COLOR] <---- Added most of the time stock is 1 rescaleFactor = [COLOR="#FF0000"]0.5[/COLOR] <-----changed # to what you want * // node_stack_right = 0.5, 0, 0, -1, 0, 0, 0 // node_stack_left = -0.5, 0, 0, 1, 0, 0, 0 // node_stack_back = 0, 0, 0.5, 0, 0,-1, 0 // node_stack_front = 0, 0,-0.5, 0, 0, 1, 0 node_stack_top = 0, 0.0275, 0, 0,-1, 0, 0 node_stack_bottom = 0,-0.0275, 0, 0, 1, 0, 0 // node_attach = 0,-0.045, 0, 0, -1, 0, 0 node_attach = -0.5, 0, 0, -1, 0, 0, 0 TechRequired = composites entryCost = 7200 cost = 30 category = Structural subcategory = 0 title = M-[COLOR="#FF0000"].5x.5[/COLOR] Structural Panel <------Change # to match manufacturer = Dinkelstein Kerman's Construction Emporium description = A sturdy metal plate, perfect for constructing all sorts of things. attachRules = 1,1,1,1,1 // --- standard part parameters --- [COLOR="#0000FF"]mass = 0.075[/COLOR] <--------And I forgot if you want to get picky change the Mass dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 80 breakingForce = 200 breakingTorque = 200 maxTemp = 3200 fuelCrossFeed = False } And @NathanKell lol and in very dummy term's how you make this small like what you done or a spoiler ? EDIT- HEHE thanks NathanKell
  5. Did you get the RSS RT2 setting files from somewhere ? EDIT- There is a readme file to help with install https://dl.dropboxusercontent.com/u/72893034/RT2_RSS.zip
  6. I still use the BFT_FormTank_Pack didn't think about rescaleing them to be about that size might have to try them that small.
  7. Not to butt in but ( :for[RemoteTech*] ) wouldn't that fix your example Starstrider42 for not wanting to change doesn't a wildcard work ? EDIT- just incase you rename the dll RemoteTech3 or RemoteTech9 what ever ?
  8. Thats pretty cool you want to open the doors in Vab ya'll need to use the firespitter plugin, I used ModuleAnimateGeneric but can't open in vab but can outside. EDIT- well give me a sec, I didn't test there plugin ok there's didn't work. EDIT- Try this if you want there are 2 set's in the zip use 1, 1 is ModuleAnimateGeneric but with it you can't open inside then theres 1 thats FSanimateGeneric which you will need to get the Firespitter plugin with it you can open and close doors inside, And both are in TechRequired = flightControl https://dl.dropboxusercontent.com/u/72893034/EE_CargoBay.zip
  9. You looking for HullCam VDS ? http://forum.kerbalspaceprogram.com/threads/46365-0-24-2-Hullcam-VDS-0-24-2-update-Updated-7-Sep
  10. The only one on that list that will be wrong for you is Minmus it's moved in RSS, I think it was the only one and the range in the will be off but the same dish to bodys will be the same but the 1.
  11. Don't think that will help the 1 that is up but it might, If you would let me know if that helps.
  12. Have you dock with the port that doesn't have the RCS tank and try'ed ? I'm new to Connected Living Space and haven't really used it but by looking at the CFG files you might need to make 1 for the stock rcs tanks can't really tell what tanks you are using but maybe something like this That should get them all hope it help or maybe someone that know more will pitch in.
  13. Do keep in mind that your RSS so someone might give you the wrong info there are mods that will tell you how far you are from a planet and you can find the range of the dishes and Antennas in Vab.
  14. If you don't have RT2 installed and you installed the folder Optional ModuleManager files that was with the download the RT2 (RemoteTech_BoxSat) is more then likey your bug delete it and try again hope it helps. EDIT- ninja slow browser refresh HEHE EDIT- @orcmaul can't you write the RT2 cfg like I cut the rest to keep it short in the post.EDIT- @orcmaul did alittle testing and looks like it works if you want to use it https://dl.dropboxusercontent.com/u/72893034/RemoteTech_BoxSat.cfg.zip that way people that don't have RT2 installed and copy them files too this will keep things playing nice.
  15. Did you get the RSS Setting for RT2 ? http://forum.kerbalspaceprogram.com/threads/59207-0-23-5-Realism-Overhaul-ROv5-1-Modlist-for-RSS-5-7-14?p=1131610&viewfull=1#post1131610
  16. Thats about it besides already made ones like Lionhead or US Probes - Old and New and Soviet Probes.
  17. Might be wrong but isn't the range on the KR-7 short there is no-way that it would reach duna and the longrange dish would be to close to target body you will have to use dish to dish target and if your trying to use active vessel then your going to lose it your out of kerbins soi. EDIT- When you get close or at duna then target body EDIT- @rottielover it's only 90 MM EDIT- you would need KR-14 or the communtron 88-88
  18. Not sure what mod your using for the resources on asteroids as there are a couple that do that you might check the cfg on the water extractor and see if it as to be in Atmosphere or not ?
  19. You mind posting your cfg for it and do you have RT2 installed try'ed it and the Antennas still break.
  20. There is also StockDragFix and as far as, I seen FAR/NEAR both don't see Procedural Fairings as a shield.
  21. Have you seen FASA clamps ? http://forum.kerbalspaceprogram.com/threads/24867-FASA-Jul-21-24-Release-v4-97 There is 1 just for the clamps. EDIT- Here it is http://forum.kerbalspaceprogram.com/threads/71032-FASA-Launch-Towers
  22. Try this https://dl.dropboxusercontent.com/u/72893034/Paint_TurboNisu.cfg.zip EDIT- Thats too funny Old Man Jenkins but you forgot to circle the top clue
  23. My Bad he also talked about hear http://forum.kerbalspaceprogram.com/threads/92393-0-24-2-MapResourceOverlay-for-Science-Karbonite-MKS-and-biomes-VERSION-0-2?p=1386237&viewfull=1#post1386237 and didn't mean for it to come out in a bad way. EDIT- Guess, I should have put a Giggle in there when, I first type that.
  24. LOL we talking about KSP/Plugin or KSP/GameData/Kethane/Plugins ? In KSP/plugin that stays empty but in KSP/GameData/Kethane/Plugins you should have 4 dll files EDIT- If you can't get it to work you can try this https://dl.dropboxusercontent.com/u/72893034/Kethane_converter.cfg.zip just put it in KSP/GameData/ ( anywhere in here ) and have 1 ModuleManager.*.*.* file install which you should.
  25. Toggle the overlay off then when in space toggle back on. EDIT- It's a click of a button if you don't won't to see it.
×
×
  • Create New...